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New Metric: Number of People Credited

MobyReed (77) on Feb 23, 2020


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A new metric has been added to credit listings so you can get an exact count of how many people were credited on any particular release!

There are some fun and interesting ways to use this. For example, you can see how credits have grown between sequels:

Grand Theft Auto = 86 developers

Grand Theft Auto II = 158 developers

Grand Theft Auto III = 185 developers

Grand Theft Auto IV = 1,337 developers

Grand Theft Auto V = 3,692 developers

Note: In cases where credits include thanks, the numbers are shown separately. This is a useful distinction, especially for games that have backers which can easily exceed the number of developers. e.g., FTL: Faster Than Light has 1,053 credits, 1,046 of which are backers/thanks.

Re: New Metric: Number of People Credited

Tracy Poff (2025) on Feb 24, 2020


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For those regulars who might be curious about the details, these numbers are counts of unique developers--unique by developer ID, or by the entered text for entities, and the separated 'thanks' are according to the credit category, so if the numbers don't seem right, check if a correction is in order!

Re: New Metric: Number of People Credited

MAT (207644) on Feb 27, 2020


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I don't think we put "Production Babies" in special thanks, but probably in "Other" section, so those are pretty much always counted as developers, right?

Re: New Metric: Number of People Credited

Tracy Poff (2025) on Feb 28, 2020


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If they're not in the thanks category, they're counted as developers, yes. And of course it wouldn't be sensible to exclude the 'other' category, which (I presume) more often contains developer-type credits than thanks-type credits.

However, wouldn't production babies be more suitable to the special thanks category, anyway? Our standards say to include credits listed as "In memory of" and "Dedicated to", and surely production babies credits are more like 'dedicated to' than 'unspecified development role'.

Re: New Metric: Number of People Credited

Patrick Bregger (247548) on Feb 29, 2020


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Yes, but I never saw more than maybe ten developer babies at once, so that's not a big factor. On the other hand there are many special thanks sections which list developers which left the company before completion or outside contributors. In conclusion, of course this number can never be accurate, but it is still a cool addition.

Re: New Metric: Number of People Credited

MAT (207644) on Mar 02, 2020


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You were probably checking very old games with small number of developers.

But if you check credits for newer games like Assassin's Creed: Odyssey you will see that production babies section isn't around 10 but closer to a 100.

Any AAA title that includes those, and many do outside of Special Thanks, usually have 50-100 such names. And these appear across several projects, and not just on projects during which those babies were born. It's like they copy-paste that stuff across 5 years of projects, lol.

(Edited by MAT (207644), Mar 02, 2020)

Re: New Metric: Number of People Credited

Sciere (618644) on Feb 24, 2020


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If anyone is curious: as far as I know, Red Dead Redemption II has the largest amount of people credited (7323).

Re: New Metric: Number of People Credited

Pseudo_Intellectual (62261) on Feb 24, 2020


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Over an eight year period developing for Rockstar, that looks like... god, they burned out nearly a thousand people annually. 2.5 devs daily for eight years!

Re: New Metric: Number of People Credited

Sciere (618644) on Feb 24, 2020


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Granted, the Special Thanks section includes pretty much the whole Rockstar family, not necessarily all the people who worked on RDR2 specifically, but still a huge amount of people.

Re: New Metric: Number of People Credited

Patrick Bregger (247548) on Feb 26, 2020


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World of WarCraft: Battle for Azeroth has more with thanks excluded. To be fair, there is the Blizzard Development Family role which may or not be a thanks category. And probably 30% is Customer Service.

(Edited by Patrick Bregger (247548), Feb 26, 2020)

Re: New Metric: Number of People Credited

vedder (48649) on Feb 24, 2020


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Cool. Great to see a slow but steady steam of features and improvements rolling in again!

Re: New Metric: Number of People Credited

Thomas Dowding (10766) on Feb 24, 2020


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I really like this! It's such a small addition but it really helps you realise just how many people work on these games.

Re: New Metric: Number of People Credited

Cavalary (10787) on Feb 25, 2020


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Indeed. Nice little thing. Very simple programming-wise, but handy, at least as trivia. (Well, assuming the credits are correct at least. The matter of XSEED only crediting devs that still work there when it's all done was recently brought up again on another forum, for example.)

Re: New Metric: Number of People Credited

Patrick Bregger (247548) on Feb 26, 2020


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...which is unfortunately a industry standard. Does not make it better, of course.

Re: New Metric: Number of People Credited

hoeksmas (38444) on Feb 28, 2020


I don't think I've ever added a game you can't count the credits on one hand.

Re: New Metric: Number of People Credited

Thomas Dowding (10766) on Feb 28, 2020


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This made me realise that games with only 1 person credited say "1 people". I know this is just me being picky and isn't a major problem but is there a way of correcting this?

https://www.mobygames.com/game/3-d-space-battle

Re: New Metric: Number of People Credited

Tracy Poff (2025) on Feb 29, 2020


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Yeah, I can tweak that next time I'm working on this stuff.