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Description10000000 is a mash up of a match three puzzle game, a dungeon crawler and an endless runner. The player makes runs through a dungeon and has to try to get a high as possible score. Ultimately a score of 10,000,000 is needed to complete the game. The player's run through the dungeon is shown from a side view perspective and the player character automatically runs from left to the right. Below the side view is a grid full of tiles. By making matches of three or more tiles the player decides his character's actions. As the character comes across enemies the player can make matches of swords to make physical attacks and matches of staves to create magical attacks. When coming across doors and chests the player has to make matches of keys to unlock them. From chests the player gets gold and different items that can be used on enemies or grant other kinds of benefits like changing tiles on the grid. Items can also be earned by matching backpack tiles.
Each dungeon run is on time. A time penalty is given when standing still or being hit by an enemy while killing monsters, opening chests and running leads to time boosts. The farther to the left of the dungeon view the character is, the less time is left. The run can go on as long as possible but ends when time is out. There are also shield tiles which increases the player's shield counter. When the enemies attack they will then reduce the shield counter instead of giving a time penalty.
Between dungeon runs the player lives in a castle which has a number of rooms that the player can repair and upgrade. By doing so the player is able to upgrade his character and equipment and to get better abilities. To be able to do this the player needs resources that are collected when doing dungeon runs. Wood and stone are gathered from making matches on the board and are required for repairs and upgrades of the castle. Gold is gathered by completing objectives that are given before each dungeon run and is required to upgrade weapons, shields and armour. Experience is gained by killing monsters and is needed to train the character and increase his abilities.
Part of the Following Groups
- Game Engine: Unity
- Genre: Tile-based puzzle games with combat
- Genre: Tile matching puzzle (creation)
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|Touch Arcade||iPhone||Jul 26, 2012||100|
|148apps||iPad||Aug 03, 2012||80|
|GameZebo||Windows||Jul 31, 2012||80|
|GameZebo||iPhone||Jul 31, 2012||80|
|Digital Spy||iPhone||Aug 06, 2012||80|
|GameZebo||iPad||Jul 31, 2012||80|
|4Players.de||iPad||Jan 22, 2013||76 out of 100||76|
|IGN||iPhone||Aug 09, 2012||7.5 out of 10||75|
|Riot Pixels||Windows||Jan 22, 2013||50 out of 100||50|
|Quarter to Three||iPad||Aug 02, 2012||40|
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Contributed to by Kabushi (243795)
Windows Credits (15 people)
12 developers, 3 thanks
A Game by:
Esmerelda Redwood, Christine Tan, Nathan Walton, Lee Marco, Theo Leventis, Alan W‑G, Kris Nobes, Matthew Sime, Andrew SaundersMain Theme:
Bob Berkibile, /r/gamedev, TIGSource Folks