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Gil Gribb

Game Credits


Bulletstorm: Full Clip Edition (2017)   (Sr. Programmers)
Gears of War: Judgment (2013)   (Sr. Engine Programmers)
Bulletstorm (2011)   (Additional Engine Programming: Sr. Programmer)
Gears of War 3 (2011)   (Sr. Engine Programmers)
Infinity Blade (2010)   (Senior Engine Programmer)
Marvel Ultimate Alliance (2006)   (Technology Lead)
Quake 4 (2005)   (Additional Programming)
X-Men: Legends II - Rise of Apocalypse (2005)   (Technology Lead)
Star Wars: Jedi Knight - Jedi Academy (2003)   (Technology Programming)
Soldier of Fortune II: Double Helix (2002)   (Technology Programming)
Star Wars: Jedi Knight II - Jedi Outcast (2002)   (Additional Programming)
Soldier of Fortune: Platinum Edition (2001)   (Technology (GHOUL))
Soldier of Fortune (2000)   (Technology (GHOUL))
Soldier of Fortune: Gold Edition (2000)   (Technology Programmer (GHOUL))
Star Trek: Voyager - Elite Force (2000)   (Technology)
Heretic II (1998)   (Additional Programming)
Mageslayer (1997)   (Technology Programming)
Take No Prisoners (1997)   (Technology Programmers)
Necrodome (1996)   (Additional Programming)


Marvel Ultimate Alliance (Special Edition) (2007)   (Technology Lead)
Marvel Ultimate Alliance (2006)   (Technology Lead)
X-Men: Legends (2004)   (Technology Lead)
Soldier of Fortune (2000)   (Technology (GHOUL))
Soldier of Fortune: Gold Edition (2000)   (Technology (GHOUL))


Fortnite: Battle Royale (2018)   (Designed, Developed, and Published by Epic Games)
Dragon Quest XI: Echoes of an Elusive Age (2017)   (Epic Games Inc.)
Fortnite (Standard Founder's Pack) (2017)   (Designed, Developed, and Published by Epic Games)
Shadow Complex: Remastered (2015)   (Epic Games)
Singularity (2010)   (Singularity Team)
X-Men Origins: Wolverine - Uncaged Edition (2009)   (Wolverine Team)
X-Men: Legends (2004)   (Technology Lead)

Developer Biography

Gil Gribb received a B.A. in math and computer science and an M.S. in computer science at the Univeristy of Wisconsin - Madison. After 10 years of professional programming involving everything from ecological data to lawnmower blades, Gil joined Raven in 1996. As Technical Advisor, Gil optimizes existing technology and develops cool new stuff for all of Raven's projects.

Source: Selected articles from Raven Software Official Website - Company - Technology

Last updated: Jun 09, 2003

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