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Brad Aldredge

Game Credits


The Order: 1886 (2015)   (Additional In-game and Cinematic Sound Design)
God of War: Ascension (2013)   (Additional Sound Design)
The Last of Us (2013)   (Additional Sound Design)
Puppeteer (2013)   (Sr. Sound Designer)
Datura (2012)   (Senior Sound Designer)
Sports Champions 2 (2012)   (Additional Sound Design)
Starhawk (2012)   (Additional Sound Design)
Twisted Metal (2012)   (Additional Sound Design)
Medieval Moves: Deadmund's Quest (2011)   (Additional Sound Design)
God of War: Ghost of Sparta (2010)   (Lead Sound Designer)
God of War III (2010)   (Additional Sound Design)
Sports Champions (2010)   (Supervisor)
Uncharted 2: Among Thieves (2009)   (Additional Sound by)
Afrika (2008)   (Sound Recordists)
God of War: Chains of Olympus (2008)   (Lead Sound Designer)
Twisted Metal: Head-On - Extra Twisted Edition (2008)   (Additional Sound)
God of War II (2007)   (Sound Design)
God of War (2005)   (Lead Senior Sound Designer)
Neopets: The Darkest Faerie (2005)   (Animal Sound Recordists)
Rise of the Kasai (2005)   (Additional Sound Design)
SOCOM 3: U.S. Navy SEALs (2005)   (Sound Design)
SOCOM: U.S. Navy SEALs - Fireteam Bravo (2005)   (Lead Sound Designer)
The Mark of Kri (2002)   (Lead Sound Designer)
SOCOM: U.S. Navy SEALs (2002)   (Additional Sound Design)
Kinetica (2001)   (Sound Designer/Sound FX)
NHL FaceOff 2001 (2001)   (Sound FX Design & Editing)
Twisted Metal: Black (2001)   (SFX Sound Editing)
NBA ShootOut 2001 (2000)   (Sound Effects)
NCAA GameBreaker 2001 (2000)   (Sound Design)
NFL GameDay 2001 (2000)   (Sound Design And Effects)
EverQuest (1999)   (Sound)
NFL GameDay 2000 (1999)   (Sound)
Twisted Metal 4 (1999)   (Audio)


The Unfinished Swan (2012)   (Special Thanks to)
God of War Collection (2009)   (Special Thanks)

Developer Biography

Brad Aldredge started at SCEA in 1998. Lead Sound Designer of many titles, Brad Alredge, has been most acknowledge for his ingenuity on the acclaimed games; God of War, SOCOM: Fire Team Bravo, and Everquest. With over a decade of experience in the game audio industry, his career has involved; creation of sound effects using a variety of techniques and equipment, sound implantation, editing, mixing, etc.

Before Brad worked in gaming audio, he was a staff engineer at Westlake Studios in Hollywood CA. He received a Technical Degree from Full Sail Recording Arts in Orlando Florida.

Last updated: Jan 26, 2007