Albert Odyssey: Legend of Eldean
Description official descriptions
The Legend of Eldean tells of a trio of powerful magic-wielding siblings from the ancient kingdom of Fargasta: Radoria, Estan and their sister Cirrus. As they and their powers grew, the Black Dragon Vlag, hungry to devour this power and make it his own, began a campaign of assault against the siblings and their kingdom. Together, the Eldean clan was able to defeat Vlag, and with the killing strike were showered in his vile blood and imbibed with immortality. Fargasta ascended into a prosperous age under the leadership of their fabled heroes, but this period of revelry was soon cut short as Radoria began to descend into a madness that stemmed from his claiming of the foul sword Madriker, crafted from the soul of the vanquished Black Dragon. As his madness, and power, grew, he claimed the title of "Immortal Emperor" and set about imposing his will upon the lands, destroying all that was pure and crushing any who opposed him and his fiend-sword Madriker. The black tide that had swallowed his soul soon threatened to swallow everything. In a final act of desperation, Cirrus called upon the one power she had hidden from her brothers and transformed herself into the Holy Sword of Eldean, equipping to Estan and allowing him to cast a mighty blow towards Radoria, causing a blast that sent tremors throughout the lands entire. As the dust settled on the battleground, there was to be no trace of any of the Eldean clan; all had vanished, and all the people believed the Legend of Eldean had come to its tragic conclusion.
Generations of relative peace passed following the fateful battle between the Eldean siblings, but with time the ancient truces that united the land during Radoria's scourge began to unravel. War and unrest began to take root, new agents of evil began to take power and the violence spread out to all corners of the world. Pike, a young boy whose parents were murdered at the outset of this new unrest, while he was still just an infant, awakes one morning in his home in the Harpy Village, where he was taken by Laia, the harpy that found him after his parents' demise. The Harpy Village had managed to remain isolated from the troubles brewing elsewhere until this morning, when it is attacked by a dark, dragon-mounted warrior named Belnard on a ruinous quest to collect all the Power Crystals in the land, one of which is housed in the Harpy Village. During the attack, Laia is petrified by Belnard, forcing Pike to gather his courage and venture forth from the Village. Armed with his father's old magical, talking sword, Cirrus, Pike sets out on a quest to save Laia and all that he holds dear; soon taking up allies that join him on his quest to stop the evil Belnard and the dark forces he works for from conquering the world.
Players assume the role of Pike as he travels the land, gaining 4 comrades to help in his quest, fighting menu-driven battles and exploring towns and dungeons. The player controls their inventory and party by use of items and magic, equipping of weapons and armor and monitoring the status of party characters. While traveling from town to town or exploring dungeons, the player will be engaged in random encounters by enemies unseen on the screen or overworld. Each character's agility skill determines the order of turns during combat. Battles reach their conclusion when either all of the enemies or all of Pike's party have been depleted of their hit points. Winning a battle nets the player experience points, gold and occasionally an item. Running from a battle is also an option, though this results in nothing gained. If all of the player's party is slain during the battle, the game will be over. The player will come across shops selling items and equipment in each town they come across, at which the player can use gold earned from winning battles or selling outdated equipment to purchase new wares. Magic and skills play a large role in battles, with characters calling upon their stores of MP to utilize them in lieu of standard attacks during battle.
Albert Odyssey: Legend of Eldean is a standard Japanese-style Turn-Based RPG. Though released on the 32-bit Sega Saturn, it is visually reminiscent of other classic top-down 16-bit SNES RPGs. The extra graphical horsepower is used to make things just a bit crisper, clearer and more vibrant than its predecessors. It also utilizes its fifth-generation capabilities in the form of CD-quality audio for the thoroughly composed soundtrack, and the occasional voiceover, most prominently in the opening intro. Players will take their party of 5 characters through several cities and dungeons, traversing to and from each on a minimal overworld map rife with random encounters. Each character gains experience and levels up independently, with stats gained and spells learned automatically with progression. Combat occurs in typical Turn-Based fashion, with options for each character to attack, use magic, use an item, defend or run. Though power-leveling is easy due to the frequent random encounters, it is not greatly needed thanks to the abundance of boss battles and the high amount of experience gained from winning each one. Through the majority of the game, the highest-caliber weapons and armor are bought from the cities' shops, but the most powerful of these items are found in longer, more complex endgame dungeons. The game is split into 2 chapters, the 2nd taking place a few years after the 1st and building upon a plot thread started in it.
Legend of Eldean is part of the Albert Odyssey series, with 2 previous Japan-only releases on SNES, although there is no continuation of storyline established in the first 2 Albert Odyssey's in Legend of Eldean, save for a few reference to Albert, the main character of the original, and some of his exploits. Legend of Eldean also differs from the previous entries through its Turn-Based combat, where the first 2 employed a Tactical style. It is not fully known to what extent the translation team at Working Designs stuck to the original Japanese script. Their conversion brings with it many pop-culture references (some timeless, some definitely rooted in the time of release), 4th wall-breaking allusions and humorous punchlines and non-sequiturs; mostly through the brief interactions the player can engage in with NPC townsfolk, but even interjected into the more plot-crucial conversations and events taking place with the fairly large cast of important characters involved, breaking mold with what would have been an otherwise standard fantasy-fare storyline and setting.
- アルバートオデッセイ外伝 レジェンド オブ エルディーン - Japanese spelling
Credits (SEGA Saturn version)
75 People (73 developers, 2 thanks) · View all
|Opening demo Program|
|Title Logo Program|
|Town Map Design|
|Town Character Design|
|Field Map Design|
|Battle BG Design|
|Battle Charater Design|
|Pochi is No. 1|
|Event demo Design|
|[ full credits ]|
Average score: 79% (based on 8 ratings)
Average score: 3.9 out of 5 (based on 7 ratings with 2 reviews)
Albert Odyssey: The Legend Of Eldean, was released in 1996. A spin off of the franchise of the same name, the game was originally intended to be a SNES game. It is also one of the few traditional RPGS for the Sega Saturn, with Shining In The Holy Ark, as the only other one that comes to mind. As most others are either action/RPGS, Dark Savior, Legend of Oasis. Or Strategy/RPGS, Shining Force III, Dragon Force.
Many years ago in the land of Fargasta, the evil dragon-god Vlag terrorized the world. Three siblings, the Eldeans, had the courage to do battle with Vlag. The trio overcame the dark dragon, but alas, the dragons blood spilled on the heroes, forcing the oldest brother, Radoria, to become evil, and he claimed the wicked sword, The Madriker, forged from the soul of Vlag, for himself. The remaining two, Estan, and Cirrus had to destroy their older brother, to do so the youngest of the three Cirrus, became the Holy Sword Of Eldean. The only one that could combat the evil of The Madriker. The two brothers clashed at the end of the long battle, it would be the elder brother that fell. After his defeat the very world shook, after the tremors subsided, the bold and the curious alike approached the battleground, but there was no trace of the Eldean clan, Centuries passed and the legend of the Eldean siblings was forgotten.
Pike is a young man living in The Harpy Forest, when he was just an infant, his home was burned down and his parents slain, he was found by the beautiful Laia, a harpy and raised as her younger brother, the magical blade Cirrus was found as well, and given to Pike, as it was given to his father, the only link between Pike and his parents. A bit of an outcast in Harpy Forest being that he is the only human, Pike’s life is changed when one fateful day a man riding a dragon named, Belnard comes to seize one of Radoria’s power crystals, that happens to be held in the Harpy forest. While attempting to stop him, Laia is turned to stone, and now with Cirrus in hand, Pike sets out to find a way to save his sister. Little does he know that his quest will take him across the world, and Pike will become the greatest hero ever known, surpassing even the legendary Albert.
“You are extremely weird, but I think I love you.”-Pike, Albert Odyssey-
Over the course of the game, Pike will meet many allies and make many enemies. And the Legend Of Eldean will come full circle. There are also many references to the Legendary hero Albert. The story is well done and while not 100% original there are many fresh ideas to keep it from getting too stale. The characters are all well designed and interesting in there own ways. They may look familiar to Lunar veterans as they were designed by the same people. From the heroic Pike, to the goofy apprentice mage Kia, the characters all develop well, and have personality traits that show. For instance Pike’s love interest the lovely Eka, has quite the acid tongue and is not afraid to mouth off to the game’s villains.
The game is also very funny. With lots of laugh out loud moments. From they silly lines to the expressions that the characters make. Great stuff. The translation is excellent as we have come to expect from Working Designs. I dare say this is one of their best translations. Gameplay has all the trappings of the traditional JRPG. You explore the over world, visit towns, chat with NPCS, many of whom have very funny things to say. You traverse dungeons, fight in turn based combat, and do battle with bosses. In battle all the characters have unique spells and abilities. Pike is very proficient with Lightning based magic, Kia, is fire and other elementals, Eka healing an water magic’s, with Gryzz has special breath skills, fire, ice, and the very useful healing. Never will two party members have all the same magic spells. Thus avoiding one of my many pet peeves of RPGS bland characters that are interchangeable because they are all the same. Turn based battles flow smoothly, with boss battles being the best, as the require more skill and bit of strategy.
Graphically, I must say the Albert Odyssey, is one of the most gorgeous 2D RPGS I have every seen. The only other 32-Bit RPG that even comes close to this is aesthestics is Arc The Lad Collection. The towns and dungeons are big and colorful. And all the towns have a unique look. The battle back rounds are very pretty as well, this is 2D eye candy. The characters are represented by large well detailed sprites. They are in fact so detailed that you can actually see the color of their eyes, not just black slits like so many RPGS. The monsters designs are great as well, and some are very silly looking especially when they are defeated, one monster cries for example.
There are also some partial 3D effects. Most notably the over world map. It is true 3D not to be confused with SNES FX-Chip flat “3D”. Some objects are rendered in 3D as well. The animations are very high quality as well. And the spell effects look great, the higher power the spell the better they tend to look.
Simply put the score in Albert Odyssey, is one of the best I have ever heard. The music somehow manages to be sweeping and epic, without being over the top or pretentious. Particularly the heroic main theme as well as the beautiful over world theme. This is thanks largely to the superior sound chip of the Sega Saturn, as well as the CD format.
And the sound effects are up to par as well. From the clashing of blades to the cries of enemies and allies alike.
The load times in and out of battle are excessive, and for the US release they were reduced! Shessh! It takes about 30 seconds to load in and out of battle. Compounded by the fact that you get attacked like every 30-40 seconds, what is this Final Fantasy?
The dungeons are large but tend to be generic in design. With the exception of the final dungeon which is way to complex for it’s good. The three end bosses are easier to defeat than it is to find your way in that place. Think of Phantasy Star II’s dungeons on crack and you will get an idea of how difficult the final one is. Hell at least it looks cool.
The game is short, about 30 hours. However not all gamers will see this as a bad thing I’m sure.
The Bottom Line
Overall Albert Odyssey: The Legend Of Eldean, is a excellent RPG. And well worth a look if you own a Sega Saturn.
SEGA Saturn · by MasterMegid (723) · 2007
The graphics are absolutely stunning. In a time where it was practically mandatory for every game to feature glitchy, blocky, choppy 3D as opposed to beautifully-rendered 2D artwork, Albert Odyssey came as a breath of fresh air. Thanks to the 2D supremacy of Sega's 32-bit Saturn, everything is intricately detailed and well-animated. Some of the backdrops even resemble oil paintings with their lush, saturated colors.
The soundtrack is also good, and features a number of memorable tracks, particularly the overworld theme for the first half of the game, and the Airship theme.
For all its beauty, the actual gameplay of Albert Odyssey can be summed up with this simple phrase: "generic Japanese RPG". Practically all the cliche characters are here - the mute young orphan hero, the gruff samurai-esque warrior, the cute & spunky heroines, the effeminate ladies' man (except here he's a bird-man, but that's irrelevant). You have the usual storyline that begins in the hero's humble little village and ends with a battle in the evil lord's dark palace for the fate of the world, with many hours of walking from town to town and talking to NPCs in between. The gameplay is standard RPG fare - get into random encounters, kill monsters, collect gold and experience, level up. The occasional dungeon or boss fight mixes the cycle up a little, but it's still largely the same.
Albert Odyssey also has a few features that are uniquely annoying. The random battles are as frequent as in any of the Final Fantasies or Dragon Warriors, but they begin and end with what seems like an eternity of disc accessing. Working Designs, who localized the game for the US, claims that the load times were even longer in the Japanese version, which is truly stunning.
The gameplay also isn't as deep as in some JRPGs. Whenever your offensive magic users learn a new attack spell, expect it to render all your past spells obsolete. Final Fantasy managed to keep older spells useful by making monsters vulnerable or resistant to certain types of magic, but here you can just select whatever's highest on your spell list. And if that wasn't enough, almost all of your attack spells target multiple creatures, which limits their usefulness against bosses (which is what you typically save your magic points for anyhow). The imbalance doesn't stop there - late in the game, the healer character can only heal one person at a time, and thus almost becomes dead weight as you go up against boss after boss that uses devastating multiple-target attacks. Who can heal everyone at once? Why dragon-samurai Gryzz, the most powerful fighter in your party, of course! Expect to have him waste every single turn on his "heal breath"in the last 1/4 of the game.
Finally, as Working Designs was responsible for the localization, you can expect high-quality packaging and a full-color manual, dialogue that's free of annoying mistranslations or stilted wording, competent voice acting for the few scenes that need it, and some obnoxious pop-culture references and juvenile jokes thrown in seemingly at random. While this doesn't bother me nearly as much as it does some people, it's still annoying.
The Bottom Line
If you've played every other JRPG out there and could go for some beautiful graphics and music but painfully underachieving gameplay, give this a try. Personally, I blame this game for my gradual disenchantment with anime in general and anime-inspired RPGs in particular. But fans of the genre could certainly do worse.
SEGA Saturn · by Ludicrous Gibs! (38) · 2005
- MobyGames ID: 10801
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Contributors to this Entry
Game added by Tim Trzepacz.
Game added October 27th, 2003. Last modified February 22nd, 2023.