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Gabriel Barbu

Moby ID: 89041

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Gabriel Barbu has 3 years of studies at Institute of Architecture "Ion Mincu" in Bucharest under his belt. He worked as a map designer at the National Institute of Geology in Bucharest and as a graphic artist at Zebra Advertising. He has been working as a 2D, 3D modeler and graphic artist since he joined Ubisoft in 1997 and was involved in Rally 3D, Pod2 and the Villeneuve project.

Hobbies: airbrush painting, photography, scale models, mountain tracking

Favourite games: FPS, simulators

Source: Official Silent Hunter III homepage

Credited on 14 games

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Assassin's Creed IV: Black Flag (2021, Stadia) Level Artists
Tom Clancy's Ghost Recon: Breakpoint (2019, Windows) Additional Weapon Artists
The Crew 2 (2018, Windows) Environment Artists
Assassin's Creed: Rogue - Remastered (2018, PlayStation 4) Level Artists
Tom Clancy's Ghost Recon: Wildlands - Fallen Ghosts (2017, Xbox One) Weapon Artists
Tom Clancy's Ghost Recon: Wildlands (2017, Windows) Weapon Artists
Assassin's Creed: Rogue (2014, PlayStation 3) Level Artists
Tom Clancy's Ghost Recon: Future Soldier (2012, Xbox 360) Model Artists
Silent Hunter 5: Battle of the Atlantic (2010, Windows) Lead Artist
Fairy Island (2008, Windows) Level Design
Silent Hunter: Wolves of the Pacific (2007, Windows) Lead Technical Artist
Silent Hunter III (2005, Windows) 3D Graphics
Speed Challenge: Jacques Villeneuve's Racing Vision (2002, Windows) Artists
POD SpeedZone (2000, Dreamcast) Graphic Designers

[ full credits ]

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