New Metric: Number of People Credited
MobyReed (80) on Feb 23, 2020

There are some fun and interesting ways to use this. For example, you can see how credits have grown between sequels:
Grand Theft Auto = 86 developers
Grand Theft Auto II = 158 developers
Grand Theft Auto III = 185 developers
Grand Theft Auto IV = 1,337 developers
Grand Theft Auto V = 3,692 developers
Note: In cases where credits include thanks, the numbers are shown separately. This is a useful distinction, especially for games that have backers which can easily exceed the number of developers. e.g., FTL: Faster Than Light has 1,053 credits, 1,046 of which are backers/thanks.
Re: New Metric: Number of People Credited
Tracy Poff (2062) on Feb 24, 2020

Re: New Metric: Number of People Credited
MAT (230299) on Feb 27, 2020

Re: New Metric: Number of People Credited
Tracy Poff (2062) on Feb 28, 2020

However, wouldn't production babies be more suitable to the special thanks category, anyway? Our standards say to include credits listed as "In memory of" and "Dedicated to", and surely production babies credits are more like 'dedicated to' than 'unspecified development role'.
Re: New Metric: Number of People Credited
Patrick Bregger (271245) on Feb 29, 2020

Re: New Metric: Number of People Credited
MAT (230299) on Mar 02, 2020

But if you check credits for newer games like Assassin's Creed: Odyssey you will see that production babies section isn't around 10 but closer to a 100.
Any AAA title that includes those, and many do outside of Special Thanks, usually have 50-100 such names. And these appear across several projects, and not just on projects during which those babies were born. It's like they copy-paste that stuff across 5 years of projects, lol.
Re: New Metric: Number of People Credited
Sciere (780218) on Feb 24, 2020

Re: New Metric: Number of People Credited
Pseudo_Intellectual (64350) on Feb 24, 2020

Re: New Metric: Number of People Credited
Sciere (780218) on Feb 24, 2020

Re: New Metric: Number of People Credited
Patrick Bregger (271245) on Feb 26, 2020

Re: New Metric: Number of People Credited
vedder (57612) on Feb 24, 2020

Re: New Metric: Number of People Credited
deadaccount (13447) on Feb 24, 2020
Re: New Metric: Number of People Credited
Cavalary (11242) on Feb 25, 2020

Re: New Metric: Number of People Credited
Patrick Bregger (271245) on Feb 26, 2020

Re: New Metric: Number of People Credited
hoeksmas (100831) on Feb 28, 2020
Re: New Metric: Number of People Credited
deadaccount (13447) on Feb 28, 2020
https://www.mobygames.com/game/3-d-space-battle
Re: New Metric: Number of People Credited
Tracy Poff (2062) on Feb 29, 2020

Re: New Metric: Number of People Credited
MAT (230299) on Apr 16, 2020

While this is true for Xbox 360 version, the PC version seems to have that number by a 1000 devs higher. 4784 developers, 96 thanks.
Re: New Metric: Number of People Credited
Alaka (86671) on Apr 16, 2020

Re: New Metric: Number of People Credited
Daniel Saner (3423) on Aug 22, 2020

Finally, it pays off that Rockstar put such extra attention on their hiring and firing during GTA IV's development in order to reach a credit count of exactly 1337 individuals. I bet they were wondering if anyone ever notices.
Re: New Metric: Number of People Credited
MAT (230299) on Sep 14, 2020

This only applies to PS3 credits. Xbox shows 1320, and PC shows staggering 2743 devs. So if someone else says that developing games for PS3 was complicated, you just need to point that they needed more than twice the amount of people to make the same game for PC :D
Re: New Metric: Number of People Credited
Plok (81426) on Sep 15, 2020

Re: New Metric: Number of People Credited
Pseudo_Intellectual (64350) on Sep 16, 2020
