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Jeremy Statz

Game Credits


Halo: The Master Chief Collection (2014)   (Map Editor and New Maps)
Call of Duty 3 (2006)   (Design - Level Building)
Call of Duty 2: Big Red One (2005)   (Design - Scripting (Pi Studios))
Call of Duty 2: Big Red One (Collector's Edit... (2005)   (Design - Scripting (Pi Studios))
Horizons: Empire of Istaria (2003)   (Lead World Developer)
Star Trek: Voyager - Elite Force Expansion Pack (2001)   (Level Design)
Star Trek: Voyager - Elite Force (2000)   (Single Player)
Heretic II (1998)   (Design)
Hexen II: Mission Pack - Portal of Praevus (1998)   (Designers)
X-Men: The Ravages of Apocalypse (1997)   (Level Design)


Archvale (2021)   (Kittehface Software)
The Darkside Detective: A Fumble in the Dark (2021)   (Kittehface Software)
Flynn: Son of Crimson (2021)   (Kittehface Software)
Relic Hunters Zero: Remix (2021)   (Porting)
The Alto Collection (2020)   (Engineers)
One Step from Eden (2020)   (Kittehface Software)
Unto the End (2020)   (Additional Porting)
Mutazione (2019)   (Kittehface Software)
What the Golf? (2019)   (Kittehface Software)
Desert Child (2018)   (Porting Team)
Halo 2 (2007)   (Map Editor & New Maps (Pi Studios))


Call of Duty 2: Big Red One (2005)   (Design - Scripting (Pi Studios))


Quake Arena Arcade (2010)   (Special Thanks)
Mercenaries 2: World in Flames (2008)   (Very special thanks to)
Soldier of Fortune: Platinum Edition (2001)   (Level Design Special Thanks)
Soldier of Fortune (2000)   (Special Thanks)
Soldier of Fortune: Gold Edition (2000)   (Special Thanks)


Ring of Pain (2020)   (Kittehface Software)
Wintermoor Tactics Club (2020)   (Kittehface Software)
Cardpocalypse (2019)   (Kittehface Software)
Mutazione (2019)   (Kittehface Software)
TransPlan (2015)   (Developed by)
Call of Duty: Black Ops (2010)   (Pi Studios)
AC/DC Live: Rock Band - Track Pack (2008)   (PI Studios is)
Call of Duty: World at War (2008)   (Pi Studios)
Rock Band (2008)   (Pi Studios)

Developer Biography

Starting shortly after high school as a contractor for commercial Quake mods, Jeremy has been developing games professionally for a long time. He worked at Raven Software, where he contributed to Heretic 2, Star Trek: Voyager - Elite Force, Soldier of Fortune, Hexen II: Mission Pack: Portal of Praevus, and Star Trek: Voyager - Elite Force Expansion Pack. He then moved to Artifact Entertainment, acting as lead world developer on Horizons, their MMORPG. Jeremy maintains an active professional and hobbyist interest in all aspects of game creation, and currently works at Pi Studios where he has been involved with Call of Duty 2: Big Red One.

Last updated: Apr 04, 2006

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