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Production | ||||
Rayman: 10th Anniversary (2005) | (Production) | |||
Monster Force (2002) | (Production) | |||
Muppet Pinball Mayhem (2002) | (Associate Producer) | |||
Disney's 102 Dalmatians: Puppies to the Rescue (2000) | (Production) | |||
Design | ||||
Star Trek: The Next Generation - Birth of the Fede... (1999) | (Additional Design) | |||
Writers | ||||
Star Trek: The Next Generation - Birth of the Fede... (1999) | (Writers) | |||
Star Trek: Generations (1997) | (Script, Texts) | |||
Quality Assurance | ||||
Gauntlet: Legends (1999) | (Testers) | |||
Creative Services | ||||
Rayman (2001) | (Production) | |||
Spyro: Season of Ice (2001) | (Production) | |||
Thanks | ||||
Re-Mission (2006) | (Special Thanks) | |||
Other | ||||
Batman: Chaos in Gotham (2001) | (Technical Writer) | |||
Army Men 2 (2000) | (Generals) | |||
Daniel has an MA in Physical Chemistry, with a focus on molecular simulations. Shortly after completing his thesis, he began writing and developing games in his spare time. He soon joined Terminal Reality to work on first-generation Xbox titles. During his time at Terminal Reality, Daniel worked on several cross-platform titles, such as 4x4 Evo 2, Roadkill, Blowout, BloodRayne, BloodRayne 2 and several PC based commercial driving simulations for Dodge, Jeep and Chrysler. He later joined Pi Studios where he worked on Call of Duty 2: Big Red One.
Last updated: Apr 04, 2006
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