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piltdown_man (236065) on 9/22/2011 7:32 AM · Permalink · Report

Is it likely that either platform will be added to the database at some point?

I've got a couple of old cartridge games that work on either of these platforms. I picked them up a while back 'coz they looked interesting but as I can't play them they're going to be disposed of. Is there any point in documenting them for later?

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vedder (70802) on 9/22/2011 7:39 AM · Permalink · Report

They will likely be documented in the future. We just need to whine about it more!

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Rola (8483) on 9/22/2011 8:14 AM · Permalink · Report

I'd like to personally thank once again all contributors who submit info about those 20+ year-old games/platforms. While there are plenty of websites dealing with the latest releases, MobyGames appealed to me as a gaming history database.

If you need people to spam our admins regarding adding old platforms, I'm your man.

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Patrick Bregger (301024) on 9/22/2011 8:18 AM · Permalink · Report

The words "implementing new (...)" and "soon" do not compute around here.

Joke aside, on the approver wiki the technical specifications, which are a must for implementing a new platform, are apparently completely filled out. Judging from past experiences all we need to do now is to whine constantly until Corn Popper is fed up with it and puts it live.

Unfortunately he has a long breath.

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Corn Popper (69027) on 9/22/2011 8:53 AM · Permalink · Report

Maybe after I get back to the states from the Ukraine next month I'll look into adding some. Give me a list of priority platforms that have the specs mapped out and that have limited games first.

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Unicorn Lynx (181775) on 9/22/2011 9:26 AM · edited · Permalink · Report

Sharp x68000! Only a few exclusives (but some really important ones!); much of the library overlaps with PC-98, consoles and arcades. Most importantly, you promised to add it 2 years ago! This one has to go first!

Specs are in the wiki!

Or here:

CPU / Clock speed: X68000 models: Motorola 68000 / 10 MHz XVI models: Motorola 68000 / 16 MHz X68030 models: Motorola 68030 / 25 MHz

ROM: 1 MiB (128KB BIOS,768KB Character Generator)

RAM: 1-4 MiB (Expandable up to 12 MB) VRAM: 512 KiB graphic + 512 KiB text + 32KiB sprite VRAM SRAM: 16 KiB Static RAM

Screen Resolutions: 256 x 240 256 x 256 512 x 240 512 x 256 512 x 512 640 x 480 768 x 512 1024 x 1024 Maximum colors on screen: 65536 Sprite count: 128 sprites, 32 sprites per scanline Sprite Size: 8 x 8 or 16 x 16 Sprite colors: 16 colors per palette, selectable from 16 palettes

Graphics Hardware: Hardware scrolling, priority control, super-impose

Sound chips: Yamaha YM2151 (eight FM stereo channels) OKI MSM6258 (one 4 bit PCM mono channel)

Expansion: 2 card slots (4 on Pro models) I/O Ports: 2 MSX compatible joystick ports Audio IN / OUT Stereo scope/3D goggles port TV/monitor Control RGB/NTSC Video Image I/O Expansion (2 slots) External FDD (up to 2) SASI/SCSI (depending on model) RS232 serial port Parallel port Headphone and microphone ports.

Floppy Drives: Two soft-eject 5.25 floppy drives, 1.2MB each Two 3.5 floppy drives, 1.44MB each (compact models)

Hard Disk: 20-80MB SASI/SCSI (depending on model)

Operating Systems: Human68k (MS DOS-alike developed by Hudson), SX-Windows GUI

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Corn Popper (69027) on 9/22/2011 10:16 AM · Permalink · Report

when I say specs.. I mean as in the packaging - how were the games packaged... things that pertain to the games really not really the hardware of the system.... that'll be later. When you submit a game here just think of all the tech specs you fill out and cover art stuff

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Unicorn Lynx (181775) on 9/22/2011 11:10 AM · Permalink · Report

when I say specs.. I mean as in the packaging - how were the games packaged...

As far as I know, all those games were packaged in boxes... what else could there be? They were on cassette tapes, floppy disks, and catrdiges - all packaged in boxes. Or did you mean the media? This I put into the specs, of course.

Other than that, what else is tech specs? RAM, media, graphic modes, sound modes, input devices, system requirements... all is in there.

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Rola (8483) on 9/22/2011 11:19 AM · edited · Permalink · Report

I guess Corn Popper means "give me processed info of what I should put into database regarding tech-specs section, so available media and possible system requirements, supported control devices, video modes etc.", because MobyGames does not provide technical backgrounds for listed platforms. That's why he mentioned game packaging (and manuals), as this is where we find "requires 128kB expansion" and stuff like this. He needs to single out all possible options to build all those checkboxes & lists we see in tech-specs section for a given game entry.

Say, if the console came with a gamepad and that's it, there's nothing to work with. However if games for the given microcomputer could use its keyboard and also digital joystick, gamepad and lightgun, we have:

Supported devices:

  • keyboard
  • joystick (digital)
  • gamepad
  • lightgun
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Unicorn Lynx (181775) on 9/22/2011 11:56 AM · edited · Permalink · Report

Oh, okay. Maybe this is better:

SHARP X68000

Minimum OS required: Human 68k (MS DOS-alike developed by Hudson) v.2.0, v.3.0; SX-Window interface (required by a few games)

Minimum Supported System:
X68000 model (Motorola 68000 / 10 MHz, 1-2 MB RAM)
XVI model (Motorola 68000 / 16 MHz, 1-2 MB RAM, SX-Window interface)
X68030 model (Motorola 68030 / 25 MHz, 4 MB RAM, SX-Window interface)

Minimum RAM required: 1 - 4 MB

Media Type: - Floppy disk: 5.25 inch, 1.2MB; 3.5 inch, 1.44MB

Video modes supported: 15 KhZ, 24 KhZ, 31 KhZ

Resolutions supported: 256 x 240, 256 x 256, 288x224, 336x448, 384x256, 448x240, 512 x 240, 512 x 256, 512 x 512

Sound devices supported::
Yamaha YM2151 (eight FM stereo channels)
OKI MSM6258 (one 4 bit PCM mono channel)

Input devices supported: keyboard, joystick, mouse, trackball, Cyber Stick (CZ-8NJ2)

If it's better, I'll try to rearrange the others like this as well.

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Patrick Bregger (301024) on 9/22/2011 12:02 PM · Permalink · Report

I think he also needs a start and, if applicable, end year for each tech spec.

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Unicorn Lynx (181775) on 9/22/2011 2:35 PM · Permalink · Report

It's 1987 for X68000 model, 1991 for XVI, and 1993 for X68030.

RAM: 1987 for 1 MB, 1989 for 2MB, and 1993 for 4MB.

SX-Window interface since 1990.

That's all I found, but I think that should be enough.

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Trypticon (11024) on 9/22/2011 1:18 PM · Permalink · Report

[Q --start Unicorn Lynx wrote--]Oh, okay. Maybe this is better:

SHARP X68000

Video modes supported:: 256 x 240, 256 x 256, 512 x 240, 512 x 256, 512 x 512

[/Q --end Unicorn Lynx wrote--]

It's probably going to be a lot more resolutions, because some games use some rather unusual ones, kinda like the Ps1, as seen on this list

The more interesting/important of video modes are imho the Khz settings (15/24/31), which is something that also applies to some FM-Towns games, since the arcade ports often allow to choose.

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Unicorn Lynx (181775) on 9/22/2011 2:40 PM · Permalink · Report

Added resolutions and KhZ settings.

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Rola (8483) on 9/22/2011 4:07 PM · Permalink · Report

I'm posting this link just in case someone isn't familiar with that site:

http://www.old-computers.com

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Игги Друге (46653) on 9/22/2011 11:05 PM · Permalink · Report

I think when I was in Akihabara X68000 games tended to be packaged into big, soft boxes that opened like a book – a bit like 1980 vintage video cassette covers.

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Trypticon (11024) on 9/25/2011 2:39 PM · Permalink · Report

[Q --start Corn Popper wrote--]when I say specs.. I mean as in the packaging - how were the games packaged... things that pertain to the games really not really the hardware of the system.... that'll be later. When you submit a game here just think of all the tech specs you fill out and cover art stuff [/Q --end Corn Popper wrote--]

Here's a basic suggestion to cover the platforms in the topic:

Commodore 264 (covers C16, C116, Plus/4),

Minimum RAM required:

16 KB

32 KB

64 KB

Number of Players supported: 1, 1-2, 1-4, 1-15, 2, 2-5

Media Type: Cartridge, Cassette Tape, Floppy Disc, Type-in, Download

Input Devices supported : Joystick (Digital), Keyboard

Multiplayer Options

Hot Seat

Same/Split-Screen Multiplayer

Miscellaneous Attributes: Password (?)

Additional Player options may be added later, same as input devices (e.g."Light Pen". Officially available, but I don't know if it was officially supported by games) .

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Unicorn Lynx (181775) on 9/22/2011 9:34 AM · Permalink · Report

PC-6001. Crucial for documenting very early Japanese games; small library; PC-6601 can be part of the same platform (like MSX 1/2), since the two share the games.

Tech specs:

Released in 1981

CPU PD 780c-1 (compatible with Z80) SPEED 3.8 MHz CO-PROCESSOR M5C6847P-1 video generator (MC6847 compatible)

RAM 16 KB (up to 32 KB)

ROM 16 KB (Basic) + 4 KB (character ROM)

TEXT MODES 32 x 16

GRAPHIC MODES 256 x 192 / 256 x 128 / 128 x 192 / 128 x 128 / 64 x 48 COLORS monochrome (256 x 192) / 2 (128 x 192) / 9 (64 x 48)

SOUND three channels, 8 octaves (General Instruments AY-3-8910)

MEDIA Cassette Tape, ROM Cartridge

KEYBOARD Chicklet keyboard, 71 keys, JIS standard layout

I/O PORTS Tape (600 / 1200 baud), RGB, Centronics, Joystick (2), ROM/RAM cartridges, Audio

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Игги Друге (46653) on 9/22/2011 11:10 PM · edited · Permalink · Report

Here's what I wrote in the approver wiki five years ago. The PC-6601 is left out, since it is technically very different.

The year the platform was first ever released, country doesn't matter
1981
Name of Company that made the system
NEC
Company's country of origin
Japan
Total Number of Games (if known)
Unknown, but rather high due to the platform's popularity
Tech Spec
Business Model
Commercial
Freeware/PD
Minimum CPU Class Required
All systems use a 4 MHz Z80
Minimum Supported System
PC-6001
Released 1981
16 KB RAM (expandable to 32K)
Same Motorola graphics chip as Tandy Coco, Dragon 32
Composite/RF display with 9 colours
Three-voice synthesiser
N60-BASIC (Microsoft 16K BASIC)
PC-6001A was the export model
PC-6001mkII
Released 1983
64 KB RAM
Redesigned graphics chip
RGB display with 15 colours
Added graphic character set (like Commodore)
Support for kanji ROM
three-voice synthesiser
speech synthesiser
N60-BASIC (Microsoft 16K BASIC), N60 Extended BASIC, N60m BASIC
PC-6001mkIISR
Released 1984
64 KB RAM
New high-resolution graphics chip (same as on contemporary PC-88SR machines)
3,5" floppy drive
N60-BASIC (Microsoft 16K BASIC), N60 Extended BASIC, N66 BASIC, N66SR BASIC
FM synthesiser (same as on contemporary PC-88SR machines)
Supported Kernels and Libraries
Kanji ROM
Minimum RAM Required
16 KB
32 KB
64 KB
Media Type
5,25" floppy
3,5" floppy
Cassette
Cartridge
Type-in
Download
Video Modes Supported
160x200, 15 colours
256x192, from monochrome to 9 colours
320x200, from 4 to 15 colours
640x200, 4 colours
Sound Capabilities
AY-3-8910 (three-voice synthesiser, same as on ST, CPC, MSX, etc)
Yamaha YM2203 chip (3 PSG voices, 3 FM voices)
Speech synthesiser
Input Devices
Keyboard
Joystick (digital Atari standard)
Multiplayer Options
Number of Players
1-2 players
1-3 players
1-4 players
1-8 players
Multiplayer Game Modes
Same/split-screen
Misc. Attributes
Printer
Game Package
box, cassette case, plastic folder, cardboard folder, other
Release Country - where the games were released legally
Japan, Iraq, North America
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Unicorn Lynx (181775) on 9/22/2011 9:40 AM · Permalink · Report

Fujitsu FM-7. Predecessor of FM-Towns; small library but some important exclusive games.

Tech specs:

Released in 1982

Processor: MBL 68B09 SPEED 2 MHz CO-PROCESSOR second MBL 68B09 (Graphic & I/0)

RAM 64 KB (30371 Bytes free with F-Basic) VRAM 48 KB

ROM 48 KB

TEXT MODES 80 x 25 / 80 x 20 / 40 x 25 / 40 x 20

GRAPHIC MODES 640 x 200 pixels, 8 colors

SOUND Programmable Sound Generator, AY-3-8910 PSG chip, 3 channels, 8 octaves

I/O PORTS Keyboard, Tape, RGB, RS232, Joystick (2), ROM/RAM cartridges, BUS

MEDIA: Cassette Tape, optional 5.25'' disk-drive. 10 or 20 MB hard disk

OS Fujitsu Disk Basic , OS-9 (Microware), Flex (CP/M like DOS for 68xx CPU)

PERIPHERALS Kanji ROM card, Z80 card, RS232c interface card.

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Игги Друге (46653) on 9/22/2011 11:12 PM · Permalink · Report

What do you think about FM-77?

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Unicorn Lynx (181775) on 9/22/2011 11:23 PM · Permalink · Report

Should be listed as a "minimum system required" in tech specs, just like MSX-2 is for the MSX platform.

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Игги Друге (46653) on 9/22/2011 11:28 PM · Permalink · Report

And FM-77AV?

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Unicorn Lynx (181775) on 9/23/2011 4:23 AM · Permalink · Report

We should have each model as a tech spec, just like we do with other computers.

I found this list:

1982 — FM7: M68B09, ram 64kb, rom 48kb, vram 48kb, 640×200, 8 colors

1984 — FM77: M68B09E, ram 64kb (max256kb), vram 48kb

1985 — FM77AV: M68B09E, ram 128kb (max 192kb), rom 48kb, vram 96kb, 640x200 (2 colors), 320x200 (4096 colors), 4096 colors, 1(AV-1) o 2(AV-2) floppy 3.5 320kb

1986 — FM77AV20: M68B09E, like l'FM77AV but: floppy 640kb

1986 — FM77AV40: M68B09E, like l'FM77AV20 but: ram 192kb (max 448kb), vram 144kb to support 320x200 (262144 colors)

1987 — FM77AV20EX: M68B09E, ram 128kb (max 192kb), vram 96kb, 640x400

1987 — FM77AV40EX: M68B09E, ram 192kb (max 448kb), vram 144kb, 640x400

1988 — FM77AV40SX: M68B09E, ram 192kb (max 448kb), vram 144kb

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Trypticon (11024) on 9/23/2011 10:21 AM · Permalink · Report

[Q --start Unicorn Lynx wrote--]We should have each model as a tech spec, just like we do with other computers. [/Q --end Unicorn Lynx wrote--]

The optimum would be to only list machines which represent standards within series and have games associated with them- Moby doesn't have the Amiga 3000 within the Amiga series as tech spec for example.

I guess it's better to be safe than sorry, but I still note that emulators and the FM-7 museum only use FM7, FM77AV and FM77AV40 models for their purpose. There's also the issue of how the FM-8 fits in.

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Unicorn Lynx (181775) on 9/23/2011 10:26 AM · Permalink · Report

There's also the issue of how the FM-8 fits in

Wasn't FM-8 a precursor to FM-7? It should probably be listed as a separate platform. I know nothing about it, though.

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Trypticon (11024) on 9/23/2011 10:47 AM · Permalink · Report

[Q --start Unicorn Lynx wrote--]There's also the issue of how the FM-8 fits in

Wasn't FM-8 a precursor to FM-7? It should probably be listed as a separate platform. I know nothing about it, though. [/Q --end Unicorn Lynx wrote--]

Yes, but I don't know how the compatibility between these two is. Over at the FM-museum, games are listed as FM-8, FM-7, and FM-7/8.

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Unicorn Lynx (181775) on 9/23/2011 11:31 AM · Permalink · Report

I guess FM-7/8 simply means a game was released for both platforms. This still doesn't mean we should dump them together. Or do you think FM-7 is just an upgrade of FM-8? Then we can document them as one platform (such as for example MSX and MSX 2).

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Trypticon (11024) on 9/23/2011 12:37 PM · Permalink · Report

[Q --start Unicorn Lynx wrote--]I guess FM-7/8 simply means a game was released for both platforms. This still doesn't mean we should dump them together. Or do you think FM-7 is just an upgrade of FM-8? Then we can document them as one platform (such as for example MSX and MSX 2). [/Q --end Unicorn Lynx wrote--]

The examples I found look like FM-7/8 means dual compatibility/release - see this for example

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Kabushi (261204) on 9/22/2011 9:41 AM · Permalink · Report

What's the status on those that are already listed but not fully added yet (Microvision, Game Wave, bada, webOS and CDTV.)?

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Corn Popper (69027) on 9/22/2011 10:12 AM · Permalink · Report

pretty much the same, just placeholding

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Kabushi (261204) on 9/22/2011 10:58 AM · Permalink · Report

I'll take a look at them then. They should probably be quite easy.

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Unicorn Lynx (181775) on 9/22/2011 9:44 AM · Permalink · Report

Sharp X1. Predecessor of X68000. Same as the others - very old, important exclusives, small library.

Tech specs:

Released in 1982

CPU Sharp Z80 A SPEED 4 MHz

RAM 64 KB VRAM 4 KB (up to 48 KB)

ROM 6 KB

TEXT MODES 40 / 80 x 25

GRAPHIC MODES 320 x 200 / 640 x 200 8 colors

SOUND 3 voices PSG

I/O PORTS 2 x I/O ports, 2 x joysticks (Atari), audio out, keyboard, printer

BUILT IN MEDIA Cassette Tape

OS CP/M

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Trypticon (11024) on 9/23/2011 10:40 AM · Permalink · Report

[Q --start Unicorn Lynx wrote--]Sharp X1. Predecessor of X68000. Same as the others - very old, important exclusives, small library.

BUILT IN MEDIA Cassette Tape

OS CP/M [/Q --end Unicorn Lynx wrote--]

CP/M is just an option. I don't think that's even listed in the Japanese wikipedia entry. The games floating around sometimes need to be booted with one of the available Basics. This probably needs some more research.

For the minimum supported system, the question again arises: Either listing all models to be found or go by sources/emulators, which only differentiate between standard X1, Turbo and Turbo Z (and I don't think I have seen exklusive Turbo Z games, perhaps some games use optional features of the machine).

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Unicorn Lynx (181775) on 9/23/2011 11:33 AM · Permalink · Report

Either listing all models to be found or go by sources/emulators, which only differentiate between standard X1, Turbo and Turbo Z (and I don't think I have seen exklusive Turbo Z games, perhaps some games use optional features of the machine)

If you are 100% sure only X1, Turbo and Turbo Z are requirements, then we should only list those. If not - better safe than sorry.

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Trypticon (11024) on 9/23/2011 3:11 PM · Permalink · Report

[Q --start Unicorn Lynx wrote--]Either listing all models to be found or go by sources/emulators, which only differentiate between standard X1, Turbo and Turbo Z (and I don't think I have seen exklusive Turbo Z games, perhaps some games use optional features of the machine)

If you are 100% sure only X1, Turbo and Turbo Z are requirements, then we should only list those. If not - better safe than sorry. [/Q --end Unicorn Lynx wrote--]

I'd be more confident if there would be some kind of database available which has the cover art to look at like for the PC-88. And I really don't plan to track down documentation and auctions in the near future, so I'd be for the "better safe than sorry" approach anyway. It's not like I'd expect the specs to be filled with lots (incorrect) information once the system is enabled. The one thing that should be looked into is probably the OS thing though.

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Unicorn Lynx (181775) on 9/22/2011 9:51 AM · Permalink · Report

Old console: SEGA SG-1000. Predecessor of Master System, with a much smaller library.

Tech specs:

CPU: NEC 780C (clone of Zilog Z80) 3.579545 MHz for NTSC, 3.546893 MHz for PAL

Main RAM: 16 kbit (2 kB) Video RAM: 128 kbit (16 kB)

Video processor: Texas Instruments TMS9928A 256×192 resolution 32 sprites 16 colors

Sound: Texas Instruments SN76489 4-channel mono sound 3 sound generators, 4 octaves each, 1 white noise generator

Media: ROM Cartridge, Cassette tape, Game Card (requires Card Catcher adapter)

Ports: 1 cartridge 1 DIN composite video/audio (SC-3000 only) 1 RF out 1-2 joystick (1 port for SG-1000, 2 for SG-1000 II and SC-3000) 1 expansion parallel bus (used for SK-1100 keyboard and FM Sound Unit; (SK-1100)SG-1000 and SG-1000 II and Sega MarkIII / (FM Sound Unit)Sega MarkIII only ) 1 cassette (SC-3000 and SK-1100 keyboard) 1 printer (SC-3000 and SK-1100 keyboard)

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Игги Друге (46653) on 9/22/2011 11:18 PM · Permalink · Report

Here's my writeup in the approver wiki. Note that the SG-1000 basically is an SC-3000 without keyboard.

The year the platform was first ever released, country doesn't matter
July 1983
Name of Company that made the system
Sega Enterprises (original)
Yeno (France)
John Sands (Australia)
Grandstand Leisure Ltd. (NZ)
Tsukuda Original (released Othello Multivision variation in Japan)
(Various clones exist as well)
Company's country of origin
Japan
Total Number of Games (if known)
Unknown, but at least 50
Tech Spec
Business Model
Commercial
Freeware/PD
Minimum CPU Class Required
Not applicable
Minimum OS Class Required
None, Basic Level II, Basic Level IIIA, Basic Level IIIB, Disk Basic
Minimum Supported System
Supported Kernels and Libraries
Minimum RAM Required
2 (18) KB (16 KB VRAM included)
32 KB
64KB
Media Type
Cartridge
Cassette
3" Floppy
Sega Mycard (using Card Catcher add-on)
Type-in
Video Modes Supported
256x192 (Same VDP as MSX or Colecovision)
Sound Capabilities
(Same PSG as Master System)
Input Devices
Keyboard
Joystick/joypad (two-button digital, same as Master System)
Othello controller
Multiplayer Options
Number of Players
1-4 players
Multiplayer Game Modes
Same/split-screen
Misc. Attributes
Printer

Ratings
What rating system applies to games released
None
Game Package
Package games came in
box, cassette case, keep case
Video Standard
NTSC, PAL
Region Code - games that may have region locks
None
Release Country - where the games were released legally
Japan, South Korea, New Zeeland, Australia, France, Finland, South Africa, Spain, Italy, Hong Kong
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Trypticon (11024) on 9/23/2011 10:24 AM · Permalink · Report

[Q --start Игги Друге wrote--]Here's my writeup in the approver wiki. Note that the SG-1000 basically is an SC-3000 without keyboard.

[/Q --end Игги Друге wrote--]

Is the floppy add-on connectable to the SG-1000, or only the SC-3000?

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Игги Друге (46653) on 9/23/2011 9:43 PM · Permalink · Report

It's only sensible if you have a keyboard, but I don't really know if you could add both keyboard and floppy to the SG-1000 at the same time.

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Игги Друге (46653) on 9/22/2011 11:25 PM · Permalink · Report

The Philips VG5000 seems like a good candidate. The tech specs are easy and there is an emulator. It's got a very small software library, but amongst those games are early works by big French software houses, some of the only ports of G7000/Odyssey2 hits and at least one Konami conversion.

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chirinea (47495) on 9/24/2011 2:28 AM · Permalink · Report

[Q --start Игги Друге wrote--]The Philips VG5000 seems like a good candidate. The tech specs are easy and there is an emulator. It's got a very small software library, but amongst those games are early works by big French software houses, some of the only ports of G7000/Odyssey2 hits and at least one Konami conversion. [/Q --end Игги Друге wrote--]Once we're at it, I'll ask once again for the Videopac+/G7400. As for the tech specs, they're pretty much the same as the Odyssey² ones.