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Tim Coolidge

Game Credits


F.E.A.R. 2: Reborn (2009)   (Design)
Command & Conquer 3: Tiberium Wars (2007)   (Lead Designer)
Medal of Honor: European Assault (2005)   (Level Designers)
GoldenEye: Rogue Agent (2004)   (Game Design)
Medal of Honor: Rising Sun (2003)   (Design Team)
Fear Effect 2: Retro Helix (2001)   (Game Designers)

Quality Assurance

LEGO Alpha Team (2000)   (Testers)
BoomBots (1999)   (Quality Assurance)
Medal of Honor (1999)   (Additional Testing)


Heroes of Dragon Age (2013)   (Additional Thanks)
Medal of Honor: Airborne (2007)   (Development Team)
Medal of Honor: Vanguard (2007)   (Development Team Special Thanks)

Developer Biography

Being a gamer all his life, Tim moved to Los Angeles in 1999 to pursue his career in games - he started as a game tester at then Dreamworks Interactive, and then moved on as a Jr. Game Designer at Kronos Digital on "Fear Effect 2"; soon he was promoted to be the co-lead on the game.

From Kronos he moved on to Electronic Arts Los Angeles as a Game Designer. Since then, Tim has been a Game Designer on games titles ranging from FPS to RTS.

Game Credits:

  • "Medal of Honor", "Boom Bots" and "Jurassic Park" - Game Tester (Dreamworks Interactive)
  • "Fear Effect 2" - Jr. Designer & Co-Lead Designer (Kronos Digital)
  • "Medal Of Honor – Rising Sun" - Level Lead Designer (EA)
  • "Medal Of Honor - European Assault" - Designer (EA)
  • "Golden Eye" - Senior Designer - (EA)
  • "The Lord of the Rings: The Battle for Middle-Earth II"(XBox360) - Lead Designer - (EA)
  • "Command & Conquer 3"(XBox360) - Lead Designer - (EA)
  • "Guardians of Middle Earth" - Design Director - (WB)

  • Tim Coolidge was Lead Designer for "The Lord of the Rings: The Battle for Middle-Earth II" and "Command & Conquer 3 Tiberium Wars", both on Xbox360 by Electronic Arts. Tim and his team were first to find smart solutions to implement PC keyboard control schemes to a single console controller.

    Tim was also a System Design Lead & Interim Design Director on Tiberium (EA).

    Tim moved to the Pacific Northwest with his family and joined Monolith Productions as Lead Designer in August 2008.

    Recent: He recently shipped "Guardians of Middle Earth" at Warner Brothers/Monolith. The first full MOBA to be brought to consoles.

    He is now working at Microsoft on an unannounced project.

    Last updated: Jan 02, 2013