Past Featured GamesDid you know that you can add a game of the week to MobyGames? If you have an idea for a featured game, go ahead and add it.
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For over a decade, Assassin's Creed canon games were established as third-person action games where player can purchase and use various weapons and gadgets, dye outfits in different colors, and rely on quick reflexes during direct combat or try stealth approach instead. With Origins, Ubisoft took a bold leap into changing the series as we know it. The game turned into RPG where character got upgradeable skills, enemies got levels, weapons and armor can be upgraded and maps took a whole new meaning of "huge". And while Origins was stepping stone into the new area, with later titles they kept on polishing it. Origins did to AC series what Resident Evil 4 did to RE series, it changed them forever and made them helluva lot better.|
Apr 11, 2021, submitted by MAT (220335)
30 years ago, players were introduced to an iconic hero - Guybrush Threepwood. It was love from first sight. Monkey Island redefined adventure games forever, as everyone started to emulate this game and not Sierra games. No dead-ends, funny dialogue options and an overall adventurous story proved to be a winning combination. But let us not forget the amazing opening melody, as the game begins in a warm Caribbean night, when the monkeys sing...
So pick up your cutlass and let us both enjoy this vintage magic from October 1990. By the way, you fight like a dairy farmer.
And you say, "How appropriate. You fight like a cow!"
Mar 28, 2021, submitted by The Fabulous King (1337)
Rise of Nations is what you get when you cross the RTS mechanics of Age of Empires with the scale and timeline of Sid Meier's Civilization. In essence, you get through humanity's history in an hour-long match on average, but without it being tedious like in Empire Earth.
Every age a civilization goes through has its place without filler, and is nicely dosed so it does not become too overwhelming with options. While it has no story campaign to speak of, the core gameplay keeps itself interesting through unit and civilization variety, randomized maps using several interesting templates, and a meta-map mode created when the concept was rather new in the genre.
Mar 14, 2021, submitted by Plokite_Wolf (44520)
Much warranted cynicism is to be expected when a game is described as a lower-price/lower-budget title akin to a classic series, especially when published by a company with a... troublesome track record with the IP.
Actually sitting down and playing Star Wars: Squadrons, however, blows all that away. A visually beautiful combat flight sim with precise controls and an exciting pace immediately brings memories of the age-old Star Wars: X-Wing and its sequels. The developers clearly understood the entire philosophy of those classic titles and created a faithful modern version, full with VR capabilities and a memorable experience in the co-op multiplayer, with exactly 0 microtransactions to be found.
Feb 28, 2021, submitted by Plokite_Wolf (44520)
| City building combined with detailed economy management and surprisingly deep political balancing, all in one game. The whole Tropico series does it with a dash of quirkiness and a very pleasing soundtrack you'll find yourself dancing to, and Tropico 3 does it all without leaving half the good stuff for DLC (although the single expansion it has is worth getting) and is a good starting point for newcomers to the series, at least its 3D generation.|
Feb 14, 2021, submitted by Plokite_Wolf (44520)
Jan 31, 2021, submitted by Harmony♡ (20674)
Hands down the best RTS re-release of all time. Age of Empires II: Definitive Edition brings so many quality of life improvements on top of a graphical facelift (with wonderfully remade models, mind you) and new campaigns and civilizations.
What's more, and here is the main reason why it's the current featured game, the developers understood that today's generation of gamers is largely unfamiliar with the mentality necessary to properly play RTS games, so they created an entirely new set of in-game tutorials, named "Art of War", that explain higher-level concepts (e.g. early economy, booming, counters and more) first by showing them in a cutscene, and then challenging the player to mimic that step-by-step, even with medal tiers. This was so well received that it was expanded in a post-release patch and adapted to Age of Empires III: Definitive Edition with the same name and philosophy. Truly a masterclass in making a genre more accessible and narrowing the skill gap!
Jan 17, 2021, submitted by Plokite_Wolf (44520)
Looking at the cover art and thinking it's a 3rd-person point-and-click adventure with over a decade old graphics, I left it installed on my PS4 for a long while before giving it a try. But the moment I did... whoa, it got me hooked. The opening started like a theatrical play, and while waiting for the game start I realised this is how the whole game is presented. It had a Twin Peaks-like atmosphere and takes place in a small town filled with mysteries and peculiar if not crazy people. The gameplay is pretty straight forward in that you just click on non-repeatable dialogue responses and actions that branch and affect the story all the time. This is a clear-cut example of how simple games can also be great games. Never judge a book by its covers.
Jan 03, 2021, submitted by MAT (220335)
|This quaint management game went under everyone's radar, but manages to scratch the itch of a somewhat cozy simulation. Running a space station while balancing the needs and relationships of all sorts of misfits that form its crew grows in on the player. The light-hearted tone, calming soundtrack, and characters full of... well, character, make this a nice choice for those days when you don't want to play something all too challenging, but also not dumbed down.|
Dec 20, 2020, submitted by Plokite_Wolf (44520)
Blending first-person action and real-time strategy is something few developers are brave enough to attempt. Urban Assault showed most such courage since Carrier Command, while more closely adhering to the RTS genre that had by then been cemented. Although controlling individual units is a game changer, it never fully substitutes careful planning of AI-controlled units on the constantly tense war theatre.
Being published by a pre-Xbox era Microsoft partly denied Urban Assault the success it deserved, but a devoted fan community has kept the game alive, thus attesting to its uniqueness and keeping hopes up for its second chance.
Dec 06, 2020, submitted by PoliticallyCorrupt (2512)
A WWII strategy game with as many realistic elements as can fit in an RTS, and then some - sounds boring? If the game's name starts with Company of Heroes, it sure isn't. Despite going for a more tactical route than most RTS titles (bordering somewhat with RTTs), Company of Heroes is a textbook example of how to refresh a genre without taking away any of the player engagement or even genre fundamentals. Every battle, from minor long-range skirmishes to epic heavy tank stand-offs, is important, intense, and an awesome experience. Losing any unit, from low-tier rifle squads to pricey artillery placements, is expensive both economically and strategically, which is rare in the genre.
The refined cover and control point systems derived from Dawn of War, garrisonable structures like in later Command & Conquer titles, and detailed weapon and vehicle mechanics are but part of a mix that makes this game a must-have.
Nov 22, 2020, submitted by Plokite_Wolf (44520)
As someone who generally gets game for single-player experience, I skipped the first game but got Titanfall 2 after learning it has added a singleplayer campaign. From a mainly multiplayer game I wasn't expecting much, but its campaign is nothing short of an epic. Even without HDR or 4K support, the graphics look top notch 4 years later. It's campaign is easily comparable to those of Battlefield and Call of Duty series and offers many versatile environments, gameplay styles and tactics (on foot or in a mech), many boss battles, and even dialogue choices (which is a rare thing in FPS games) while talking to your mech. So for players wondering if the singleplayer campaign is just a small side thing - no, it isn't, it's fairly long and if I didn't experience 100s of such stories by now, I would easily call it epic.
Nov 09, 2020, submitted by MAT (220335)