Forums > News > MobyGames Stats - 2016 edition

user avatar

vedder (68275) on 12/29/2016 2:30 PM · Permalink · Report

Somewhat earlier than normal, my yearly MobyTradition. Going strong for 8th years in a row, I present to you the stats graph of entries per game platform!

Previous editions:
January 2016 - January 2015 - January 2014 - January 2013 - January 2012 - January 2011 - January 2010 - January 2009


(Click to enlarge)

An explanation: each coloured shape in the graph represents a platform. The horizontal axis is time. The vertical axis represents the number of games released. So the height of a shape on a given point in time indicates the number of games released for that platform that year. The total height of the graph on a given point in time shows the total releases that year.

[All data taken from MobyGames. Of course, the graph is only as complete as our database is - meaning we currently undercount some new digital game platforms like PC/Mac, digital console, and iOS/Android since we don't 'scrape' those databases automatically - and the dropoff in 2015 and 2016 is because we're still entering newer games into the database. Come help us if you can!]

user avatar

chirinea (47058) on 12/29/2016 3:49 PM · Permalink · Report

Wow, I wasn't expecting this until next week, thanks again, Paul, excellent work as always!

user avatar

Tracy Poff (2074) on 12/29/2016 4:22 PM · Permalink · Report

One thing I think is really interesting is how much we've back-filled game releases.

If you look at the graph two years ago, you can see that the peak is 2010 with around 3500 games released. But in this year's graph, 2010 has about 4200 games released and is just part of a steep climb up to the current peak at 2013 with 5600 games released.

This is happening even for much older games. In this two year span, the leftmost peak in 1984 went from fewer than 2000 games released to more than 2500!

user avatar

Simon Carless (1836) on 12/29/2016 6:31 PM · Permalink · Report

It also illustrates what a long way we have to go with current digital releases - we've done great in backfilling older games (esp. physical!) but the glut of new games threatens to overwhelm all, database-wise. This graph claims there were almost 4,500 games released on Steam just in 2016, wow!

(Luckily we're exploring some more semi-automated ways to add these games which should go into force in 2017.)

user avatar

Plok (157195) on 12/30/2016 7:16 AM · edited · Permalink · Report

[Q --start Simon Carless wrote--] This graph claims there were almost 4,500 games released on Steam just in 2016, wow! [/Q --end Simon Carless wrote--] Jim Sterling complained about that on a few occasions, mostly because those are no-quality Steam Greenlight titles nobody should care about (e.g. [insert word] Simulator 2016). About half of Steam's library came out this year, and that's good only in some parallel universe where all indies are good...

user avatar

Simon Carless (1836) on 12/30/2016 1:57 PM · Permalink · Report

The flip side of that, of course, is that in the past, if you made a game that MIGHT be a hit and Valve decided it couldn't be on Steam (subjectively), it would be impossible to make any money with it on PC. So in balance I think having the platform be more open is better - but it makes it much more difficult to find the good stuff.

user avatar

Plok (157195) on 12/30/2016 2:08 PM · Permalink · Report

And retail?

user avatar

Simon Carless (1836) on 12/30/2016 3:05 PM · Permalink · Report

As a small or medium dev it's not possible to release to retail any more - PC retail is largely dead in large amounts of the world (including North America) - is that what you're asking?

user avatar

Plok (157195) on 12/30/2016 6:49 PM · Permalink · Report

I swear to you, I've seen X Simulator and even War for the Overworld boxes in one of the few stores that sells games here in freakin' Croatia, so I can imagine how well things are going in the West ;)

user avatar

MobyReed (301) on 12/30/2016 3:53 PM · Permalink · Report

Exactly. Access to too many games is a better problem to have. There were worse problems when Valve was the gatekeeper.

user avatar

Pseudo_Intellectual (65289) on 1/13/2017 9:49 PM · Permalink · Report

I see a "Windows / Linux / Mac" hump in 2014 and I expect that, plus a delay to get caught up with them, is the Steam effect in action 8)

user avatar

vedder (68275) on 12/29/2016 9:55 PM · Permalink · Report

If you look at the graph as a whole from 1971 to 2013 the 80s-90s are somewhat of a tumor on a otherwise nearly spot on exponential curve.

Also when making this graph I noticed we've added a lot of new platforms this year for which we have no documented games. Mostly interpreters and educational consoles and handhelds!

user avatar

Tracy Poff (2074) on 12/29/2016 10:21 PM · Permalink · Report

Mostly interpreters

What was I doing last year? How did I not notice that we now have Z-Machine et al. available? And now that my MobyGames time is devoted to coding, I can hardly take advantage of it. A tragedy of my own making.

user avatar

vedder (68275) on 6/11/2017 7:40 PM · edited · Permalink · Report

Thanks to the MobyGames API I'll now be able to compile these graphs more frequently! Here's a mid-year update:


(Click to enlarge)