Past Featured GamesDid you know that you can add a game of the week to MobyGames? If you have an idea for a featured game, go ahead and add it.
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Audiosurf allows you to take any song — whether the hit of a forgotten 70's band, or an obscure mp3 from Soundcloud — and turn it into a track weaving through an abstract void, your ship zipping through its hills, valleys and corkscrews. Put in a serene song and you'll get a gentle, straightforward track; a dynamic song will send you on a wild ride along a crazily weaving path. |
The game can last as long as your song collection. Even just choosing a song never played, to see what kind of track results, is fun in itself.
May 10, 2020, submitted by JudgeDeadd (26759)
Crystal Caves is one of the many simple shareware games released by Apogee Software before it became 3D Realms. You are in the depths of an extraterrestrial mine, populated with bizarre aliens and haywire robots. Your task is not only to reach the exit, but also to find all of the crystals, which are often placed in out-of-the-way places. Every level is designed in an unique way and needs to be tackled differently; what's more, some of them feature special effects such as "reversed gravity" or "falling rocks". One of the most memorable games of my childhood.
Apr 26, 2020, submitted by JudgeDeadd (26759)
In Sushi Cat, you drop a cat into a sushi-filled pachinko machine to gobble as much sushi as possible. Not just any cat, too — it is the jiggliest, bounciest, most blob-like neko you'll ever see. Although short and simple, the game is uplifting and lighthearted in every aspect, from the kawaii-style visuals to the amusing cutscenes and soothing music.
Apr 12, 2020, submitted by JudgeDeadd (26759)
Iterating upon an existing game in 12-18 months has always been a kamikaze move, even more so in the past decade and a half when budgets skyrocketed and code complexity went off the charts compared to what they were before. Yet some studios have managed to pull it off without a sweat.
Enter Battlefield 2142. It came relatively quickly after the already successful Battlefield 2, but introduced a fun mode with Titan airships which gave much needed context to the whole control point capturing idea, and even an answer to where the small aircraft keep spawning from. Soldier customization increased, but this was sadly the dawn of unlocks in the series. Despite having few graphical assets surviving from its predecessor, it still looks quite pleasing to this day, too.
Mar 29, 2020, submitted by Plokite_Wolf (31571)
Messiah is a mostly-forgotten game which, back in 1997, was announced with much fanfare. Among its touted features was the unique possession mechanic: your character could possess any NPC in the game, which would give you access to useful abilities, allow you to get past checkpoints, or just provide you with firepower. (Or, you could possess a hooker and make out with people.) The game also drew attention due to its irreverent storyline and unusual protagonist: you played as a curly-haired, diaper-wearing, halo-headed cherub on a mission from God in a grotesque cyberpunk world. |
In the end, Messiah never became a smash hit. Played today, it feels unique in many respects, but a bit half-baked despite its interesting ideas.
Mar 15, 2020, submitted by JudgeDeadd (26759)
The highly controversial fourth game in the Heroes of Might and Magic series came near the end of its developer's lifespan, and can only be seen as a mixture of astonishing and dreadful ideas. While its combat system can only be described as a tragedy and the validity of the dual dwelling system can be discussed at length, it did pioneer some useful changes like larger hero inclusion in battles, creature mobility, and deeper skill trees, which were sadly not transferred to the fifth title which was quite conservatively made alike the original three (likely just to avoid the same backlash). If nothing else, Heroes IV had an amazing soundtrack, too.
Mar 01, 2020, submitted by Plokite_Wolf (31571)
Back when my family first got Internet access in the early 2000's, one of our most exciting discoveries was stumbling upon an abandonware site. Lots of games available at the tip of a finger! Dad quickly downloaded a handful of platform games that had caught his eye, including the shareware episode of Secret Agent — one of the most memorable games of my childhood. To this day I can hum the "level start" ditty from memory.
In this early Apogee Software production you explore enemy bases full of defense systems, robots and guards. The cartoonish graphics are made up of small 16x16 tiles, but they are well-drawn and make the most of the 16 colors. Each level feels unique in its design. The jump physics are simple and comfortable, with your little gray-skinned agent responding instantly to your every command.
The first episode is available as shareware, so feel free to grab it — if it catches your fancy, the next two episodes can be purchased online.
Feb 16, 2020, submitted by JudgeDeadd (26759)
Platformers have been in the gaming world since the early days and it's hard to get original or add something new to the genre. Trine did it in its own way, but this game added so many original aspects to the genre. Being fully animated and drawn in an anime style, the game never stops feeling like an actual anime. Add the original story with branching choices to it and fun never stops. This is more an adventure than an action platformer so there is no tension of getting killed or replaying some boss battle over and over again. Enjoy leisurely beautifully drawn world filled with cute and interesting characters.
Jan 26, 2020, submitted by MAT (209992)
Decades before the very mention of "procedural generation" could attract hordes of gamers, Grant Harrison and a pre-Rebellion Jason Kingsley created a credible, multi-faceted environment for British crime/mystery puzzles, with enough depth to make every generated instance feel almost like a proper investigational adventure game.
Murder! is a lost little gem that neither sales nor time did justice to. By only adjusting a few spatial and temporal parameters, the player is catapulted each time into a whole new mystery with a then-impressive range of variables at play. Questioning suspects to trace their movements, construct their network of relationship and even to detect lies and inconsistencies was key to the success of the investigation, as well as a meticulous and rewarding challenge. Merely regarding Murder! as a Cluedo with more degrees of liberty would offer an unfair comparison.
Jan 12, 2020, submitted by PoliticallyCorrupt (1692)
Despite what its prologue might suggest, Albion is mainly a fantasy game with sprinkles of science fiction. Its protagonist is a scout shuttle pilot stranded on an alien planet. The world is vibrant and extremely well fleshed out. While the main plot is linear the player is free to explore each region, fight the wildlife, discover far away settlements and get lost in conversations with the world's inhabitants. You can learn different cultures' customs, history, cosmology and philosophy, or get lost in vast dungeons, searching for hidden passages. Bonus points for coming up with most of Avatar's plot in 1995.
Dec 29, 2019, submitted by Kaucukovnik (16)
Vandal Hearts II turns the classic SRPG formula on its head by forcing you and your opponent to move and act at the same time. Many reviewers panned it because they didn't understand how to predict enemies' actions but once it clicks, it's incredibly rewarding stuff.
Dec 15, 2019, submitted by A.J. Maciejewski (2868)
Hypnospace Outlaw isn't your typical adventure game and has you moderating an alternate Web 1.0 in your sleep. There's a lot of nostalgia to enjoy in this game, especially if you dabbled with Geocities back in the 1990s. The game is filled with compelling characters, ethical dilemmas and themes that still resonate to this day. One of the best indie games to be released in 2019.
Dec 01, 2019, submitted by Rambutaan (1383)