Forums > News > Happy New Year to all MobyGames readers/contributors!
Simon Carless (1834) on 12/31/2016 4:07 PM · Permalink · Report
Thanks to everyone for supporting MobyGames in 2016 - both by reading, using our images, and by contributing data. Some of the highlights of the year - we added support for most box-related images, not just box art cover/media, we tweaked our genre system in some smart ways, we have select auto-approval (allowing us to be basically caught up on approvals for the first time in, uh, 10 years or more), we added the promotional images section and - partly thanks to some smart semi-automation - already have over 135,000 images (!) in there, we added an API that's currently in Beta, and that's not even taking into account all the MobyGames contributor milestones we've been listing in news.
Once again, thanks so much for supporting us! In 2017, expect us to start getting more up to speed on new digital (mobile, PC/Mac, console) releases with a new 'entry scraper' that is in approver-only Beta right now. And we're very early on working on a complete code rewrite of MobyGames - don't expect it soon, but we're excited to eventually (hopefully!) get off of this 1999-era codebase and onto something that looks better and is more flexible for all of us. Happy 2017!
Victor Vance (18100) on 1/1/2017 1:33 PM · Permalink · Report
Happy new year 2017 from me too!
Éiregamer94 (12157) on 1/2/2017 12:00 AM · Permalink · Report
Happy New Year to you too Simon, wishing you and all Mobygames contributors all the best for 2017! And I'll definitely upload more game covers :-D
Daniel Saner (3503) on 1/2/2017 10:25 PM · Permalink · Report
Happy new year to everyone! Staff, contributors, and visitors alike =) And a very big thank you to everyone who has put work (and money) into the site over the last year!
Havoc Crow (29859) on 1/6/2017 3:58 PM · Permalink · Report
Have an even better 2017, everyone!
Pseudo_Intellectual (66362) on 1/13/2017 9:40 PM · Permalink · Report
Many thanks, Simon! I can't recall exactly when the changeover occurred or when fixes we'd been discussing for ... over a decade... began being implemented, but I think that 2016 was the first time in a long time that I didn't associate a pervasive feeling of existential dread with using Mobygames. A glimmer of hope, what's that?