101: The Airborne Invasion of Normandy is a turn-based strategy game set during World War II were the player takes command over a troop of 18 units.
Every mission starts with a detailed planning
phase. There the player chooses his men and equips them. Because this can be a time-consuming
task the game offers the option to make these decisions automatically. The last step before
starting the mission is to set where the units sit in the plane. This is important because of one
unique feature of this game: during the jumps there are randomly generated happenings which are
applied to the units, e.g. they get separated, killed or the whole plane gets shot down.
After all surviving units reach the ground the player respectively the AI moves one unit at a time. Every one has a certain amount of action points which decrease with every action, e.g. moving, resting, trading equipment or firing. The goal is always to liberate a certain area accompanied by a few optional tasks which have to be found during the mission. It is also important to note that the game uses fog of war and doesn't tell the player where his other units are. This means he has to orientate himself with a map - if one of the nearby soldiers has one in his equipment. After three days at most the mission ends and the player gets rated.