Tom Powers

Moby ID: 94524

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I have been developing games since 1994 (most of my good ones are suspiciously absent from the list ;). Most recently I have been developing small Flash games, which I must say is very enjoyable. In 1997 I started collecting board games because I could see a relationship between board game mechanics and computer games. When my collection of board and card games reached about 1500, I started a board game retail business. Now my collection is around 3000, and I have about 1000 different games for sale on my site, www.boardsandbits.com. I plan to start developing small internet games with a friend and hope to do it full-time as soon as possible.

Credited on 17 games

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Sid Meier's Civilization: Beyond Earth - Rising Tide (2015, Windows) Community Coordinator
Microsoft Flight Simulator 2004: A Century of Flight (2003, Windows) Development
Microsoft Combat Flight Simulator 3: Battle for Europe (2002, Windows) Development Team
Hot Wheels: Williams F1 - Team Racer (2002, Windows) Development
Casino Mogul (2001, Windows) Development
Rugrats Totally Angelica Boredom Buster (2000, Windows) Developers
All-Star Baseball 2001 (2000, Game Boy Color) Original Programming
Heroes of Might and Magic (2000, Game Boy Color) Additional Programming
All-Star Baseball 2000 (1999, Game Boy Color) Original Programming
Rugrats: Scavenger Hunt (1999, Nintendo 64) Lead Programmer
All-Star Baseball 99 (1998, Game Boy) Original Programming
NBA Live 98 (1997, SEGA Saturn) Programmers
NBA Live 97 (1996, SEGA Saturn) Programmers
Iron Man / X-O Manowar in Heavy Metal (1996, Game Boy) Programming
Dragon's Gate (1996, Windows) Additional World Design, Scenarios, and Concepts
Frank Thomas Big Hurt Baseball (1995, Game Gear) Additional Programming
Super Star Wars: Return of the Jedi (1995, Game Boy) Additional Programming

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