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Daniel Dociu

Moby ID: 1435

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Daniel Dociu has served as an Art Director or Concept Artist at Square Soft, Zipper Interactive, and Electronic Arts, and as an art consultant for Microsoft. Titles upon which Daniel has worked include the Need for Speed, James Bond, and SSX series, MechWarrior 3, Crimson Skies, and Brute Force II. He is currently employed at ArenaNet as an art director.

Source: ArenaNet official company homepage.

Credited on 20 games

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New World (2021, Windows) Additional Studio Operations
Crucible (2020, Windows) Head of Art AGS
Guild Wars 2: Heart of Thorns (2015, Windows) Studio Art Director
Guild Wars 2 (2012, Windows) Studio Art Director
Half-Life 2: Episode Two (2007, Windows) Thanks to the following for the use of their faces
The Orange Box (2007, Xbox 360) Thanks to the Following for the Use of Their Faces for Half-Life 2
Guild Wars: Eye of the North (2007, Windows) Artists
Guild Wars: Nightfall (2006, Windows) Artists
Guild Wars: Factions (2006, Windows) Artists
Half-Life 2 (2005, Xbox) Thanks to the following for the use of their faces
Guild Wars (2005, Windows) Artists
007: Nightfire (2002, GameCube) Concept Art
SOCOM: U.S. Navy SEALs (2002, PlayStation 2) Supporting Artists
Need for Speed: Hot Pursuit 2 (2002, Windows) Art Director
Crimson Skies (2000, Windows) Art Director (zipper interactive)
MechWarrior 3: Pirate's Moon (1999, Windows) Art Director
Recoil (1999, Windows) Art Director
MechWarrior 3 (1999, Windows) Art Director
Top Gun: Hornet's Nest (1998, Windows) Art Director
Secret of Evermore (1995, SNES) Art Director / Character Concepts

[ full credits ]

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