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Forums > Suggestions > Please update the form of System Requirements

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gbcat (11781) on 8/23/2020 1:54 PM · edited · Reply · Permalink · Report

1.The parameters are far too old nowadays. Please look at the minimum OS/minimum RAM... All things were from more than 10 years ago.

2.Please add 1280×960 resolution.

3.Please add 32-bit True Color option.

4.Please remove the 3D Graphics Cards / Accelerators Supported form.

5.Please add RTX ray tracing, NVIDIA HairWorks, etc, to the Drivers/APIs Supported form.

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JudgeDeadd (28484) on 8/29/2020 10:29 AM · edited · Reply · Permalink · Report

[Q --start gbcat wrote--]1.The parameters are far too old nowadays. Please look at the minimum OS/minimum RAM... All things were from more than 10 years ago.[/Q --end gbcat wrote--] Games with such "old" system requirements are still being released nowadays (e.g. new games for retro systems such as DOS). There's no point in removing them.

[Q --start gbcat wrote--]2.Please add 1280×960 resolution.[/Q --end gbcat wrote--] It exists. It may not be available for some games because it might only be enabled for specific systems/time periods. What game are you trying to add this to?

[Q --start gbcat wrote--]4.Please remove the 3D Graphics Cards / Accelerators Supported form.[/Q --end gbcat wrote--] Why?

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gbcat (11781) on 9/5/2020 12:51 PM · Reply · Permalink · Report

  1. I did not mean to remove them. I mean, we need more newer options such as 4GB RAM, 8GB RAM, Core i5 3rd generation, etc.
  2. Ah it was my mistake.
  3. Since I think it is pretty useless LOL
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JudgeDeadd (28484) on 9/5/2020 5:49 PM · edited · Reply · Permalink · Report

[Q --start gbcat wrote--]1. I did not mean to remove them. I mean, we need more newer options such as 4GB RAM, 8GB RAM, Core i5 3rd generation, etc. [/Q --end gbcat wrote--] I think we're pretty well covered in that regard. We've got options for 12 GB RAM, 16 GB RAM, a whole bunch of Intel Core i5- processors (up to the 8th generation), etc.

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gbcat (11781) on 9/5/2020 11:18 PM · edited · Reply · Permalink · Report

OK, I finally figured out what is happening. The new game adding wizard will auto adjust the selectable options according to the release date of the game.

BTW, don't you think the 32-bit True Color option is needed? :)

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MAT (235985) on 9/14/2020 2:04 PM · Reply · Permalink · Report

True Color is 24-bit depth.

However, user cannot really determine what color depth is used beyond 16-bit (65536 colors).

For example, I just checked one of my captured screenshots from NFS Payback game in 4K resolution and the screenshot had 187,728 colors. Yes, that is more than 16-bit, but you can't be sure if game uses 24-bit or 32-bit color depth because they all count in millions and screenshots just don't show that many different colors at any one moment.

HDR is added on that list because it completely changes how the game looks and what is achieved with colors and image representation.

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Cavalary (11432) on 9/15/2020 1:49 AM · Reply · Permalink · Report

Wasn't it in fact that 24-bit was for the actual colors while the remaining 8 in 32-bit is for opacity?

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MAT (235985) on 9/16/2020 4:10 AM · Reply · Permalink · Report

That may well be. So, do we add 24-bit (True Color) option or only 32-bit? It may be difficult for use to spot if the game uses opacity with a naked eye.

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lights out party (68711) on 1/24/2021 8:01 AM · Reply · Permalink · Report

Yes, at least generally 24 of the 32 bits are for color selection, with the remaining 8 is for alpha transperancy channel.
I would suggest putting it as "24-/32-bit color (True Color)".

Some sort of option is sort of needed though, as plenty of games from the late '90s-early '00s allows for selecting between 16- and 32-bit color.

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lights out party (68711) on 2/2/2021 10:36 AM · Reply · Permalink · Report

I can't recall 24-bit ever being available as a video mode, for Windows at least. You can have a 24-bit bitmap image, but when it comes to video modes I think 24-bit and 32-bit are the same (and basically always referred to as 32-bit color).

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Cavalary (11432) on 2/2/2021 2:24 PM · Reply · Permalink · Report

Remember that when I had the S3 Virge video card, on the computer I had between '98 and '02, the system bit depth was 24-bit at least.

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lights out party (68711) on 2/2/2021 3:22 PM · edited · Reply · Permalink · Report

Hmm, I guess I misremember then. Still, it can't have been that common, and a game that supported/required a 24-bit video mode would probably state it somewhere. I've yet to come across a game that either offers 24-bit as an option or states it as a requirement.

I suppose both 24- and 32-bit should be added then, but it would be helpful if 32-bit was added soon-ish.
Many games from ~2000 offer 16- or 32-bit color as options. I already have several tech-specs for such games pending, and as currently only 16-bit is available those are somewhat incomplete and misleading as-is.

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lights out party (68711) on 2/4/2021 9:14 AM · Reply · Permalink · Report

Well, does anybody know of any games that support or require 24-bit color mode?
There are definitely games which support or require 32-bit color mode, so I would vote for it to be added now, and 24-bit could be added when any such games show up.

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lights out party (68711) on 3/22/2021 7:43 PM · Reply · Permalink · Report

Update: so, there are definitely games that support 24-bit color mode, although I've yet to come across any that support it exclusively. It seems to have been relatively shortlived, and mostly used by certain video cards.
So, both 24-bit and 32-bit color should be added. I would suggest naming them "32-bit (True Color)" and just "24-bit". 24-bit is a rather uncommon mode, after all, as well as (seemingly) obsolete. Any games that is halfway modern (released in the last 20 years or so) and that doesn't say explicitly what bit depth it uses almost certainly uses 32-bit.

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WadmodderPudu (0) on 3/25/2021 8:18 PM · Reply · Permalink · Report

Should we also mention Windows Media Player, DirectShow & Media Foundation as requirements despite the fact that many PC games released in the Late-1990s to Late-2010s don't even mention those technologies?

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lights out party (68711) on 3/26/2021 2:20 PM · Reply · Permalink · Report

Uh, I suppose? I can't really see why not. QuickTime was another common requirement.

In the case of color modes though, there were a lot of games that supported multiple modes, and as 8- and 16-bit are available selections the specs become very misleading when only 16-bit is displayed, despite the games having a 32-bit mode also.

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lights out party (68711) on 5/4/2021 10:52 PM · Reply · Permalink · Report

[Q --start MAT wrote--]That may well be. So, do we add 24-bit (True Color) option or only 32-bit? It may be difficult for use to spot if the game uses opacity with a naked eye. [/Q --end MAT wrote--] Can we add these already (both 32-bit and 24-bit). I'm quite sure that games that support 24-bit will state it somewhere, as it was never a standard -- anything else is almost certainly 32-bit.

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lights out party (68711) on 7/6/2021 3:00 PM · Reply · Permalink · Report

Sorry to bump, but can we add these already? Like I said there are a bunch of games that give the option of 16- or 32-bit (or in some cases 24-bit) color, and their tech specs are incomplete/incorrect now. I think we can just decide on what to name them later.

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lights out party (68711) on 5/4/2021 10:48 PM · Reply · Permalink · Report

On the same subject, the 6-bit color attribute should be removed from Sega Genesis platform. In no way does it have 6-bit color.

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lights out party (68711) on 7/6/2021 2:59 PM · Reply · Permalink · Report

Same with Sega Master System -- while the SMS does have a 6-bit RGB color selection, it does not have a 6-bit bit-depth.

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