Yannick Gerber

Moby ID: 34887

Credited on 20 games

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Skull and Bones (2024, PlayStation 5) Special Thanks
Assassin's Creed IV: Black Flag (2021, Stadia) Lead Programmer User Interface
Assassin's Creed: Origins (2017, PlayStation 4) Special Thanks
Assassin's Creed: Unity (2014, Windows) Special Thanks
Trials Fusion (2014, Windows) Ubisoft Annecy
Assassin's Creed III: The Tyranny of King Washington - The Redemption (2013, Windows) Lead Presentation Programmer
Assassin's Creed III (2012, PlayStation 3) Lead Presentation Programmer
Assassin's Creed: Revelations - The Lost Archive (2012, Xbox 360) Lead Presentation Programmer Ubisoft Annecy
Assassin's Creed: Revelations (2011, Xbox 360) Lead Presentation Programmer Ubisoft Annecy
Driver: San Francisco (2011, Windows) Engineers/UI
Assassin's Creed: Brotherhood (2011, Windows) Assistant Technical Team Leads
Assassin's Creed: Brotherhood (2010, Xbox 360) Assistant Technical Team Leads
Assassin's Creed II (2009, PlayStation 3) Generalist Programmer Ubisoft Annecy
Assassin's Creed II (2009, Windows) Generalist Programmer Ubisoft Anncey
Dark Messiah: Might and Magic - Elements (2008, Xbox 360) Menus Programmers
Tom Clancy's Splinter Cell: Double Agent (2006, Xbox 360) Gameplay Programmers
Tom Clancy's Splinter Cell: Chaos Theory (2005, Xbox) Programmers
Tom Clancy's Splinter Cell: Pandora Tomorrow (2004, PlayStation 2) Programmers
Largo Winch: Empire Under Threat (2002, Xbox) Info-Design
Rayman 2: The Great Escape (2000, PlayStation 2) InfoDesign

[ full credits ]

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