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Past Featured Games

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In an early case of diverging sentiments of game reviewers and fans, RollerCoaster Tycoon 2 took pretty much the exact gameplay loop as the original, and added more code to it. While reviewers scoffed at it as "more of the same", fans hailed the new scenery and customization options, and subsequently let themselves loose in the then-new editing tools. To this day, they have not stopped creating custom content in the form of ride tracks, scenery, scenarios, and even a whole open-source reimplementation (OpenRCT2), with the community still growing.

Jul 17, 2022, submitted by Plok (96934)


Nearly a decade before the current trend of low-fi horror games, Team Psykskallar released Cry of Fear, a tense horror game which also used the graphical limitations of an older engine to create a powerfully unnerving atmosphere. You play as Simon Henriksson, a disturbed young man who wakes up after a dream - or a memory - of a crippling accident to find himself lost in an unfamiliar alley in the cold Swedish night. With only the light of his cellphone to guide him, Simon finds that all of the world's inhabitants have been replaced with hostile monsters, though in his fragile mental state, he is unable to confirm whether the monsters are real, or merely reflections of his dark inner thoughts.

The game uses a mixture of jumpscares and slow-burn horror to keep the player on edge, and limited opportunities to save provide a suitably tense challenge. The game has a powerful narrative at its core about loneliness and depression that is deftly woven between memorable setpieces, and its mystery kept me on the edge of my seat just as much as the monsters themselves.

Jul 03, 2022, submitted by Koterminus (111856)


The Midtown Madness series set itself apart from most other racing games by replacing the standard tracks and closed-off sections of towns with very much traffic-heavy city centers. In Midtown Madness 2, players had to watch for not only other race participants, but traffic in all angles, police cars waiting in ambush (in Ford Mustangs, no less), as well as the endless uphill streets in San Francisco and plentiful tight corners in London, making it an entertaining challenge to drive in Mini Coopers or VW Beetles against Panoz Roadsters.

Jun 20, 2022, submitted by Plok (96934)


Another way to catch Pokémons, aside from Pokémon GO's augmented reality by catching these ones in the real city PokéStops, Pokémon Pinball is a fun way.

The gameplay is good for a Game Boy Color game and you can pass countless hours of gameplay scoring points by catchin' and evolvin' Pokémons in a pinball board based game by choosing the red and blue ones from the first Pokémon generation games and you can watch the Pokédex to see the caught Pokémon facts in your pinball games. Great fun!

Jun 05, 2022, submitted by Zaibatsu (19125)

Can you believe that the original DOOM has not been featured on the front page of MobyGames before? Well, better late than never!

While there isn't much to say about DOOM that hasn't already been said, its importance to the first-person shooter genre cannot be understated. It wasn't the first game in the genre (which is generally considered to be its predecessor, Wolfenstein 3D, although there are earlier examples), but it provided several technological innovations and caused the genre to explode in popularity.

The gameplay of DOOM is simple, but timeless. You are an armed space marine who must fight his way to safety through a space base crawling with demons. The fast pace, challenging enemies, and intricate level design make it a compelling experience even today. However you play it, whether it's on contemporary hardware or via one of the numerous community-developed source ports, you're in for a bloody good time. Emphasis on the bloody.

May 22, 2022, submitted by Koterminus (111856)


It's only fitting that one of the most ambitious PC games of all time also spawned one of the most ambitious mods. The Nameless Mod is a Herculean effort by a group of Deus Ex fans to build a version of the game set in a physical manifestation of their forums. The result is a game that's just as immersive and expansive as the original, boasting a vast world to explore, open-ended gameplay with numerous different ways to complete your objectives, and a story that can branch dramatically into two entirely different campaigns depending on your decisions mid-game.

While The Nameless Mod was developed with a specific audience in mind, the character archetypes, setting, and cultural references will be immediately familiar to anyone who grew up using internet forums in that era. It's both a nostalgic time capsule of a version of the internet that no longer exists and a reminder of the amazing things that can happen when developers leave their games open to mod support. A must play for fans of Deus Ex and first-person RPGs in general.

May 08, 2022, submitted by Koterminus (111856)


While not a graphical powerhouse even in the context of its time of release, the Thief series excelled in sound design, writing and the core gameplay in a way unsurpassed even today. Every footstep taken in the game is a risk not just because of the danger of being seen, but also of being heard, and guards tend to have rather good ears. Nevertheless, it is worth going through it all for the atmosphere and storyline alone, which are entirely unique in the gaming space.

Apr 24, 2022, submitted by Plok (96934)


Star Trek-licensed games tended to largely fall in genres that are rather out of character for the source material: shooters, strategy/tactics games, space combat simulations... Of the select titles that were more "wordy" than combat-oriented, few have succeeded in forming an enjoyable experience.

Bridge Commander combines the two tendencies, resulting in perhaps the game that best represents the greater franchise in that it features diplomatic/rescue/exploration missions alongside skirmishes with a rogue Cardassian cell. The player can either roleplay as the captain from the comfy chair or view the ship from the outside, and either delegate movement and weapons to the bridge crew or take over directly, echoing similar scenes from the TV shows.

Apr 10, 2022, submitted by Plok (96934)

Many games over the years have tried to marry conventional RTS gameplay with city building mechanics and pacing, but few managed to do so in a way that lets both shine simultaneously. Northgard rewards both a well-planned economy and an efficient military in every phase, with units uniquely being able to switch back and forth between these professions at will. Standard skirmish/multiplayer gameplay offers a lot of variety, while the campaign makes up for a basic storyline with a beautiful art style and excellently designed missions.

Mar 27, 2022, submitted by Plok (96934)


A game which takes pleasure in being such a gloomy post-apocalyptic future with no clear positive characters just happens to have an amazing tactical RPG combat system which, sporadic bugs aside, rarely leaves the player truly hanging even if half of their party is in a downed state. The player is encouraged to experiment with different weapon loadouts, learn from prior mistakes, and even think of alternate strategies for the same encounter thanks to a robust autosave system. Songs that play during major battles, usually dark covers of American gospel and patriotic songs, even call for a bit of a sing-along while thinking of the next move.

Mar 13, 2022, submitted by Plok (96934)


An obscure kart racer made in Ireland for the PlayStation. It features excellent visuals with lovely colours and a consistent framerate, and emphasizes mastering the controls, track layouts and mechanics in order to get ahead and win. It's a very challenging game compared to your average kart racer (especially those inspired by Mario Kart), but its focus on skill mastery makes for an equally satisfying racer only comparable to Crash Team Racing.

Feb 27, 2022, submitted by Jim McGrath (208)


Rhythm games, with few notable exceptions like Crypt of the NecroDancer, seemed to have been associated with a strictly casual audience and/or meant for parties. BPM: Bullets Per Minute is the direct opposite of this trope: the player may only shoot, dodge and reload their increasingly more potent weapons in the rhythm of pure metal, set in a twisted, colour-limited and, of course, hardcore version of Asgard and Helheim of Norse mythology. Boss enemies' movements and attacks are in sync with this theme, leading to quite memorable playthroughs. The game pulls no punches in any area, but once you get to the rhythm of things (ha? anyone?), you'll be bobbing your head in sync with your gunshots.

Feb 13, 2022, submitted by Plok (96934)