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atari missile command

User Reviews

There are no reviews for this game.

Our Users Say

Platform Votes Score
Amiga 12 3.2
Amstrad CPC 6 3.3
Atari ST Awaiting 5 votes...
BBC Micro Awaiting 5 votes...
Commodore 64 9 3.8
DOS 16 2.9
MSX Awaiting 5 votes...
ZX Spectrum 9 3.5
Combined User Score 52 3.3

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
ZX SpectrumComputer and Video Games (CVG) (Sep, 1991)
Join James Bond in his second Timothy Dalton 007 extravaganzas. Chase drug smuggler Sanchez across six levels of flying, shooting and car chasing, then, in the great Bond tradition, go back and do it all again. Licence to Kill is still the best of the Bond games in my opinion, with good use of graphics and differing styles of gameplay, making this a tough, variety-packed and graphically pleasing jaunt with the man himself.
AmigaThe Games Machine (UK) (Aug, 1989)
The graphics are very arcade-like - lots of colour and detail - and scrolling is very smooth, overlaid with stylish, fast-moving sprites. A few appropriate, but unoriginal, gunfire and explosion samples (it's a shame, there's no vocal ones) match the gameplay nicely.
Atari STThe Games Machine (UK) (Aug, 1989)
Barely different from the Amiga, graphics are a little smaller and marginally less colourful, and scrolling slows down for a moment occasionally, though this is hardly perceptible within the game. Sound effects and music are standard ST fare and jolly everything along. A stirring game from Domark.
Commodore 64The Games Machine (UK) (Aug, 1989)
The man sprites in this stage are reminiscent of those from Sensible Software's Parallax - compliment enough - and scrolling, as with every scene, is smooth. Sprites move around quickly and neatly, effects are loud and lively, and License To Kill proves itself to be a great Bond game.
Atari STThe One (Jul, 1989)
Each section if different enough from the last to maintain variety, and at times the action can get a little too hot to handle - but that's nothing that practice won't cure. At last, a Bond game that will be appreciated by 007 fans and arcade addicts alike. "Q" would be chuffed.
Commodore 64Computer and Video Games (CVG) (Jul, 1991)
Domark have released five Bond games so far, and Licence to Kill turns out to be one of their more successful efforts. Several vertically scrolling levels, based on scenes from the movie, are there to be conquered with Bond carrying out his espionage antics in the likes of speedboats, helicopters, and tanker trucks. Nice graphics and playability make Licence to Kill three quid well spent.
Was ich bis jetzt gesehen habe, hat mich bereits voll zufriedengestellt. Von der Grafik her ist das Spiel sehr gut geworden, es gibt schöne Sprites und hübsche Farben. Die Animation ist glücklicherweise ebenso gelungen, das Scrolling natürlich auch. Das Ganze wird von einem guten Sound gekrönt. Während Timothy Dalton mit schußbereiter Waffe den Spieler anschaut, tönt die digitalisierte Filmmusik aus dem Lautsprecher. Spielbar ist LIZENZ ZUM TÖTEN auch, wenngleich es ziemlich schwierig ist. Doch das ist der Garant für eine langanhaltende Motivation. Mir hat's Spaß gemacht, und ich werde noch lange daran sitzen.
DOSThe Games Machine (UK) (Oct, 1989)
Mr 'shaken but not stirred' is out to find the man who turned his ex-CIA chum Felix into shark food. On the PC two disks are provided, one CGA the other EGA. In EGA mode the game's very colourful, and sound - for the PC - is rather good, especially the 'alternative' (as it has been dubbed) Bond theme tune on the title page. It's a pity that it falters when the computer flicks between the high score table and title screen.
Commodore 64Zzap! (Sep, 1989)
I am surprised as to how Quixel has managed to cram so much into a one-load 64 version. The first few levels may seem a little dull to look at on both machines, but the graphic quality and sprite detail is very good indeed, more so on the 64. Despite a very tough second level on both versions Licence has the variety and playability to keep you playing for some time even if the Amiga game is a little easy. The 64 version proves a better challenge with hence better lastability.
ZX SpectrumCrash! (Sep, 1989)
Good adaption of the film, playable when you're used to the difficulty level.
AmigaThe One for Amiga Games (Jun, 1991)
[Budget re-release] Still what is there is great entertainment and well worth the new asking price.
Atari STThe One for ST Games (Jun, 1991)
[Budget re-release] Still what is there is great entertainment and well worth the asking price.
Atari STComputer and Video Games (CVG) (Aug, 1989)
The fast and challenging action and excellent graphics and sound make this by far the best Bond game to date, and it's a brilliant game in its own right. Look it up.
ZX SpectrumThe Games Machine (UK) (Oct, 1989)
The Spectrum game - unsurprisingly monochromatic - has well defined sprites. All in all Licence to Kill is full of the action Bond fans have come to expect over the last 37 years of his active service.
ZX SpectrumYour Sinclair (Jun, 1991)
[Budget re-release] All the other Bond licences before this one have been rubbish, but not so here. Each part is a good little game in itself – totally unoriginal of course, but certainly worth the 50p which is effectively what you're paying. And as they are neatly tied together, the prospect of a completely different level once you've completed the last will keep you playing as well. Er, right. Why not buy it then?
ZX SpectrumYour Sinclair (Sep, 1989)
Yeah, it's good. Not as good as Sean Connery, but better than George Lazenby. And it's streets ahead - towns, even - of Domarks previous Bond releases. As Q would say, "Now pay aitention. 007..." (Eh? Ed)
Commodore 64Commodore Format (Jun, 1991)
Yawn, James Bond, licence to keel over. Actually this isn't as snoozeworthy as the rest of the Bond titles so if you (a) like 007 and (b) can't choose which budget game to buy this month, give it a go.
AmigaZzap! (Sep, 1989)
A nice plastic box but the free poster is titchy. The disk accessing between goes is annoying. Nicely detailed graphics, but not impressive for the Amiga. Slightly flat intro tune, adequate sound effects but no in-game music. A relatively easy first level draws you into the game. Six different levels, but once completed there is little incentive to play again. An excellent movie souvenir and a good game too.
Atari STST Format (Aug, 1989)
Plotwise it's not what you'd call an original concept, but the game is presented well and has enough addictive qualities to keep you busy and frustrated for a long time.
Amstrad CPCThe Games Machine (UK) (Oct, 1989)
On the CPC the scrolling's a little on the jerky side, and the porky sprites aren't quite so well defined as on other versions.
Licence To Kill is just the sort of game the PC is starved of - honest to goodness arcade fun. EGA and CGA versions are offered - and pretty good they look too.
ZX SpectrumComputer and Video Games (CVG) (Jul, 1991)
One of the better 007 Domark excursions. Licence to Kill offers would-be members of the Secret Service the chance to lake out a drug baron across several levels of vertically scrolling annihilation. Licence to Kill is quite an addictive little number, but the monochromatic graphics cause the baddies' bullets to become almost invisible on some levels. If you're a Bond fan, you'll doubtlessly love this. Others may be put off by the frustrating gameplay.
Licence to Kill offers six fairly amusing arcade challenges. Two of them are disappointingly easy (levels 1 and 6) and the others present a mixed bag that would rarely present a serious challenge to a skilled player.
Licence To Kill offers six fairly amusing arcade challenges. Two of them are disappointingly easy (levels 1 to 6) and the others present a mixed bag that would rarely present a serious challenge to a skilled player. Despite a high standard for graphics and sound, those who are not committed Bond fans should play before they pay.
AmigaAmiga Format (Sep, 1989)
Licence to Kill has been nicely done, and that in a sense is what it's there for. Some sections are very playable, but though it's fun for a while, it is not likely to keep you playing for months. Still, it does follow the plot of the film accurately and it's certainly tough and addictive enough to grab your attention for a good while.
Commodore 64Commodore User (Aug, 1989)
The 8-bit version of Licence to Kill comes complete with spectacular gun fire, explosions, and generally a better soundtrack than its Amiga counterpart. Also features the famous “following gun-sight” which opens every Bond film, and the game has an altogether “pacier” feel.
AmigaCommodore User (Aug, 1989)
Domark seem to have fought shy of adding their own creative input. Witness the final sequence, where you pilot a crop-duster plane over a convoy of trucks. The skills required are identical to those for the previous aerial stunts. Licence to Kill is a tough game but it does lack variety. Which brings me to the final point. Licence to Kill is OK, but it is a game that rests on the laurels of its big name attraction. Pretty to look at, it has a high energy Bond-style soundtrack interspersed by acres of noisy playing time with machine gun fire. Licence to Kill is worth it if you want an average game and you like the film; otherwise I would say that this is pretty standard fare. No Oscars for this licence, I am afraid.
Atari STASM (Aktueller Software Markt) (Sep, 1989)
Bis auf eine veränderte Titelgrafik und den Anfangssound ist alles beim alten geblieben. Vom bloßen Spiel her könnte man kaum unterscheiden, auf welchem 16-Bitter man gerade spielt. Der Spielablauf ist daher immer noch so schwierig, daß man als Bond-Akteur seine Probleme hat, die Level zu bestehen. Zumindest kostet es schon einige Anstrengung, bloß durchs zweite Level zu laufen. Dafür kann man aber nichts gegen die Programmierung sagen. Grafik und Animation stellen zufrieden, der Sound ist nicht ganz so überragend. Man bekommt aber genug fürs Geld.
AmigaYour Amiga (Sep, 1989)
The top to bottom games we've mentioned all share the same basic problem - they're all pretty much run of the mill stuff. However this is by far one of the most tricky to date. Mind you the second phase was just too difficult with very few chances to get through which seemed to be a shame as many will lose interest after a few games. Still some reasonable graphics and sound certainly enhance what could be their most challenging project to date.
ZX SpectrumZzap! (Italy) (Oct, 1989)
Lo Spectrum si comporta bene difronte a questo tie-in e in fondo le situazioni più interessanti del film le trovate tutte.
Wer die gestiegenen Ansprüche an Reaktion und Koordination erfüllt, bekommt bei LIZENZ ZUM TÖTEN aber auch einiges geboten. Die Programmierer haben beispielsweise eine für den PC sehr gute (EGA-)Grafik hingelegt. Der Hintergrund scrollt nicht nur sehr sauber, er ist auch noch sehr gut gezeichnet, was natürlich Freude beim Spielen aufkommen läßt. Dazu trägt auch die sehr gute Steuerung ihren Teil bei, sofern man beim Spielen eine Joysticksteuerung bevorzugt. DOMARK hat wieder einmal gezeigt daß der PC keine Anti-Spiele-Maschine ist.
DOSPress Play On Tape (Feb 03, 2020)
Vandaag de dag is het een vermakelijk tussendoortje, zeker als je de film goed kent. Domark bracht met deze licentie enkele leuke “niks aan de hand” actiespellen op de markt. Niets meer of minder. Verwacht je iets meer de hersentjes aan het werk te zetten, kijk dan vooral verder.
Atari STPlay Time (Jul, 1991)
Ich dachte schon, der erste Level wäre schlecht, aber beim zweiten hatte ich das seltsame Gefühl, daß ich ein schlechtes Commodore 64 Game spielen würde. Nachdem ich daraufhin den Computer sorgfältig untersucht hatte, kam ich zu dem Entschluß, daß es sich doch um einen ST handelte, und daß das Spiel das Problem war, und nicht der Rechner.
AmigaAmiga Computing (Sep, 1989)
It is easy to say that with Domark’s monopoly on the Bond series, it does not so much have a licence to kill but a licence to make a killing. To be fair, Domark now seem to be relying not so much on hype but more on decent coding to sell its wares. Gameplay has improved to the point where the nostalgic among you mentally intone “I think I got the point” in a fake Scottish accent as a baddie gets harpooned. A definite improvement on earlier tragedies.
AmigaAmiga User International (Sep, 1989)
Graphics are small but neat, and the scrolling is fair. The Bond theme is none too faithful and the effects unadventurous. Frustrating and fiddly sums up the gameplay. Licence To Kill is the best of the Bond games so far, but that's as good a recommendation as I can give it.
Commodore 64ASM (Aktueller Software Markt) (Sep, 1989)
Die Grafik ist nicht ganz so dolle, der Sound leider auch nicht. Na ja, die üblichen Abstriche eben. Auch das Gameplay hat sich ein wenig verändert. Das erste Level zieht sich ein wenig länger hin, und das zweite Level ist noch schwieriger zu durchspielen, um nicht sagen „unmöglich“. Das liegt zum Teil an der Steuerung, die gegenüber den 16-Bit- Versionen noch komplizierter gemacht wurde. Da verliert man nicht nur dauernd seine Leben, sondern irgendwann auch die Motivation. Ist LIZENZ ZUM TOTEN auf den 16-Bit-Rechnern in Ordnung, so hat es doch auf dem 64er deutlich an Wert verloren.
AmigaPower Play (Sep, 1989)
An ordentlicher Grafik haben die Macher des neuen Bond-Spiels nicht gespart: Auf dem Amiga sind die meisten Levels optisch gut gelungen und übersichtlich. Für Abwechslung ist auch gesorgt, da gleich fünf actionhaltige Film-Szenen umgesetzt wurden. Beim Spielprinzip hat‘s aber ein jähes Ende mit der Qualität. Einfallsloses Geballer dominiert; das Ganze spielt sich furchtbar wirr und ist wenig motivierend. Schon im zweiten Level wird das Programm nahezu unspielbar schwer. Fans des “Lizenz zum Töten“-Films werden an dieser Umsetzung eine bescheidene Freude haben. Wer jedoch ein gutes Actionspiel sucht, hat auf dem Amiga von “R-Type“ bis “Silkworm“ bessere Alternativen.
If the player is not a devoted arcade addict, he will probably find that Licence to Kill can be a "license to bore". There is no puzzle-solving, thrill of discovery and exploration, or, with the exception of hoarding bullets in scene two, resource management. Instead, it is a very difficult arcade challenge. Licence to Kill is often reasonably entertaining, but strictly for the arcade-oriented player.

atari missile command