|Pirates of the Burning Sea (2008)||(Technical Director)|
|Inside Pitch 2003 (2003)||(MGS Texturing Lead (advisory role))|
|NHL Rivals 2004 (2003)||(Art)|
|NBA Inside Drive 2002 (2002)||(Art)|
Kamal Siegel began his career in the arts at the young age of 17 when he had his first solo exhibition at the Municipal Library of his hometown; Temuco, Chile. Under the aegis of an encouraging family, Kamal embarked on a path that led him through various schools, mentors and training institutions.
Kamal is currently a Maya instructor at International Academy of Design & Technology as well as owner of Digital Double (www.digitaldouble.com), a Redmond, WA based company that specializes in creating digital versions of people and characters for use in video games and movies. Previously he worked as Technical Art Director for one of Sony's Seattle game developers spearheading and designing the character customization technology for Pirates of the Burning Sea. He also spent three years as a full-time employee at Microsoft, creating and refining environments for XBOX launch titles.
Kamal is active in art in the community, having exhibited his paintings and photography, curated shows, and taught drawing and cartooning courses in various locations. He is an active volunteer for local events and takes joy in helping build community. As a member of the Redmond Arts Commission he recently helped found the first digital arts festival in Washington state: www.redmondartsfestival.com
He is also active in music, and has released an album of original guitar compositions titled “First Steps”.
Kamal holds a degree in Computer Animation from the Art Institute of Seattle and he has earned certificates in painting and 3D modeling along with continued education in illustration, color and composition and level design. He grew up in Chile and has lived in the Seattle area since 1998 and been a Redmond resident since 2001.
Last updated: Oct 24, 2008