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|Destiny 2 (2017)||(Raid Design Lead)|
|Destiny (2014)||(World Designers)|
|Rune: Classic (2012)||(Level Designers)|
|Halo: Reach (2010)||(Mission Designers)|
|F.E.A.R. 2: Project Origin (2009)||(Design)|
|F.E.A.R. 2: Reborn (2009)||(Design)|
|Prey (2006)||(Level Design)|
|Rune: Gold (2001)||(Level Designers)|
|Rune: Halls of Valhalla (2001)||(Level Design)|
|Hexen II (1997)||(Design)|
|Blair Witch: Volume II - The Legend of Coffin Rock (2000)||(Environmental Textures)|
|Hexen: Beyond Heretic (1995)||(Additional Artists)|
Brian has been hanging around with the Head Crew for nearly a decade (having worked on Hexen and Hexen II at Raven Software). Upon returning from his short pilgrimage for higher learning, he returned with a BFA.
Source: Selected articles from Human Head Studios Official Company Website - Head Count - Brian Frank
Last updated: Jul 26, 2003
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