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Forums > Find a game > Blocky FPS, late 19990-s - early 2000-s

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GTramp (81964) on 4/26/2019 7:17 AM · edited · Permalink · Report

I'm trying to find an FPS game, most likely from early 2000-s or late 1990-s, but I'm not sure. It was a DOS/Windows game. I remember very little details about this one. You had to shoot (probably?) robots and/or other mechanical enemies, and solve puzzles (find keycards maybe?). The action was indoors (at least in the beginning, as I didn't advance very far in the game). The overall look of the game was quite blocky, I mean it looked like everything was made of cubes... And probably the engine was full 3D, not Build engine or something. I remember that the game was quite frustrating, but want to find it nonetheless. Most likely it was developed in Europe.

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Rwolf (22827) on 4/26/2019 5:21 PM · Permalink · Report

Day of the Viper?

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GTramp (81964) on 4/27/2019 7:39 AM · Permalink · Report

Well, no. This is too early. The game I'm looking for is much more advanced. The levels are multy-storied, and you could jump.

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Dae (7182) on 5/28/2019 12:13 PM · Permalink · Report

3D models in a blocky game world with mechanized enemies, made in Europe. Sounds a bit like Chasm: The Rift.

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GTramp (81964) on 6/17/2019 1:20 PM · Permalink · Report

It was kinda more blocky than that. Hard to explain. I'm trying to remember more details.

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Rawit on 6/19/2019 8:20 AM · Permalink · Report

It sounds like XS (SCi Games) for DOS

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GTramp (81964) on 6/21/2019 1:54 PM · Permalink · Report

XS looks interesting... but actually it looks way better than that game.

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partykiller (205) on 7/15/2019 6:43 PM · Permalink · Report

Cybermage Darklight Awakening maybe? https://www.mobygames.com/game/dos/cybermage-darklight-awakening/screenshots

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GTramp (81964) on 10/11/2019 6:38 AM · edited · Permalink · Report

No, it's not CyberMage, unfortunately. That game was about robots, if I remember correctly.

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GTramp (81964) on 10/14/2019 11:13 PM · Permalink · Report

No. The game I'm trying to remember looks worse than that. Also, there were no open areas, at least in the first few levels I played.