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Leonard Boyarsky

Game Credits


The Outer Worlds (2019)   (Game Directors)
Vampire: The Masquerade - Bloodlines (2004)   (Project Lead)
Arcanum: Of Steamworks & Magick Obscura (2001)   (Project Leader)


Diablo III: Reaper of Souls (2014)   (World Design & Writing)
Diablo III: Reaper of Souls - Ultimate Evil Edition (2014)   (World Design & Writing)
Diablo III (2012)   (World Design & Writing)
Vampire: The Masquerade - Bloodlines (2004)   (Design, Dialog and Story)
Fallout 2 (1998)   (Original Game Design By)
Fallout (1997)   (Original Game Design By)


Arcanum: Of Steamworks & Magick Obscura (2001)   (Lead Programming)


The Outer Worlds (2019)   (Narrative Design Lead)


Wasteland 2: Director's Cut (Limited Edition) (2017)   (Portrait Art)
Wasteland 2 (2014)   (Portrait Art)
Vampire: The Masquerade - Bloodlines (2004)   (Concept Artists)
Fallout 2 (1998)   (Original Game Artwork By)
Fallout (1997)   (Art Director)
Fallout (Demo Version) (1997)   (Art Director)
Stonekeep (1995)   (2D Graphic Artists)
Unnatural Selection (1993)   (Additional Art)
Castles II: Siege & Conquest (1992)   (Artwork)


Arcanum: Of Steamworks & Magick Obscura (2001)   (Voice Directing & Casting)

Creative Services

Fallout (1997)   (Manual Illustrations)
Stonekeep (1995)   (Video Processors)


Skyshine's BEDLAM: Redux! (2016)   (BEDLAM Backers)
Vampire: The Masquerade - Bloodlines (2004)   (Additional Support)


Overwatch (2016)   (Additional Blizzard Contributions)
StarCraft II: Nova Covert Ops - Mission Pack 3 (2016)   (Blizzard Development Family)
World of WarCraft: Legion (2016)   (Blizzard Development Family)
Heroes of the Storm (2015)   (Blizzard Development Family)
StarCraft II: Legacy of the Void (2015)   (Blizzard Development Family)
Hearthstone: Heroes of WarCraft (2014)   (Blizzard Development Family)
World of WarCraft: Warlords of Draenor (2014)   (Blizzard Development Family)

Developer Biography

After receiving a Bachelor of Fine Arts degree from the Art Center College of Design, Leonard Boyarsky entered the game world as a freelance artist in 1992. After various links he was hired as a cleanup artist at Interplay, where he quickly worked his way up to lead artist on Stonekeep. At the time Stonekeep ended, Leonard was given the opportunity to become lead artist/art director on the nebulous project that was to become Fallout. In addition to guiding the art on the project, he joined with Jason Anderson and Cain Tim to oversee the complete direction and feel of the game, and helped come up with the original design. After helping to complete the initial design for Fallout 2, he left Interplay along with Tim and Jason to form Troika Games.

Last updated: Feb 27, 2001

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