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Richard Moe

Also Known As

  • Rich Moe

Game Credits


TY the Tasmanian Tiger (2015)   (Principal Program Manager)
Adera (2012)   (Principal Program Manager)


Microsoft Jigsaw (2014)   (Principal Program Manager)
Throne Together (2014)   (Release Management)
ilomilo (2012)   (Principal Program Manager)
Microsoft Minesweeper (2012)   (Principal Program Manager)
Reckless Racing: Ultimate (2012)   (Principal Program Manager)
4 Elements (2009)   (Project Manager)
Sally's Spa (2009)   (Project Manager)
South Park: Mega Millionaire (2009)   (Project Manager)
Burger Rush (2008)   (Project Manager)
Collapse! Chaos (2008)   (Project Manager )
Sally's Salon (2008)   (Project Manager)
7 Wonders of the Ancient World (2007)   (Project Manager)
Cake Mania (2007)   (Project Manager)
InSpheration (2006)   (Project Manager)


Backyard Baseball 2006 (2005)   (Design Director)
Backyard Skateboarding (2005)   (Design Director)
Backyard Skateboarding (2004)   (Director of Design)
Piglet's Big Game (2003)   (Interactive Design)
Backyard Baseball 2001 (2000)   (Interactive Game Design)
Putt-Putt Enters the Race (1999)   (Interactive Design)
Spy Fox in Hold the Mustard (1999)   (Interactive Design)
Backyard Baseball (1997)   (Interactive Design)
Pajama Sam's SockWorks (1997)   (Original Concept)
Pajama Sam: No Need to Hide When It's Dark Ou... (1996)   (Interactive Design)
Let's Explore The Airport (1995)   (Design)


Piglet's Big Game (2003)   (Programming)
Mike's Monstrous Adventure (2002)   (System Programming)
Ollo in the Sunny Valley Fair (2002)   (System Programming)
Moop and Dreadly in the Treasure on Bing Bong Island (2001)   (System Programming)
Backyard Baseball 2001 (2000)   (Project Lead - Programming)
Backyard Football (1999)   (JrSN Programming )
Freddi Fish 4: The Case of the Hogfish Rustlers of... (1999)   (Programming)
Putt-Putt Enters the Race (1999)   (Programming Lead)
Freddi Fish 3: The Case of the Stolen Conch Shell (1998)   (Programming)
Backyard Baseball (1997)   (Project Leader - Programming)
Pajama Sam's SockWorks (1997)   (Programming and Sound Effects)
Pajama Sam: No Need to Hide When It's Dark Ou... (1996)   (Project Leader Programming)
Putt-Putt and Pep's Balloon-o-Rama (1996)   (Additional Programming)
Putt-Putt and Pep's Dog on a Stick (1996)   (Additional Programming)
Let's Explore The Airport (1995)   (Programmers)
Let's Explore: The Farm - With Buzzy (1995)   (Games Programming)
Let's Explore the Jungle (1995)   (Programmers)
Putt-Putt Saves the Zoo (1995)   (Programming)
Freddi Fish and the Case of the Missing Kelp Seeds (1994)   (Programmed by)


Backyard Soccer MLS Edition (2001)   (Kid Dialog Written)
Backyard Baseball 2001 (2000)   (Additional Dialog written by)
Backyard Football (1999)   (Additional Dialog )
Backyard Soccer (1998)   (Kid Dialog Written by)
Backyard Baseball (1997)   (Dialog Written by)


Piglet's Big Game (2003)   (Sound Effects)
Let's Explore The Airport (1995)   (Sound Effects)
Let's Explore: The Farm - With Buzzy (1995)   (Games music)
Let's Explore the Jungle (1995)   (Games Music)
Freddi Fish and the Case of the Missing Kelp Seeds (1994)   (Sound Effects by)


Project Spark (2014)   (Release and Certification)


Halo: Spartan Strike (2015)   (Special Thanks)
Halo: Spartan Assault (2014)   (Special Thanks)
Minecraft: PlayStation 4 Edition (2014)   (Special Thanks)
Hydro Thunder: Hurricane (2012)   (Special Thanks)
Microsoft Solitaire Collection (2012)   (Special Thanks)


Pinball FX2 (2013)   (Publishing Support)

Developer Biography

Richard started his career* in the industry in 1993 working for a little company called Humongous Entertainment. Working alongside some great talent, including the esteemed Mr. Ron Gilbert, he designed and programmed several of the flagship products that puts smiles on a generation of kids, Pajama Sam and the Backyard Sports line.

He joined Ron Gilbert and Shelley Day in their spin-off company Hulabee Entertainment (coining the name in fact), but that was the right company with the right people at the absolute wrong time. Episodic adventures, advertising, micro-transaction-based virtual worlds - just a few years too early and an Internet Bubble burst away from success.

As a SCUMM and SAUCE expert (proprietary languages for Humongous and Hulabee, respectively), the broader games world was not a hospitable place, so he took a job at a small mobile games company called Metaplay, where he learned to curse at J2ME and BREW code. Then another stint at Atari/Humongous as Creative Director where he tried to get the Backyard Sports brand back on track, to no avail.

A short gig at mobile developer Mobliss was succeeded by a job as Sr. Director of Global Operations for the mobile games group at RealNetworks/Gamehouse, where he oversaw a very successful porting and operations group, actually wrestling the beast of J2ME and BREW into submission - 1500 global handset ports per game across multiple languages with multiple career-specific options, a complex matrix of 100s of 1000s of unique binaries.

Along with the rest of the games industry, Mr. Moe chased after the then lucrative Facebook gaming market, as Head of the Social Games Studio at Gamehouse, creating games like UNO Boost, Collapse Blast, and the short-lived Secret Plant Society. Managing a team of developers (front- and back-end engineering, design, production and QA), he rode the tail end of the wave, learning and preaching the gospel of F2P mechanics and theory before jumping over to help launch Microsoft Studios' Windows 8 portfolio. Quickly becoming the resident expert on all things Windows Store and GaaS, Mr. Moe leveraged his expertise to build out a PMO to support the entirety of the Microsoft Studios Xbox portfolio, across all platforms - mobile, PC, Xbox and other. His long run in games ended with a bold move to non-games business development and evangelism, where he continued to build his operations, product, and program management skills to bring new B2B and B2C experiences to market.

*Actually before his career started, he interned at another little company called Microsoft, where he co-wrote QBasic Gorillas that shipped on MS-DOS 5.0.

Last updated: Apr 06, 2019

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