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Production | ||||
R4: Ridge Racer Type 4 (1998) | (Project Supervisor) | |||
Design | ||||
Ace Combat 3: Electrosphere (1999) | (Conceptual Design) | |||
Rage Racer (1996) | (C.G. Movie Designers) | |||
Art/Graphics | ||||
World of Final Fantasy: Maxima (2018) | (Director / Storyboards / Direction) | |||
NightCry (2016) | (Character Modeling & Setup) | |||
World of Final Fantasy (2016) | (Director / Storyboards / Direction) | |||
Go Vacation (2011) | (Key Visual Design Director) | |||
Resident Evil: Dead Aim (2003) | (Character Design) | |||
Ace Combat 3: Electrosphere (1999) | (Lead Designers) | |||
R4: Ridge Racer Type 4 (1998) | (3D Model Design) | |||
Ace Combat 2 (1997) | (Game Visual Staff) | |||
Video/Cinematics | ||||
We Cheer 2 (2009) | (Motion Capture) | |||
Dead Rising (2006) | (Director) | |||
Ridge Racer 7 (2006) | (Title & Ending Movie) | |||
Ridge Racer (2004) | (Opening & Ending Movies) | |||
Resident Evil: Dead Aim (2003) | (CG Movie Development) | |||
Ace Combat 3: Electrosphere (1999) | (Director) | |||
Klonoa: Door to Phantomile (1997) | (CG Cinematics) | |||
Thanks | ||||
LiberoGrande (1997) | (Special Thanks) | |||
There is no biography on file for this developer.
There are no related websites on file for this developer. If you know of any related websites for the person, please consider contributing them.
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