|Battle Isle 2200 (1994)||(Product Test)|
|Dirt Racer (1995)||(Designed by)|
|Tiger Woods PGA Tour 2002 (2002)||(Additional Engineers)|
|Scooby-Doo!: Mystery of the Fun Park Phantom (1999)||(Principal Software Engineer)|
|Clue: Murder at Boddy Mansion (1998)||(Lead Programmer)|
|Test Drive: Off-Road (1997)||(Additional Programming)|
|ONSIDE Complete Soccer (1996)||(Programming)|
|StrikePoint (1996)||(Additional Programming)|
|Dirt Racer (1995)||(Programmed by)|
|Dirt Racer (1995)||(Stereo Sound Effects)|
|Ballz 3D: Fighting at its Ballziest (1994)||(Testers)|
|Bubsy II (1994)||(Game Testers)|
Chris has been a games programmer since about 1993. His first game was in Windows 3.1 and now most of his work is based in the latest flavor of Windows. He's fluent in several programming languages and switches between them frequently: C++, Java, C# and HTML.
He's worked for Accolade, Morpheus, Sculptured Software, Engineering Animation (EAI), Hasbro Interactive, Skillgames.com and BreakAway Games. While at EAI, Chris was Lead Programmer on two titles. In 2007 and 2008, he developed Serious Games for BreakAway.
Last updated: Jul 09, 2012