Charles Cox
Moby ID: 85543
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Charles Cox has been involved in the design and development of great games since his enrollment in the Digipen Institute of Technology, a game development college in the Pacific Northwest. Now a graduate, he counts among his projects the acclaimed SWAT series at Sierra Studios.
He is an avid writer and programmer, interested in combining the elements of game play and drama. His particular interest and passion lies in the world of military, law enforcement, and intelligence.
Credited on 6 games
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SOCOM 4: U.S. Navy SEALs (2011, PlayStation 3) | Additional Design |
MAG (2010, PlayStation 3) | Additional Design |
Unreal Championship 2: The Liandri Conflict (2005, Xbox) | Plot Consultation |
Counter-Strike (2003, Xbox) | Manual, User Experience |
SWAT 3: Tactical Game of the Year Edition (2001, Windows) | Technical Documentation |
SWAT 3: Close Quarters Battle - Elite Edition (2000, Windows) | Technical Writer |
[ full credits ]
Frequent Collaborators
People- 4 games with Cade Myers
- 4 games with James Veevaert
- 4 games with Mark Nicolino
- 4 games with Matthew Lucas
- 4 games with Travis Steiner
- 3 games with Mike Nicolino
- 3 games with Craig Bradford
- 3 games with Jason Olander
- 3 games with Mary Olson
- 3 games with Brian Johnston
Companies
- 2 games with Sierra Entertainment, Inc.
- 2 games with Zipper Interactive, Inc.
- 2 games with Vivendi Games (UK) Limited
- 2 games with Leader S.p.a.
- 2 games with Sony Interactive Entertainment Inc.
- 1 game with Epic Games, Inc.
- 1 game with Midway Home Entertainment, Inc.
- 1 game with Xbox Game Studios
- 1 game with Valve Corporation
- 1 game with Turtle Rock Studios, Inc.
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