🕹️ New release: Lunar Lander Beyond

Jason VandenBerghe

aka: Jason Vandenberghe, Jason Vanderbergh
Moby ID: 9631

Biography edit · view history

Jason Vandenberghe is a designer, technologist, writer, speaker, and director. He has been making AAA action/adventure games for going on thirteen years now. His first game gig was in 1996 (as a programmer on The X-Files Game), and he’s never looked back.

Jason has carved a career out of bringing excellence to challenging projects. He cut his teeth at Electronic Arts, spending six years making James Bond games: Agent Under Fire, Nightfire, Everything or Nothing (his first lead design role) and (briefly) From Russia With Love. For him, EA was a grand education in the best and worst of large-scale game production & development practices, and further projects like The Godfather and Lord of the Rings: The Third Age were proving grounds for testing these ideas under pressure.

Taking a chance to move to Activision in 2004, Jason then applied this experience to a wide scope of projects: X-Men: The Movie Game, the Call of Duty franchise, the Guitar Hero franchise, Spider-Man… At Activision, he confirmed to his own satisfaction that many of the difficulties experienced by large dev teams making AAA games are the same world-wide, and he began to develop a style and series of methods to resolve these common challenges.

In 2008, he was offered an opportunity he couldn’t refuse: to make 1st-person sword & gun play fun at Ubisoft Paris. So far, he’s been delighted that he took the offer.

Credited on 18 games

Displaying most recent · View all

Until You Fall (2020, Quest) Special Thanks
The Church in the Darkness (2019, Windows) Tremendous Thanks
Timespinner (2018, Windows) Backers
For Honor (2017, Xbox One) Creative Director
Tom Clancy's Ghost Recon: Phantoms (2014, Windows) Ubisoft Paris Future Soldier Team
Far Cry 3 (2012, Windows) Additional Support
ZombiU (2012, Wii U) Brand Expert
Tom Clancy's Ghost Recon: Future Soldier (2012, PlayStation 3) Conception Creative Director
Prince of Persia Classic (2011, iPhone) Brand Expert
Rayman Origins (2011, Xbox 360) Brand Expert
Rabbids: Alive & Kicking (2011, Xbox 360) Brand Expert
Red Steel 2 (2010, Wii) Creative Director
Enemy Territory: Quake Wars (2008, PlayStation 3) Special Thanks
X-Men: The Official Game (2006, Xbox 360) Lead Game Designer
The Lord of the Rings: The Third Age (2004, PlayStation 2) Design Team
007: Everything or Nothing (2004, GameCube) Lead Designer
007: Everything or Nothing (2003, Game Boy Advance) Additional Design
The X-Files Game (1999, PlayStation) Associate Producer

[ full credits ]

Related Sites add

Contribute

Add your expertise to help preserve video game history! You can submit a correction or add the following: