EVE Online

aka: EVE: The Second Genesis
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Description official descriptions

EVE Online is an online RPG which is set in a futuristic galaxy. The main focus of the game is open-ended space travel including combat, territorial control, trade and politics. In the beginning of the game, you create your character, choosing one of the available empires and races (EVE has no classes, anyone can learn any skill), and customizing the way the character looks. Then you are given a space ship, allowing you to begin exploring the game world. One of your main goals in the game is to upgrade your ship in order to be able to defeat space pirates and other players. Most items in the galaxy are player-made, and there is a robust economy. By obtaining money from mining, exterminating NPCs, or cunning market trading, you may also increase your character's skills (for example, Mining, Survey, Refining, Drone operation, weapons skills, and more). Unlike most other RPGs, leveling up does not depend on the amount of foes you have defeated, but requires you to train for a certain period of time, dependent on your stats. Training continues even while logged off.

Spellings

  • ŠśčŠłśňëŹňĄť - Simplified Chinese spelling

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Credits (Windows version)

459 People (446 developers, 13 thanks) · View all

Reviews

Critics

Average score: 76% (based on 29 ratings)

Players

Average score: 3.8 out of 5 (based on 35 ratings with 2 reviews)

Eve Online is Freelancer on Crack

The Good
One of the things I liked about this game was its total customization ability. You literally can do any skill/training in the game. It is also a nice feature that trainings are "real time". If a skill takes 7 days to train, then it takes 7 real days, whether you are playing or not. This shows that the developers value your money and time.
But the best part of the game are the "guilds," nothing makes this game shine like it's ability to stage large battles with your buddies, as well as have a group of miners harvesting ore in the same asteroid field.

The Bad
I feel that a lot of the skills take TOO much time to train. I think the progression could be a little quicker. Also the graphics aren't legendary, but the game has been around awhile. There is virtually little difference in the space background from Microsoft's Freelancer.

The Bottom Line
Freelancer on crack, and a fully functioning economy. In all honesty, it's like a multiplayer version of X3.

Windows · by uttergentile (12) · 2007

A niche game that you'll love or hate

The Good
Simply put, Eve online is an MMOG based in outer space. This MMO is very different from the traditional online RPG's such as EQ, World of Warcraft, or any other MMO of various genres. I call it an MMOG because it is a Massive Multiplayer Online Game, but I wouldn't call it a Role Playing Game.

Getting started almost absolutely requires going through the extremely lengthy tutorial which is divided up amongst different topics. I say that this is a positive attribute to the game because without the online tutorial, it would be prohibitively difficult to get started by using trial and error.

The tutorials guide you through the game mechanics, the overwhelming interface, and even have you do some practice activities such as combat and resource gathering. In addition, all of the text on screen that is displayed during your training is read to you via a narrator, which is good because the whole thing is probably the size of a novel, or bigger. It may take many hours to complete all of the tutorials but it is highly recommended that the new user dedicate their time to reduce difficulty in doing even the most mundane tasks. Without the tutorials present, I would have never gotten into the game.

As with traditional MMOs, the object of the game is to advance your character to become more powerful and eventually wealthy. Eve is different in that the focus is on wealth and commerce, not so much leveling up. Buying new ships and then upgrading them along with your training could be equated with leveling up, but given that there are so many options for ship configurations it would be extremely rare to find mid to late game players that are identical.

While you are able to create your character which is little more than an avatar, helping you determine the type of routes you wish to take to success, your real baby is your ship, not your character. But once you've completed the tutorials and settled upon a character, it's time to go out and generate revenue in order to upgrade.

In the beginning, you're pretty much limited to doing courier missions or mining for cash credits, called "ISK". By doing this you ease into the game, which is good because the interface alone is daunting but fortunately, customizable. Slowly you begin to learn where to travel, how to mine, sell, etc. Doing the early missions involves working with agents that will assign you to do tasks such as deliveries or transport. It takes quite awhile to do all of the running around, but the money you make is better than mining early on.

Once you've pulled yourself up by the bootstraps, you can opt to join a corporation, which equates to a guild of sorts. Much more can be accomplished with corporations and alliances, however the theme is basically the same; to generate revenue. On the other hand, you could choose to go it alone, or become a pirate. I respect the fact that Eve allows you to pick the path that suits your desires, rather than forcing you into a team effort like traditional MMORPGs tend to do.

It is possible to do training to increase your efficiency in various fields such as research or mining. Where Eve is very different is that training is in real time, and continues even if you're offline. So for example, early training sessions may last 15 minutes or so. If you were to log off for 15 minutes, when you came back you'd be at the next level. The higher levels of training of course take a very long time, sometimes weeks. Being that you may only train one skill at a time, it's important to make tough decisions about which training is most appropriate for you, as sometimes gaining one point could take days or weeks.

The graphics are quite simply, beautiful. Even on moderate and lower end machines the game runs smoothly and with great quality.

I've noticed that the majority of the Eve community is very friendly and helpful, willing to answer the multiple questions I had which ended up being interface related.

The Bad
Depending on perspective Eve could be considered perfect for the right type of person, but for most its flaws are recognized.

For one the interface (as mentioned) is daunting. Even after going through the tutorials I had difficulty accessing the information I needed in a sea of menus. Observing chat revealed that much of the discussions were around helping new folks figure out how to contact their agent, or which screen they should be on when doing this or that. The interface alone is a gigantic learning curve.

Travel time is ridiculous, but that's to be expected for a world as gigantic as Eve's is right? Well even going to a neighboring star system could take several minutes, and many of the missions require you to hit 7 or 8 of them. You could be involved in a mission for hours. To make matters worse, most of these drawn out courier missions offer little in the way of surprises or events. After playing for a few weeks I finally got a mission that I thought was going to bring me some action. It was described to me that I had to spy on a corporation and report back, but that there was going to be danger all along the way. Well, about 3 hours later I reflected on what had happened... nothing but travel. Furthermore, almost all of the missions are the same. Go here, go there, report back. Even after weeks of play and upgraded ships and equipment, I was doing the same thing as I did in the beginning.

The game is very lonely. You can play for hours or even days and not work together or even have a conversation with another individual. This isn't to say that the game isn't populated, rather that teaming up is cumbersome and superficial enough to be avoided (with exception to large corporation endeavors).

Combat is neat at first, but doesn't require much skill at all. It mostly comes down to numbers and technology and the bigger weapon almost always wins.



The Bottom Line
With extensive travel time, repetitive missions, and confusing interface, it's no wonder that many were turned off by this game, but if you're a big fan (and I mean a really big fan) of sci-fi, space travel, and the desolate, empty beauty of distant worlds, this might be the game for you.

Windows · by D Michael (221) · 2006

Discussion

Subject By Date
Cover scans Geamandura (2322) Jan 12th, 2010

Trivia

1001 Video Games

Eve Online appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.

Bugs

An update deployed on 5th December 2007 with premium graphics content managed to overwrite the base boot.ini file of Windows system, ruining the entire operating system. One day later the development team released an update to correct the issue.

Development

None of the original development team had worked in the gaming industry before starting on EVE Online.

Logged in users

EVE Online repeatedly broke its own record of concurrent accounts logged on to one server in a MMO Game. As of January 2008, it stands at 45,186.

Magazine

Since 2005, EVE Online boasts its own official print magazine called EON. Sold via the official website the magazine is published every three months.

Awards

  • GameSpy
    • 2003 ÔÇô Best Graphics of the Year (PC)

Information also contributed by coenak, Sciere and ymihere

Related Games

EVE Online: Platinum Pack
Released 2020 on Windows, Macintosh
EVE Online: Silver Pack
Released 2020 on Macintosh, Windows
EVE Online: Gold Pack
Released 2020 on Macintosh, Windows
EVE Online: Bronze Pack
Released 2020 on Macintosh, Windows
EVE: The Fatal Attraction
Released 2001 on PlayStation, Windows
EVE Zero: Ark of the Matter
Released 2000 on PlayStation, Dreamcast
EVE: Gunjack
Released 2015 on Android, Windows, PlayStation 4
EVE: The Fatal Attraction (Genteiban)
Released 2001 on PlayStation
Genesis Rising
Released 2007 on Windows

Related Sites +

  • An Introduction to Eve Online
    IMG feature guide intended for beginning players and those interested in the game.
  • As the Solar Systems Turn
    An Apple Games article, archived on the author's website, about the Macintosh version of <em>EVE Online</em>. The article provides a descriptive overview of the game with commentary from the game's Producer, L├şna Ingvarsd├│ttir, in addition to an introduction to the races and background of the world of EVE, recommendations for other games the player might enjoy, and general system information (November, 2007).
  • EVE Online
    Official Web Site
  • EVE Online Ships
    A database of EVE Online ships with screenshots, attributes and all kinds of data for every playable EVE ship.
  • Mac Gamer Interview
    The Mac Gamer interviews Associate Producer Arend St├╝hrmann about the development and release of the Macintosh version of <em>EVE Online</em> (July 7th, 2008).
  • NZMac Review
    A (largely) unscored review of the Macintosh version of the game by NZMac, a New Zealand Apple site (Jan. 15, 2010).

Identifiers +

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Are you familiar with this game? Help document and preserve this entry in video game history!

Contributors to this Entry

Game added by Mike Wallis.

Browser added by Sciere. Linux, Macintosh added by Kabushi.

Additional contributors: MAT, emanjonez, Unicorn Lynx, zzzapatero, Zeppin, Patrick Bregger, FatherJack.

Game added August 22nd, 2003. Last modified August 14th, 2023.