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User Reviews

There are no reviews for this game.

Our Users Say

Platform Votes Score
Amstrad CPC Awaiting 5 votes...
Atari ST Awaiting 5 votes...
Commodore 64 6 3.3
DOS 5 2.5
MSX Awaiting 5 votes...
ZX Spectrum 5 2.9
Combined User Score 16 2.9

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Commodore 64Computer and Video Games (CVG) (Mar, 1987)
This game has to be the best thing to come out of America since Leaderboard was released. If you have got the right computer then rush out and get a copy of it quick.
Commodore 64Zzap! (Feb, 1987)
Superb presentation, suitable graphics and realistic spot FX are all part of this highly accurate and addictive simulation of ten-pin bowling. Tenth Frame is simplicity in itself to pick up and get into, however it does lack any great lasting appeal - unless like me , you enjoy the real thing. I found Tenth Frame immensely playable, especially against an opponent (or two) and can wholeheartedly recommend it to anyone interested in the sport.
Commodore 64Commodore User (Nov, 1988)
Tenth Frame has some terrific animation (it's actually a digitised image of Roger Carver), some great sound effects, and a pretty realistic pinfall which makes it all the more gratifying when you get a strike. Can't be bad.
Atari STTilt (May, 1987)
Acces Software réalise un coup de maître avec cette version pour ST, qui n'a rien à voir avec celle du C 64.
ZX SpectrumComputer Gamer (Apr, 1987)
This is a highly addictive game for a group of friends who can compete on equal terms - the computer keeping track of the score. If you have any spare cash buy this one, it will bowl you over.
Commodore 64Commodore User (Mar, 1987)
If I'd played as many real games of bowling as I've played 10th Frame, my bowling arm would now be 6ft long. And I didn't even have to hire a pair of sweaty bowling shoes and use a leaky ballpoint pen.
Commodore 64Computer Gamer (Mar, 1987)
Visually and aurally the game is superb but the lack of gameplay could make it a little bit tedious after a while unless you're really into ten-pin bowling. Personally, I welcome a new computer sport but I feel that it is more apt for the cheaper Americana label than as a full price game.
Commodore 64ASM (Aktueller Software Markt) (Feb, 1987)
Eine kurze Bilanz zu 10TH FRAME: Man kann sich unheimlich schnell in das Spiel hineinfinden. Die Spielidee und die Regeln sind klar und deutlich. Ein jeder wird zu Anfang sein Interesse an diesem Spiel bekunden und seine Freude daran haben. Wählt man (zu Beginn des Turniers) einen höheren Schwierigkeitsgrad - beispielsweise Pro - so muß man doch schon einige Übungsstunden absolviert haben. Die Grafik ist ordentlich, die Animation der Spielfigur sehr realistisch, der Sound kann vernachlässigt werden und die Spielmotivation konnte, und das scheint mir ein Manko zu sein, vielleicht schon nach einiger Zeit absinken. Dennoch: 10TH FRAME ist m.M. nach das beste Bowlingspiel zur Zeit!
Commodore 64Your Commodore (Apr, 1987)
Graphically, the game is a little disappointing. The effects of the skittles falling down is well done but the lane is small - one fifth the width of the screen. The worst part is the sliding scale. Yellow on orange proved very hard to see, especially under artificial light. 10th Frame is a highly accurate simulation of 10 pin bowling but lacks a little in addictive qualities.
Commodore 64Happy Computer (Feb, 1987)
Wer ein gutes Computer-Bowling sucht, erhält mit 10th Frame eine tolle Simulation dieses Freizeit-Sports. Die Klasse von Leader Board erreicht es aber nicht ganz.
ZX SpectrumYour Sinclair (Apr, 1987)
10th Frame requires a lot of skill and a pretty good simulation, though I found it frustrating waiting for the pins to reset after each game. It's a shame really that the packaging looks so dull and dated 'cos there's a really good game in there trying to get out.
Commodore 64Tilt (May, 1987)
Le jeu est intéressant, suffisamment réaliste dans l'animation du joueur et les bruitages pour motiver le joueur. L'ambiance reste froide cependant, notamment en ce qui concerne le graphisme de l'écran de jeu.
ZX SpectrumSinclair User (Apr, 1987)
Bowling game with no outstanding features. Even the background colour is jaded. But if bowling's your game...
Amstrad CPCComputer Gamer (Apr, 1987)
This Amstrad implementation is adequate but no more. The gameplay is uncomplicated and unchallenging. A disappointing game that looks more like a single event from a multiple sports game than a stand alone product.
ZX SpectrumCrash! (Mar, 1987)
I am disappointed with Tenth Frame, it should have been so good. It loses out in gameplay because it simply isn't real enough - the pins behave in a totally unauthentic manner, so you have to learn the "physics" of the game before you can begin to succeed. Having said that, if you discover the correct method, it is possible to obtain a maximum score without too much practise. If you're a bowling freak this may appeal to you - if not, I wouldn't waster your readies.
ZX SpectrumCrash! (Nov, 1988)
Ten-pin bowling sounds an unlikely sport to be represented by computer, and unfortunately Tenth Frame proves it to be unsuitable - the game just fails to impress. For fans only, even at £2.99. Just far too easy!
ZX SpectrumYour Sinclair (Jan, 1989)
The challenge, for all the fine programming, is all but non-existent, and the game is pretty dull. We gave it seven first time around (being generous, I think), but if you're interested in bowling, I'd say you were better off trying the real thing.
ZX SpectrumASM (Aktueller Software Markt) (Sep, 1987)
Die Grafik hat etwas gelitten, und auch die Technik ist nicht so fein wie z.B. beim Atari ST Trotzdem: Das Game ist zu empfehlen.

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