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Jesse Heinig

aka: Jess Heinig, Jess Heanig
Moby ID: 157198

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Jesse Heinig was one of the designers on Fallout (1997) and Fallout 2 (1998). He did general design for the first title and was involved with the S.P.E.C.I.A.L. system for the sequel. After those games he went to work at White Wolf as a developer for their tabletop and live-action role-playing games. He spent just under four years there and worked primarily on Mage: The Ascension, Kindred of the East and Mind's Eye Theatre with the occasional contribution to Vampire: The Masquerade. From there he went on to Decipher, where he headed up development for the Star Trek role-playing game up until Decipher closed their RPG division.

He then spent a little while at Activision and did some time as a production coordinator on Call of Duty 2. His face can be seen as a texture for the Russian soldiers in that title. He then went back to college to finish a Computer Science degree (he had previously left without finishing when he went to work on Fallout), and finished the studies in December 2008.

Credited on 7 games

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Magic: Legends (2021, Windows) Senior Content Designer
Star Trek Online (2016, PlayStation 4) Star Trek Online Development Team
Neverwinter (2015, Xbox One) Cryptic Studios
True Crime: Streets of LA (2004, Windows) Day Test Team
Fallout 2 (1998, Windows) SPECIAL Game System Design By
Fallout (1997, DOS) Additional Design By
Fallout (Demo Version) (1997, Windows) Programmers

[ full credits ]

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