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Danielle Berry

Also Known As

  • Dan Bunten
  • Dani Bunten Berry
  • Dani Berry

Game Credits


Rockett's New School (1997)   (Design Consultants)
Warsport (1997)   (Design)
Seven Cities of Gold: Commemorative Edition (1993)   (Original Concept)
Global Conquest (1992)   (Game Design)
Command H.Q. (1990)   (Original Game Design)
Modem Wars (1988)   (Game Design)
Robot Rascals (1986)   (Designer)
Heart of Africa (1985)   (Game Design)
The Seven Cities of Gold (1984)   (Game Program and Design)
M.U.L.E. (1983)   (Game Design)
Cytron Masters (1982)   (Designed by)
Cartels & Cutthroat$ (1981)   (By)
Computer Quarterback (1981)   (Game Design )


Global Conquest (1992)   (Programming)
Command H.Q. (1990)   (Software Development (IBM))
Modem Wars (1988)   (Programming)
Robot Rascals (1986)   (Programming)
Heart of Africa (1985)   (Programming)
The Seven Cities of Gold (1984)   (Programming)
M.U.L.E. (1983)   (Execution)
Cytron Masters (1982)   (Copyright 1982 by)

Creative Services

Global Conquest (1992)   (Rules Text)


The Swords of Ditto (2018)   (Special Thanks)
Offworld Trading Company (2016)   (Special Thanks)
Spore (2008)   (Special Inspiration Provided by)
The Sims: Mega Deluxe (2004)   (Dedicated to the memory of)
The Sims (2000)   (Dedicated to the memory of)
Rockett's New School (1997)   (For)
High Command: Europe 1939-'45 (1992)   (Special Thanks To)
Th!nk Cross (1991)   (Many Thanx to)
The Global Dilemma: Guns or Butter (1990)   (Special Thanks to)


The Sims: Deluxe Edition (2002)   (Dedicated to the memory of)
The Sims (2000)   (Dedicated to the memory of)

Developer Biography

Danielle Bunten Berry (February 19, 1949 – July 3, 1998) was an American game designer and programmer from St. Louis, Missouri. Born Dan Bunten, Berry underwent what she always referred to as her "pronoun change" in the early 90s. Some of her aphorisms are still frequently quoted by game developers, including "No one ever said on their deathbed, 'Gee, I wish I had spent more time alone with my computer.'"

In the issues 2.4 (July/August 1982) to 3.4 (July/August 1983) of Computer Gaming World she had a regular column in which she discussed the design of simulation games in detail. More articles were released in later issues.

Last updated: Jun 22, 2012