Jason VandenBerghe
aka:
Jason Vandenberghe,
Jason Vanderbergh
Moby ID: 9631
Biography edit · view history
Jason Vandenberghe is a designer, technologist, writer, speaker, and director. He has been making AAA action/adventure games for going on thirteen years now. His first game gig was in 1996 (as a programmer on The X-Files Game), and he’s never looked back.
Jason has carved a career out of bringing excellence to challenging projects. He cut his teeth at Electronic Arts, spending six years making James Bond games: Agent Under Fire, Nightfire, Everything or Nothing (his first lead design role) and (briefly) From Russia With Love. For him, EA was a grand education in the best and worst of large-scale game production & development practices, and further projects like The Godfather and Lord of the Rings: The Third Age were proving grounds for testing these ideas under pressure.
Taking a chance to move to Activision in 2004, Jason then applied this experience to a wide scope of projects: X-Men: The Movie Game, the Call of Duty franchise, the Guitar Hero franchise, Spider-Man… At Activision, he confirmed to his own satisfaction that many of the difficulties experienced by large dev teams making AAA games are the same world-wide, and he began to develop a style and series of methods to resolve these common challenges.
In 2008, he was offered an opportunity he couldn’t refuse: to make 1st-person sword & gun play fun at Ubisoft Paris. So far, he’s been delighted that he took the offer.
Credited on 18 games
Displaying most recent · View all
Until You Fall (2020, Quest) | Special Thanks |
The Church in the Darkness (2019, Windows) | Tremendous Thanks |
Timespinner (2018, Windows) | Backers |
For Honor (2017, Xbox One) | Creative Director |
Tom Clancy's Ghost Recon: Phantoms (2014, Windows) | Ubisoft Paris Future Soldier Team |
Far Cry 3 (2012, Windows) | Additional Support |
ZombiU (2012, Wii U) | Brand Expert |
Tom Clancy's Ghost Recon: Future Soldier (2012, PlayStation 3) | Conception Creative Director |
Prince of Persia Classic (2011, iPhone) | Brand Expert |
Rayman Origins (2011, Xbox 360) | Brand Expert |
Rabbids: Alive & Kicking (2011, Xbox 360) | Brand Expert |
Red Steel 2 (2010, Wii) | Creative Director |
Enemy Territory: Quake Wars (2008, PlayStation 3) | Special Thanks |
X-Men: The Official Game (2006, Xbox 360) | Lead Game Designer |
The Lord of the Rings: The Third Age (2004, PlayStation 2) | Design Team |
007: Everything or Nothing (2004, GameCube) | Lead Designer |
007: Everything or Nothing (2003, Game Boy Advance) | Additional Design |
The X-Files Game (1999, PlayStation) | Associate Producer |
[ full credits ]
Frequent Collaborators
People- 9 games with Yves Guillemot
- 9 games with Yann Masson
- 9 games with Christine Burgess-Quémard
- 9 games with Lionel Raynaud
- 9 games with Nicolas Schoener
- 9 games with Serge Hascoët
- 9 games with Sébastien Odasso
- 9 games with Julien Charpentier
- 8 games with Anis Boujaouane
- 8 games with Alexandre Loisel
Companies
- 9 games with Ubisoft Entertainment SA
- 8 games with Ubisoft SRL
- 5 games with Ubisoft, Inc.
- 5 games with Valve Corporation
- 4 games with Electronic Arts, Inc.
- 4 games with Ubisoft Paris Studios SARL
- 4 games with Ubisoft Montpellier SAS
- 4 games with Ubisoft GmbH
- 3 games with EA Games
- 3 games with Ubisoft Singapore Pte Ltd.
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