Shawn C. Green
Also Known As
- Shawn Green
Game Credits
Production | ||||
Quake: The Offering (1999) | (Projects & Support) | |||
Final DOOM (1996) | (Product Manager) | |||
Hexen: Beyond Heretic (1996) | (Producer (id Software)) | |||
Quake (1996) | (Project Manager) | |||
Design | ||||
DOOM II (2019) | (Design Support) | |||
DOOM II (2010) | (Design and Support) | |||
DOOM: Collector's Edition (2001) | (Design) | |||
DOOM 64 (1997) | (Design) | |||
Final DOOM (1996) | (Level Designers) | |||
Final DOOM (1996) | (Design and Technical Support) | |||
DOOM (1995) | (Level Designers) | |||
The Ultimate DOOM (1995) | (Design) | |||
DOOM (1993) | (Design) | |||
Programming/Engineering | ||||
Age of Booty: Tactics (2014) | (Programmers (Independent)) | |||
Brothers in Arms: D-Day (2006) | (Game & Platform Programming) | |||
Brothers in Arms: Earned in Blood (2005) | (Additional Programming) | |||
Brothers in Arms: Road to Hill 30 (2005) | (Game & Platform Programming) | |||
Halo: Combat Evolved (2003) | (Lead Programming) | |||
007: Nightfire (2002) | (Additional Programming) | |||
Tony Hawk's Pro Skater 3 (2002) | (Lead Engine Programming) | |||
Anachronox (2001) | (Programming) | |||
John Romero's Daikatana (2000) | (Lead Programmer) | |||
DOOM (1995) | (Development Support) | |||
DOOM II (1994) | (Design and Technical Support) | |||
Wolfenstein 3D (1994) | (Programmers) | |||
DOOM (1993) | (Programmers) | |||
Art/Graphics | ||||
Halo: Combat Evolved (2003) | (Graphics Programming) | |||
Quality Assurance | ||||
The Ultimate DOOM (1995) | (Testing and Technical Support) | |||
Wolfenstein 3D (1994) | (Testing) | |||
DOOM (1993) | (Testing) | |||
Customer/Technical Support | ||||
DOOM II (2019) | (Technical Support) | |||
DOOM: Collector's Edition (2001) | (Technical Support) | |||
DOOM (1993) | (Testing and Technical Support) | |||
Support | ||||
Brothers in Arms: Hell's Highway (2008) | (Additional Help) | |||
Final DOOM (1996) | (Development Support) | |||
Quake (1996) | (Development Support) | |||
DOOM (1995) | (Support) | |||
The Ultimate DOOM (1995) | (Software Support) | |||
DOOM II (1994) | (Support) | |||
Wolfenstein 3D (1994) | (Software Support) | |||
DOOM (1993) | (Software Support) | |||
Thanks | ||||
Halo: Combat Evolved (2003) | (Special Thanks to) | |||
DOOM: Collector's Edition (2001) | (Special Thanks to the Level Designers for Episode IV - THY FLESH CONSUMED) | |||
Redneck Rampage (1997) | (Special Thanks To) | |||
H!Zone (1996) | (John W. Anderson thanks) | |||
Paganitzu (1991) | (Special Thanks To) | |||
Other | ||||
Rage (2011) | (Additional Online Work) | |||
DOOM Resurrection (2009) | (Team) | |||
Brothers in Arms: Hell's Highway (2008) | (Additional Help) | |||
Brothers in Arms: Road to Hill 30 (2005) | (Gearbox Software is) | |||
Halo: Combat Evolved (2003) | (Gearbox is) | |||
Tony Hawk's Pro Skater 3 (2002) | (Gearbox Software is) | |||
Hexen: Beyond Heretic (1996) | (Projects Man) | |||
Quake (1996) | (Projects) | |||
The Ultimate DOOM (1995) | (Episode Four) | |||
Jumpman Lives! (1991) | (Additional Help) | |||
Developer Biography
Shawn's history in the Dallas game development scene began in 1990 and has involved him with numerous titles from Apogee (now 3dRealms) and id Software. For id Software, Shawn managed the porting of Doom, Doom2and Hexen to various platforms including Win95, Sega Saturn, PSX, N64, Mac and Atari Jaguar. After id Software, Shawn joined John Romero at Ion Storm Dallas where he worked as a programmer on Daikatana. Shawn joined Gearbox to program and to act as technical lead on projects he's involved with.
Source: Selected articles from Gearbox Software Offical Company Website - Talent - Shawn Green
http://www.gearboxsoftware.com/shawng.html
Last updated: Jul 23, 2003
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