Also Known As
- Mark Laidlaw
|Half-Life: Opposing Force (1999)||(VALVE is)|
|Half-Life (1998)||(Artificial Intelligence)|
|Metal Gear: Survive (2018)||(Translation / Editing)|
|Metal Gear Solid V: The Phantom Pain (2015)||(Translation / Editing)|
|Metal Gear Solid V: Ground Zeroes (2014)||(Translation / Editing)|
|Half-Life: Game of the Year Edition (1999)||(Valve)|
|Betrayer (2013)||(Special Thanks)|
|Dragon Age: Origins - The Golems of Amgarrak (2010)||(Special Thanks)|
|Counter-Strike: Global Offensive (2012)||(Valve)|
|Portal 2 (2011)||(Personnel)|
|Alien Swarm (2010)||(Valve)|
|Left 4 Dead 2 (2009)||(Valve)|
|Left 4 Dead (2008)||(Development Team)|
|Portal: Still Alive (2008)||(Personnel)|
|Half-Life 2: Episode Two (2007)||(Valve)|
|The Orange Box (2007)||(Credits)|
|Portal (2007)||(Valve Corporation)|
|Half-Life 2: Episode One (2006)||(Valve)|
|Half-Life: Source (2005)||(Valve is)|
|Counter-Strike: Source (2004)||(Valve)|
|Half-Life 2 (2004)||(Valve)|
|Half-Life: Blue Shift (2001)||(Valve is...)|
|Half-Life (1998)||(The Half-Life Team)|
Marc Laidlaw is the author of half a dozen strange novels, including Dad's Nuke and The 37th Mandala. He is also the person most responsible for making sure the edgy and intense Half-Life storyline worked in the game.
While writing a cover-story about Quake for Wired Magazine, he determined that level designers had the coolest jobs on earth--although the fact that he'd been working as a legal secretary for 10 years might have warped his perceptions very slightly. Oddly, he refuses to do anyone else's typing.
He is currently a Writer/Game Designer with Valve.
Last updated: Jul 16, 2003
- Not So Few Monstrosities -- Marc Laidlaw's personal blog.
- Marc Laidlaw Interview for Arcade Attack -- Marc discusses his time at Valve and creating the iconic Half-Life games. He also discusses his ideas for the much anticipated Half-Life 3.
- Interview with Marc Laidlaw (CVG, Dec. 23, 2006) -- Valve Software's plot man and the guy who puts story in front of the crowbar