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Scott Spanburg

Game Credits


Gunship! (2000)   (Executive Producer)
M1 Tank Platoon II (1998)   (Producer)
Fleet Defender (1994)   (Producer)


XCOM: Chimera Squad (2020)   (Design & Gameplay)
Fleet Defender (1994)   (Design)
M1 Tank Platoon (1989)   (Game Design)
Airborne Ranger (1987)   (Original Software Development (C64))
The Goonies (1985)   (Game design by)


XCOM: Chimera Squad (2020)   (Gameplay Engineers)
Sid Meier's Civilization VI (2016)   (Gameplay Engineers)
The Elder Scrolls Online (2014)   (Game Engineers)
F.3.A.R. (2011)   (AI Engineers)
Fracture (2008)   (Programmers)
Dungeons & Dragons: Heroes (2003)   (Programming Staff)
Gunship! (2000)   (Lead Programmer)
M1 Tank Platoon II (1998)   (Programming)
Virtual Karts (1995)   (Programming)
1942: The Pacific Air War (1994)   (3D Object Driver Programming)
1942: The Pacific Air War Gold (1994)   (3D Object Driver Programming)
Fleet Defender (1994)   (Programming)
F-15 Strike Eagle III (1992)   (Programming)
Hyperspeed (1991)   (Programming Tools)
Knights of the Sky (1990)   (Programming)
M1 Tank Platoon (1989)   (Original Programming)
Airborne Ranger (1987)   (Programming)
Delta Patrol (1986)   (By)
The Goonies (1985)   (Game Programming)
Mancopter (1984)   (Programming by)
Pooyan (1983)   (Programming by)

Creative Services

Virtual Karts (1995)   (Production)

Developer Biography

Scott's first game at MicroProse was Airborne Ranger for the C64. Scott then went on to design and program M1 Tank Platoon for PC-DOS. Next was Knights of the Sky, F-15 Strike Eagle III, Virtual Karts, M1Tank Platoon 2 and Gunship 2.

Last updated: Oct 12, 2000

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