R. Scott Campbell

aka: Scott Campbell
Moby ID: 188343

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R. Scott Campbell began his gaming career as a play tester for Interplay in 1991. He parlayed that experience into that of Lead Concept/Game Designer for first Fallout. From there, he moved on to several startup companies most often in the role of Lead Game Designer. Other titles Scott has worked on include Myth III: The Wolf Age, Activision Anthology and Neopets: The Darkest Faerie among other games.

In March 2008, game development studio WhiteMoon Dreams was announced, co-founded with Jacob Koottarappallil, where he now holds the position of creative director.

His expertise is story creation, mechanics design, and also in specializing in coding of rapid prototype designs. Not to be outdone by his computer design geekery, in his spare time Mr. Campbell designs pencil & paper role playing games for friends and family.

Credited on 26 games

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The Walking Dead: Saints & Sinners (2020, PlayStation 4) Creative Director
Warmachine: Tactics (2014, Windows) WhiteMoon Dreams
Monster Eye (2014, Arcade) Designers
Neopets: The Darkest Faerie (2005, PlayStation 2) Lead Designers
Activision Anthology (2002, PlayStation 2) Lead Designer
Myth III: The Wolf Age (2001, Windows) Designer
Redneck Rampage (1999, Macintosh) Moral Support
Jazz Jackrabbit 2 (1999, Macintosh) Manual
Colt's Wild West Shootout (1999, Windows) Contraband Entertainment
Fallout 2 (1998, Windows) Original Game Design By
Remington Top Shot: Interactive Target Shooting (1998, Windows) Lead Designer
Defiance (1997, Windows) Design and Story
Fallout (1997, DOS) Designers
Killing Time (1996, Windows) Game Designer
Star Trek: Starfleet Academy - Starship Bridge Simulator (1995, SNES) Additional Testers
Stonekeep (1995, DOS) Programming Consultants
Doom (1995, 3DO) Additional Artwork
Battle Chess Collection (1994, DOS) Installer Design
Ultima I (1994, Apple IIgs) Original Dungeon Monster Art by
The Lost Vikings (1993, SNES) Quality Assurance

[ full credits ]

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