I actually have adding 100 ZX81 games as my personal goal this year. But I suppose adding another 150 shouldn't take that long...
It should be said that it's quite an easy platform to document due to the good material from the ZX81Stuff site and an easy to use emulator although the games themselves aren't exactly the most thrilling.
Yup, I was approving your ZX81 games Kabushi, and noted that the sourcing is quite easy. For other people who want to join in, here's the site that has a LOT of the images/info: http://www.zx81stuff.org.uk/index.html.
Is there a mobygoal planned for UNIX games? This is a frustration of mine. Some student puts his game on a college server. Then they graduated and abandon the server space. It eventually gets deleted. In the mean time 100 geeks saw it, and they _all_ become industry game designers. Finding info on these inspired people and their games is easy. But the original is long since vanished from the interwebs. One has to go from developer to developer asking who remembers the guy that inspired them _and_ knows what their real name is. And that's just the first two major hurtles.
We do currently support Linux games, which do require a certain technical knowhow in order to document correctly. Older games made for variant flavours of UNIX fall in the contentious gap of "do we categorize these based on their hardware or their OS?"
If you guys have other suggestions, then yep, we'd love to hear em - we just went back to arcade cos it's by far the biggest area for improvement outside of PC and iOS/Android - there's 2 or 3,000 arcade games still 'missing', we think.
Maybe something that brings quality back to the database, instead of moving on entering hundreds and thousands empty new games entry...?? (with most of them never been touched by anyone afterwards). Something that brings people back the believing that there is at least a little bit of interest remaining about the good old - and meanwhile absolutly meaningless phrases like: Quality over quantity, contribution approvals: first in --> first out etcpp. --- and please don't bore me with the impressive reduction of the approval backlog - there's only one reason for this: Sciere, closing his eyes, shutting off his brain, and hits the approve button in full-automatic mode (which level did he reached meanwhile: 90% of all approvals, give him a new keyboard each 3 months, and he can complete the 100% faster than all others are able to complete 3 old platforms with 100% of all games ever released for it - but before everything else doing this for new entries of poor and poorest quality with errors over errors, but yes - it looks nice and impressive to all of those you look only one time at a new game entry. Besides that, the years ago impressive standard and quality of the database has decreased enormous, even most private 2-weeks-projects does many many things better than Moby actually.
What about some completion goals next then? If the database can be queried that way, instead of new game entries set a goal for x% of games for [platform] to have at least one cover image, or at least y screenshots or such, the percentage thing making it so adding new entries without that will work against the goal, and also so it'll be harder to reach it just with new entries.