Past Featured Games

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Taiko Drum Master

Taiko no Tatsujin is a series of rhythm arcade games developed by Bandai Namco where you hit on a taiko drum to the notes on the screen. While it sounds simple in concept, the games pack lots of charm, memorable characters, songs and party minigames to keep the games fresh for each new release. It makes sense to release these games to Western audiences, but how?

Taiko Drum Master was the first and only Western release of the game (until the just-debuted PS4 and Switch versions). There are a few differences, mostly with the soundtrack and audio, but for the most part the game plays much like the original Taiko no Tatsujin games: beat that drum to the notes. The songs range from the surprisingly cheesy to instantly recognizable, from rock songs to opera, to even cartoon TV show theme songs, as well as the usual silly minigames (like watermelon eating contests).

Taiko Drum Master, surprisingly enough, isn't a terribly hard game to find on it's own, although the bundle with the drum controller is a little more pricey than usual.

Nov 18, 2018, submitted by Tony Denis (478)


This gem of a game was released way back in 2006 for both the GameCube and Wii but is often overlooked by long-time Zelda fans, who always tend to praise the N64's "Ocarina of Time" or the latest "Breath of the Wild".

The game has way too many positives to go into detail here, but with a huge overworld, unique transformation gameplay mechanics, a rich story, interesting new characters and so much more, Twilight Princess is a "hidden gem" of the Zelda franchise.

Nov 09, 2018, submitted by Thomas Dowding (664)


In the grim future, there is only war and again the Space Marines are part of that war.

Unlike the previous Dawn of War game, here you have no base building, no unit creation and no resource collection. There are just six different units, from which the player can select three plus the force commander for a mission.

This game also has a RPG part. All troops receive experience points be either killing enemies or giving equipment to the armoury. Having enough experience will result in a new level, which increases stats, unlock new equipment and some points for the skill trees.

So, in the end Dawn of War II is a good mixture of a RTS game with the tactical abilities of Commandos with some serious firepower and RPG hero development. That the graphics are also a nice light show is not a disadvantage.

Oct 28, 2018, submitted by jaXen (197260)


25 years ago this RPG jewel was released as successor for the game Amberstar.

This is one of the first games to feature a fluid 3D-first person perspective in dungeons and towns, not with the step-by-step view. Oh and that with a processor speed of 7MHz (that's 0.007 GHz by the way). The world to explore is enormous, there are several islands to explore and also two moons (and some other places) to visit. If you have played other games from Thalion Software you will find some nice references.

Alas, that amount of data has a price. The game was delivered on nine disks, where one disk just contains the background music, and another disk was needed for the save data. Hard drives are rare at this time, so at least you should have a second floppy drive.

Oct 21, 2018, submitted by jaXen (197260)

If you're looking for a good PSone classic racing game with a high dose of fun and racing action, CTR: Crash Team Racing is your best choice.

The gameplay's outstanding - you can play countless hours of fun in the adventure mode that Mario Kart doesn't have, (but Diddy Kong Racing has.) In it, you are winning races and cup races to unlock secrets, and the title also has multiplayer party modes with your friends.

And the battle mode has a team-up mode so you can not only play a free-for-all battle, but also you play '2 on 2 teams' or a handicap battle too. Great fun!

Oct 06, 2018, submitted by Zaibatsu (4512)


Cold Winter

Cold Winter's a unusually complex game, especially for a first person shooter. The game boasts an engaging and memorable story that involves shadow organizations, conspiracy theories and thermonuclear holocaust. There's a simple, but effective and innovative weapons crafting and intel collection mechanics.

There's an AI system that allows enemies to quickly respond to alarms, work together in squad formation, call for reinforcements and take cover. Best of all is a comprehensive physics engine that allows for objects to be picked up and thrown or used for cover.

Despite these features, Cold Winter is at its core a simple first person shooter. Shoot and blast your enemies to pieces and complete objectives across 12 levels, with multiplayer options included. In some ways, the game can be seen as a British take on the Soldier of Fortune games ,due to the high level of graphic violence and gore found in both.

Sadly, Cold Winter is a underrated game within the PS2 library and much of the game's story still holds up and is relevant even to this day. Give this game a try, even if the online multiplayer doesn't work anymore.

Sep 29, 2018, submitted by Tony Denis (478)


BioMetal

Up until the advent of CD-ROM and CD-based systems in the mid-90s, most game soundtracks were unlicensed. With very few exceptions such as M.J.'s Moonwalker or other movie tie-ins, if a popular track could be heard in a game, it was likely an unofficial remix.

Enter BioMetal. One of the zillions of the early 90s shoot-em up side-scrollers. While the game was not without some merits, what really made it stand out from the crowd is the soundtrack. Fully licensed and not from the programmer best friend's local underground outfit, but from one of the most popular Eurodance bands of the time called 2 Unlimited. That fact was even advertised in a splash-screen.

The group combined fast danceable beats, acid house and techno sound, and featured rap male and melodic female vocals that became a staple in the genre and helped them to sell 18 millions of record copies. While the vocals didn't make it to the game (as the game cartridges rarely exceeded the size of one MP3 file), most of the beats and chord progressions were reproduced by the SNES synthesizer chip. The game featured renditions of seven tracks such as Tribal Dance and Twilight Zone. (Also interesting is the fact that Japanese version featured an entirely different soundtrack that was written specifically for Biometal.)

Sep 23, 2018, submitted by Virgil (8386)


Creativity is scarce these days, both in AAA and indie games. Both cling to comfort zones like their lives depend on it. The exact opposite of that is Gunpoint, a game that is by now 5+ years old. Its creator, Tom Francis, left his job in gaming journalism after Gunpoint succeeded.

Cheap even at launch, with a rather short storyline, but incredibly well-crafted and addicting gameplay combined with simple controls, Gunpoint is made for the creative-thinking player. Unlike in most games with stealth elements, stealth is straight-up obligatory, but is made infinitely more fun thanks to the spy's (unlockable) ability to rewire pretty much all technology in a building, including guards' weapons late in the game.

Triggering light switches that call an elevator whose bell closes the door in front of a guard's face becomes more of a norm the longer you play. Also, defenestration is apparently the creator's fantasy somehow.

Sep 18, 2018, submitted by Plokite_Wolf (11252)

Unlike other interactive book styled games which feature still backgrounds (e.g. Wanderful Storybooks), My Little Pony: The Movie, which is based on the 2017 film of the same name, features 360 degree panoramic scenes, which is pretty unusual and new to the interactive book genre.

Other unusual features of this interactive book is using the Gyroscope on certain iOS devices, making it another addition to the panoramic scenes for the player to feel like he/she is in the movie and/or in real life. What makes My Little Pony: The Movie (The interactive book) interesting is that it is a technological leap forward and quite fun for young children!

Sep 09, 2018, submitted by Katie Cadet (9727)


With so many games in the past decade trying to emulate the classic visual (and sometimes gameplay) style of 8- and 16-bit eras, it's hard to impress anyone by that alone. Unless you make it your goal.

Life of Pixel feels like a virtual museum that lets you go through different eras of computing and gaming history, all in one playthrough. The thing is - it isn't trying to emulate a certain graphic style... It tries to have them all - starting with the teeny-tiny ZX81 with just 1 kb of base RAM and text mode video output and ending with SNES and Amiga.

Gameplay-wise, Life of Pixel does not really stand out - in each iteration it plays like a generic "hardcore" platformer with spikes, multijumps, other traps and many enemies, and a rather well-nourished pixel as your character. However, each platform is presented as set of levels with unique style made to look and sounds like those nostalgia-inducing systems of the past. And that is what makes this game interesting.

Sep 02, 2018, submitted by Virgil (8386)


In RollerCoaster Tycoon, it is your job, as the player, to run a successful theme park in many different areas in order to win a certain goal.

You start by building rides, which each have a different intensity level for different people. You can also build roller coasters, either from pre-set designs or build your own - but make sure it doesn't crash!

Guests need certain requirements, such as food, drinks, restrooms, garbage cans, and benches to rest on. You also need staff to fix rides and clean up the park,

This game not only perfected the theme park simulation formula, but made the management simulation genre extremely popular throughout the 2000s. The game has two expansion packs worth checking out for more thrilling fun and two great sequels with their own expansion packs.

Aug 26, 2018, submitted by KinopioKing (2897)


Super Adventure Rockman

What can be said about Mega Man? He's a little blue robot that has to destroy evil robots and stop the wrath of the ever-evil yet bumbling Dr. Wily. Capcom has produced dozens upon dozens of spinoffs and subseries in the Mega Man games: the darker and edgier X and Zero series, the technological Battle Network, you get the idea. But what in fresh hell is this?!

Super Adventure Rockman is a FMV game in the vein of Dragon's Lair. Play as the titular Mega Man and stop Dr. Wily from doing what he does best - trying to take over the world. Shoot down flying Mettools, battle well-known robots and sometimes work with them. What makes this game so unique is not because of the Dragon's Lair influences - it's just how freaking absurd the game is. The tone is wildly inconsistent, ranging from surprisingly dark and bloody to cartoony and comical.

You may not have to be a Mega Man fan to be turned off by the weirdness of this game. In fact, I'd recommend picking this game up on sheer novelty alone.

Aug 19, 2018, submitted by Tony Denis (478)