Game Feature: Simulated Internet
Group DescriptionGames that simulate the use of an internet, the world wide web, or equivalent external area network, including science fiction representations. The use of a simulated internet must be part of actual gameplay for games to qualify for this game group.
A sci-fi representation of cyberspace in the game Bloodnet (1993).
- An internet or equivalent external area network must be explicitly apparent. A LAN system or simply a graphical representation of a huge wall monitor with a world/universe map and blinking lights dots signifying something electronically fancy going does not qualify.
- The simulated internet or equivalent external area network must be a gameplay element, optionally accessible to the player and is not merely a theme or a story-based-only feature.
- An electronic mail (email) only feature is not sufficient enough to qualify as an equivalent of an external area network for the purposes of this game group.
Front cover for Jagged Alliance: Crossfire
Front cover for Spycraft: The Great Game
Front cover for Digital: A Love Story
Front cover for Uplink: Hacker Elite
Front cover for Jagged Alliance 2
Screenshot from Jagged Alliance: Crossfire
Screenshot from Spycraft: The Great Game
Screenshot from Digital: A Love Story
Screenshot from Uplink: Hacker Elite
Screenshot from Jagged Alliance 2