|Blood: Fresh Supply (2019)||(Game Programming)|
|Thinkin' Things Collection 1: Toony the Loon... (2012)||(Engineering)|
|Gabriel Knight 3: Blood of the Sacred, Blood of th... (1999)||(Engine Programmers)|
|Blood (1997)||(Additional Tools)|
|Bailey's Book House (1995)||(Windows Engineering)|
|Sammy's Science House (1995)||(Engineering)|
|The Incredible Toon Machine (1994)||(Windows Programming)|
|Lode Runner: The Legend Returns (1994)||(Balloon Help DLL)|
|Thinkin' Things Collection 1 (1993)||(Programming)|
|Sammy's Science House (1995)||(Voices)|
|Blood: Fresh Supply (2019)||(Sound Engine)|
|Millie's Math House (1995)||(Special Thanks to)|
|Defense Grid 2 (2014)||(Hidden Path employees)|
|Counter-Strike: Global Offensive (2012)||(Hidden Path Entertainment)|
|Defense Grid: The Awakening (2008)||(Hidden Path Entertainment is)|
Peter has been programming for over 30 years and making games professionally since the early 1990’s.
After developing several award-winning educational games for Edmark, Peter co-founded Q Studios in 1994 and led development on the campy breakout 3D shooter title, Blood. He was the graphics engine lead on Sierra Studio’s fully 3D adventure game, Gabriel Knight 3. At Origin Systems, Peter learned of the joys and trials of MMO game development as client lead on the Ultima Online 2 team.
In 2001, Peter established and directed the Core Technology & Tools team at NCsoft North America, contributing to development on all shared technology for numerous MMO game titles, including Auto Assault, Tabula Rasa, City of Heroes, and Lineage II.
In 2005, Peter co-founded MMO development company Secret Lair Studios which was acquired by Vivendi Entertainment in 2006.
In 2008 Peter is currently lead programmer on an unannounced project for Hidden Path Entertainment in Bellevue, Washington.
Last updated: Oct 31, 2008