James Phinney
Game Credits
Production | ||||
StarCraft (1998) | (Producer) | |||
StarCraft (Demo Version) (1998) | (Producers) | |||
Diablo (1996) | (Associate Producer) | |||
Design | ||||
Gigantic (2017) | (Design) | |||
State of Decay (2013) | (Design) | |||
Guild Wars 2 (2012) | (Design Director) | |||
Guild Wars: Eye of the North (2007) | (Designers) | |||
Guild Wars: Factions (2006) | (Designers) | |||
Guild Wars: Nightfall (2006) | (Designers) | |||
Guild Wars (2005) | (Designers) | |||
StarCraft (1998) | (Lead Design) | |||
StarCraft (Demo Version) (1998) | (Senior Designers) | |||
Norse by Norse West: The Return of the Lost Vikings (1997) | (Level Design) | |||
Diablo (1996) | (Diablo Strike Team) | |||
Programming/Engineering | ||||
Norse by Norse West: The Return of the Lost Vikings (1997) | (Lead Programmer) | |||
Writers | ||||
Sacrifice (2000) | (Story and Game Script Writer) | |||
StarCraft (1998) | (Script & Story) | |||
StarCraft (Demo Version) (1998) | (Script & Story) | |||
Norse by Norse West: The Return of the Lost Vikings (1997) | (Text and Dialog) | |||
Quality Assurance | ||||
WarCraft II: Beyond the Dark Portal (1996) | (QA Assault Team) | |||
Creative Services | ||||
WarCraft II: Tides of Darkness (1995) | (Manual Design and Layout) | |||
Thanks | ||||
StarCraft: Brood War (1998) | (Thanks To) | |||
Justice League: Task Force (1995) | (Thanks to) | |||
Other | ||||
StarCraft (1998) | (Strike Team) | |||
StarCraft (Demo Version) (1998) | (Strike Team) | |||
Diablo (1996) | (Diablo Strike Team) | |||
WarCraft II: Tides of Darkness (Demo Version) (1996) | (Dunsel) | |||
WarCraft II: Tides of Darkness (1995) | (Dunsel) | |||
Developer Biography
James Phinney started as a programmer at Chaos Studios, which later became Blizzard Entertainment. He worked on Warcraft II and Diablo, then as lead designer and producer on StarCraft. James also wrote the story and dialogue for Shiny Entertainment's Sacrifice. He is currently employed at ArenaNet as a game designer.
Last updated: May 14, 2005
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