|Command & Conquer 3: Tiberium Wars (2007)||(Art & Cinematic Development Director)|
|007: From Russia with Love (2005)||(In Game Cinematic (IGC) Development Director)|
|Command & Conquer: Red Alert 3 (2008)||(Art & Cinematics Development Director)|
|GoldenEye: Rogue Agent (2004)||(Art Production Managers)|
|Freelancer (2003)||(In-Game Cine Director)|
|Command & Conquer 4: Tiberian Twilight (2010)||(Cinematics Director)|
|Command & Conquer: Red Alert 3 - Commander... (2009)||(Cinematics Development Director)|
|Command & Conquer: Red Alert 3 - Uprising (2009)||(Cinematics Development Director)|
|Command & Conquer 3: Kane's Wrath (2008)||(1st Assistant Director)|
|Command & Conquer: Red Alert 3 (2008)||(Art and Cinematics Development Director)|
|Command & Conquer 3: Tiberium Wars (2007)||(Art & Cinematics Development Director )|
|Wing Commander IV: The Price of Freedom (1997)||(1st Assistant Director)|
|Wing Commander III: Heart of the Tiger (1994)||(1st Assistant Director)|
|Sleeping Dogs: Definitive Edition (2014)||(Thank You!)|
|Sleeping Dogs (2012)||(Thank You!)|
|Command & Conquer: Red Alert 3 (2008)||(Special Thanks)|
|The Lord of the Rings: The Battle for Middle-earth... (2006)||(EALA RTS Team)|
|Conquest: Frontier Wars (2001)||(More Special Thanks to:)|
Professional background: twelve years in the gaming industry shipping triple-a titles for both pc and console (PS2, Gamecube, Xbox, Xbox360, PS3) – previously spent ten years working in feature films doing production and motion graphics - five years in professional theater prior to that as a technical director, lighting designer, and technician.
Professional skills: managing art, animation, VFX, and cinematics pipelines and schedules - producing and directing cinematics (in-game, engine-rendered, live action, and high-res CGI) from script to localization - hiring, training, and managing large teams of diverse skill levels and expertise - setting up and trouble-shooting art production pipelines - managing outsourcing (domestic and abroad) - directing voice over - directing motion capture - script and story development - budgeting for game and film projects - proficient with ms office, project, Visio, mind manager, dev-track, perforce p4, and alien brain, plus film production and script software.
Relevant experience: hired, managed, and trained artists, animators, editors and compositors at three game studios - led cinematics effort for nine triple a games - created and managed cinematic production pipelines - managed domestic and international outsourcing of thousands of art assets - directed ten motion capture shoots at five separate capture studios, from optical to puppeteered, both facial and body capture - supervised live action FMV shoots for “Wing Commander III”, “Wing Commander IV”, “Command & Conquer 3: Tiberium Wars”, “Command & Conquer 3:Kane’s Wrath”, “Red Alert 3”, and Red Alert 3: Uprising” - hired, managed and supervised editors and compositors in post-production - ten years experience on feature film sets working with directors Baz Luhrman, Costa-Gavras, Jodie Foster, Roger Donaldson, Russell Mulcahy, and Mimi Leder, as well as cinematographers Donald McAlpine, Phil Meheux, and Andrzej Bartkowiak.
University education: 1981-1984 studied dramatic arts and technical theater at Duke University - Durham, NC.
Personal history: born in Houston, TX. Raised an oil brat in Libya, Peru, Argentina, and all around South America. He has worked in the U.S.A., Peru, Argentina, Mexico, Luxembourg, and Canada. He is very fluent in Spanish.
Last updated: Feb 14, 2009