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Ryan Danz

Moby ID: 28948

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Ryan comes to Raven from LucasArts where he began his professional gaming career as a programmer. He has a bachelor's degree in computer science from the University of Minnesota and he enjoys sailing, rock climbing, and beer in his spare time. Ryan's turn-ons include smart chicks and long walks on the beach. His turn-offs are bad drivers and tape worms.

Source: Selected articles from Raven Software Official Website - Company - Design

http://www.ravensoft.com/frameset.html

Credited on 23 games

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Call of Duty: Modern Warfare III (2023, PlayStation 4) Engineering
Call of Duty: MWII - Modern Warfare II (2022, Windows) Engineering
Call of Duty: Vanguard (2021, Windows) Raven
Call of Duty: Black Ops - Cold War (2020, PlayStation 4) Engineering
Call of Duty: Warzone (2020, Windows) Engineers
Call of Duty: Modern Warfare (2019, Windows) Engineering
Call of Duty: Black Ops IIII (2018, PlayStation 4) Raven
Call of Duty: WWII (2017, Windows) Raven Software
Call of Duty: Infinite Warfare (2016, PlayStation 4) Raven
Call of Duty: Black Ops III (2015, Windows) Senior Engineers
Call of Duty: Advanced Warfare (2014, Xbox 360) Additional Development from Raven Software
Call of Duty: Ghosts (2013, Windows) Designed and Developed by Infinity Ward, Neversoft and Raven Software
Call of Duty: MW3 (2011, PlayStation 3) Additional Development Support from Raven Software, Treyarch and Neversoft Entertainment
Call of Duty: Black Ops (2010, Windows) Raven Software
Singularity (2010, Windows) Singularity Team
X-Men Origins: Wolverine - Uncaged Edition (2009, Windows) Wolverine Team
A Vampyre Story (2008, Windows) Special Thanks
Marvel Ultimate Alliance (Special Edition) (2007, PlayStation 2) Programming
Marvel Ultimate Alliance (2006, PlayStation 2) Programming
X-Men: Legends II - Rise of Apocalypse (2005, PlayStation 2) Programming

[ full credits ]

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