Tom Powers

Moby ID: 94524

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I have been developing games since 1994 (most of my good ones are suspiciously absent from the list ;). Most recently I have been developing small Flash games, which I must say is very enjoyable. In 1997 I started collecting board games because I could see a relationship between board game mechanics and computer games. When my collection of board and card games reached about 1500, I started a board game retail business. Now my collection is around 3000, and I have about 1000 different games for sale on my site, www.boardsandbits.com. I plan to start developing small internet games with a friend and hope to do it full-time as soon as possible.

Credited on 17 games

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Sid Meier's Civilization: Beyond Earth - Rising Tide (2015, Windows) Community Coordinator
Microsoft Flight Simulator 2004: A Century of Flight (2003, Windows) Development
Microsoft Combat Flight Simulator 3: Battle for Europe (2002, Windows) Development Team
Hot Wheels: Williams F1 - Team Racer (2002, Windows) Development
Casino Mogul (2001, Windows) Development
Rugrats Totally Angelica Boredom Buster (2000, Windows) Developers
All-Star Baseball 2001 (2000, Game Boy Color) Original Programming
Heroes of Might and Magic (2000, Game Boy Color) Additional Programming
All-Star Baseball 2000 (1999, Game Boy Color) Original Programming
Rugrats: Scavenger Hunt (1999, Nintendo 64) Lead Programmer
All-Star Baseball 99 (1998, Game Boy) Original Programming
NBA Live 98 (1997, SEGA Saturn) Programmers
NBA Live 97 (1996, SEGA Saturn) Programmers
Iron Man / X-O Manowar in Heavy Metal (1996, Game Boy) - Programming -
Dragon's Gate (1996, Windows) Additional World Design, Scenarios, and Concepts
Frank Thomas Big Hurt Baseball (1995, Game Gear) Additional Programming
Super Star Wars: Return of the Jedi (1995, Game Boy) Additional Programming

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