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Craig Hubbard

Game Credits

Business

Blood (1997)   (Gods of Blood)
 

Design

Blood: Fresh Supply (2019)   (Level Design)
Gotham City Impostors (2012)   (Lead Game Designer)
F.E.A.R. 2: Project Origin (2009)   (Design)
F.E.A.R. 2: Reborn (2009)   (Design)
F.E.A.R.: Perseus Mandate (2007)   (Creative Director/Lead Game Designer (and Script Writer))
F.E.A.R.: Extraction Point (2006)   (Creative Director / Lead Game Designer (and Script Writer))
F.E.A.R.: First Encounter Assault Recon (2005)   (Creative Director/Lead Game Designer (and Script Writer))
F.E.A.R.: First Encounter Assault Recon (Director... (2005)   (Creative Director/Lead Game Designer (and Script Writer))
Contract J.A.C.K. (2003)   (Creative Director)
TRON 2.0 (2003)   (Game Design Consultation)
No One Lives Forever 2: A Spy in H.A.R.M.'s Way (2002)   (Lead Game Designer)
The Operative: No One Lives Forever (2002)   (Game Designer)
Aliens Versus Predator 2 (2001)   (Creative Director)
The Operative: No One Lives Forever - Game of the ... (2001)   (Game Designer)
The Operative: No One Lives Forever (2000)   (Game Design)
Blood II: The Chosen (1998)   (Additional Level Design)
Shogo: Mobile Armor Division (1998)   (Game Designer and Lead Level Designer)
Blood (1997)   (Level Design)
Blood: Plasma Pak (1997)   (Level Designers)
 

Writers

Blood II: The Chosen (1998)   (Writing)
Blood (1997)   (Cutscenes, Writer)
 

Creative Services

Blood: Fresh Supply (2019)   (Blood Internet Site (www.blood.com))
Blood (1997)   (Blood Internet Site (Www.Blood.Com))
 

Other

Betrayer (2013)   (Blackpowder Games)
 


Developer Biography

Since joining Monolith Productions in 1996, Craig Hubbard has worked as a Level Designer on Blood and as Project Lead and Lead Game Designer on the critically acclaimed Shogo: Mobile Armor Division and award winning No One Lives Forever. His diverse areas of interest have served him well in these roles, calling upon his knowledge of and experience in technical and creative writing, storytelling, management, filmmaking, music, sound design, graphic design, and the visual arts.

Craig graduated summa cum laude from the University of New Mexico with a BA in English - Professional Writing and a minor in Psychology. Craig is currently the Creative Director at Monolith, designing The Operative 2 as well as overseeing two other projects, contributing to game design, story and script development, playbalancing, and overall cohesiveness.

Last updated: May 17, 2003