Jez Sherlock

Also Known As

  • Jeremy Sherlock

Game Credits


Iron Man (2008)   (Technical Director)
Fight Night Round 3 (2006)   (Development Director)
DOOM³ (Limited Collector's Edition) (2005)   (Additional Support)
NBA Street Showdown (2005)   (Development Director)
Star Wars: Jedi Knight II - Jedi Outcast (2002)   (Project Manager)
Striker Pro 2000 (2000)   (Producer)
Boarder Zone (1999)   (Producer)
Ronaldo V-Soccer (1999)   (Producer)


Fahrenheit: Indigo Prophecy - Remastered (2015)   (Technical Director)
Loadout (2014)   (Programmers)
Mass Effect (2012)   (Programmers)
Captain America: Super Soldier (2011)   (Director of Technology)
Thor: God of Thunder (2011)   (Director of Technology)
Alpha Protocol (2010)   (Technical Director)
Napoleon: Total War (2010)   (Technical Director)
Sonic Classic Collection (2010)   (Lead Technical Director)
Sonic & SEGA All-Stars Racing (2010)   (Lead Technical Director)
Sonic & SEGA All-Stars Racing (2010)   (Lead Technical Director)
The Conduit (2009)   (Technical Director)
Empire: Total War (2009)   (Technical Director)
The House of the Dead: Overkill (2009)   (Technical Director)
Mario & Sonic at the Olympic Winter Games (2009)   (Technical Director)
Planet 51: The Game (2009)   (Technical Director)
Stormrise (2009)   (Technical Director)
Wacky World of Sports (2009)   (Technical Director)
Golden Axe: Beast Rider (2008)   (Technical Director)
Happy Tree Friends: False Alarm (2008)   (Technical Director)
The Incredible Hulk (2008)   (Technical Director)
The Incredible Hulk (2008)   (Technical Director)
Iron Man (2008)   (Technical Director)
Iron Man (2008)   (Technical Director)
Space Siege (2008)   (Technical Director)
Charlotte's Web (2006)   (Technical Director)
Sonic the Hedgehog (2006)   (Technical Director)
Crash Nitro Kart (2003)   (Game Development Team)
Winter Olympics: Lillehammer '94 (1994)   (Programming)
Eco Phantoms (1990)   (Programming)
The Ice Temple (1989)   (Programming)


The Ice Temple (1989)   (Art)


The Ice Temple (1989)   (Audio)


>observer_ (2017)   (Director of Technology)
Aliens: Infestation (2011)   (Director of Technology)
Conduit 2 (2011)   (Director of Technology)
Mario & Sonic at the London 2012 Olympic Games (2011)   (Director of Technology)
Thor: God of Thunder (2011)   (Director of Technology)
Virtua Tennis 4 (2011)   (Director of Technology)
Iron Man 2 (2010)   (Director of Technology)
Iron Man 2 (2010)   (Director of Technology)
Iron Man 2 (2010)   (Director of Technology)
Planet 51: The Game (2009)   (Technical Director)
Condemned 2: Bloodshot (2008)   (Technical Director)
Iron Man (2008)   (Technical Director)
Sonic Rivals (2006)   (Technical Director)
Disney•Pixar Monsters, Inc. (2002)   (Technical Lead)


DOOM³ (2005)   (Additional Support)


Phantasy Star Portable (2008)   (Special Thanks)
After Burner: Black Falcon (2007)   (Special Thanks)
Charlotte's Web (2006)   (Special Thanks)
Charlotte's Web: Wilbur and Friends (2006)   (Special Thanks)
Sega Genesis Collection (2006)   (Special Thanks)
Super Monkey Ball Adventure (2006)   (Special Thanks)


Disney Infinity: Edition 2.0 - Marvel Super Heroes (2015)   (Panic Button)
Condemned 2: Bloodshot (2008)   (Technical Director)

Developer Biography

Jez Sherlock started his game development career in Yorkshire, UK during 1988, straight after leaving high school by applying to local game publisher CDS Software. Initially for a trainee position Sherlock landed the job after demonstrating his own hobbyist programs written in assembly language for the Amstrad CPC. When compared against the other applicants Sherlock was told on the spot that his application had set him aside and CDS was impressed to find he was already an advanced programmer. He was invited back the very next day.

Initially porting an existing Bubble Bus title 'The Ice Temple' to the Amstrad CPC in just a few weeks, he went on to develop the C64 version too before moving onto the Amiga and beyond. To date Sherlock has programmed for most of the gaming hardware released and has shipped titles for all the major publishing players including Activision, Electronic Arts and Sega. Notable achievements in programming include pioneering work in animation compression, motion blending and data streaming technologies.

Since 1988, Sherlock has gained experience as a Programmer, Game Designer, Producer and Technical Director. This wide experience has seem him speaking at industry conferences and meetings as well as authoring magazine articles - he even appeared on TV.

In 2005 Sherlock became Technical Director at Sega of America.

Last updated: Aug 08, 2006