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Cameron Payne

Game Credits


American McGee's Grimm: Little Red Riding Hood (2008)   (Director of Product Management)
American McGee's Grimm: Puss In Boots (2008)   (Director of Product Management)
Myst Online: Uru Live (2007)   (Dir. of Product Management)
Halo: Combat Evolved (2003)   (Product Management)


Halo: The Master Chief Collection (2014)   (Lead Product Marketing Manager)
Aion (2009)   (Global Brand Management)
American McGee's Grimm: A Boy Learns What Fea... (2008)   (Director of Product Management)
American McGee's Grimm: The Fisherman and His... (2008)   (Director of Product Management)
American McGee's Grimm: The Girl Without Hands (2008)   (Director of Product Management)
Microsoft Flight Simulator X (2006)   (Marketing)
Microsoft Flight Simulator X (Deluxe Edition) (2006)   (Marketing)
Rise of Nations: Rise of Legends (2006)   (Marketing)
Halo 2: Multiplayer Map Pack (2005)   (Xbox Marketing)
Halo 2 (2004)   (Xbox Marketing)
Tao Feng: Fist of the Lotus (2003)   (Product Manager)

Public Relations

Halo 2: Multiplayer Map Pack (2005)   (Xbox PR)
Halo 2 (2004)   (Xbox PR)
Brute Force (2003)   (Product Marketing)


Gigantic (2017)   (Special Thanks)
Dust 514 (2013)   (Special Thanks)
Halo 3 (2007)   (Special Thanks)


Lichdom: Battlemage (2014)   (Cameron Payne Group LLC)

Developer Biography

Payne holds an MBA from the University of Texas at Austin and was initially director of product management at eLoyalty, a CRM consulting and products company. He also drove product management at AIM Technologies, a loyalty program company in the sports industry. Payne earned a bachelor of arts degree in both economics and mathematics from the University of Virginia and a masters degree in computer science from Rice University.

He then served as global group product manager of First Party Games for Microsoft, where he was responsible for managing many of the company’s most lucrative videogame franchises, including Halo, Fable and Flight Simulator. Payne drove the record-breaking launch of Halo 2, successfully creating a pop culture phenomenon and setting the benchmark for success in the entertainment industry with over $125 million in sales in the first 24 hours.

In November 2006, he joined GameTap as a Director.

Last updated: Nov 29, 2006