Uru: Ages Beyond Myst
Description official descriptions
Uru: Ages Beyond Myst continues the saga of the D'ni at a different point in their time line. In the first Myst game, players met the sons of Atrus whose actions contributed to the demise of the D'ni Ages. In Uru, players instead interact with Atrus' daughter, Yeesha, who sends them on a quest through the linking books.
As in the earlier games, players progress through exploration, finding clues, and solving puzzles.
Unlike previous games in the series, Uru allows players to utilize both first- and third-person perspectives. A new play-style has also been introduced to capitalize on the game's use of real-time 3D, allowing players to run, strafe, climb, and jump through the game world. The game's interface reflects this, as players must now use both the mouse and the keyboard to control the protagonist.
The game does not utilize a traditional savegame system but instead saves the player's progress whenever the program is exited. Checkpoints exist in each location.
- 乌鲁：神秘岛前传 - Chinese spelling (simplified)
- 迷霧之島Uru - Chinese spelling (traditional)
Credits (Windows version)
1,165 People (1,150 developers, 15 thanks) · View all
|Graphics, Core Architecture|
|Network, Game Servers|
|Camera, Voice, Logic|
|Database, Game Servers|
|Technical Art Lead|
|[ full credits ]|
Average score: 76% (based on 34 ratings)
Average score: 3.7 out of 5 (based on 27 ratings with 4 reviews)
Uru: Ages Beyond Myst is, to me, the first Myst-based game that actually delivers a believable world. Since it is fully 3D (like Real Myst) you're able to jump, climb, walk and run to explore the vast maps of the Myst universe. And the graphics are amazing! They really let their imagination run free when it came to designing the world in this game. It has some beautiful views and backdrops, combined with the same mystifying design and art that the Myst series is known for. The problems are well designed, with the easiest ones coming first and the hardest ones being at the end of the game. I just love the atmosphere of these games and Uru follows its predecessors closely in this category. Unfortunately, the Uru Live (online gaming) hasn't started yet, but when it does I'm sure I'm going to be addicted to that too.
The controls takes some getting used to, but once you get the hang of it, it works fine. Other than that I don't really like problems that have illogical solutions, and I have yet to play an adventure game that doesn't suffer from that problem, Uru included.
The Bottom Line
A fantastic voyage into an intriguing world, using the latest game technologies and probably some of the worlds finest game designers. A must for everyone with a powerful computer wanting a laid back game experience, totally without action or violence.
Windows · by Mattias Kreku (413) · 2003
Uru is not like other Myst games. It has a third person perspective (or an optional first person), keyboard controls, a fully 3D world, a customizable avatar, and...jumping. Myst fans might find this to be an atrocity, but I found it to be the first Myst game I could actually get into. Uru takes place in the present day. You are an explorer who felt the "call" to D'ni, the world under the earth where the people who write Ages live (it's hard to explain). There's not much reason for you being there, so you have to make up your own beginning. You eventually find a message from Yeesha, who wants you to go on the Journey, and...well, you really have to play the game to understand the story. I loved the third person view unlike some other people. The controls are quite easy to pick up (for me), and it really makes the game a joy to look at. The graphics are simply stunning. There hasn't been a game released yet that has better graphics than Uru. The sound is amazing as well. You really just need to hear it to believe it.
Some puzzles are annoying, and loading times are LOOOOOONG. That's really it basically.
The Bottom Line
If you don't like Myst games, you do now. That's all I have to say. Buy this game. Play this game. Love this game. NOW!
Windows · by Zack Green (1160) · 2004
All of the games in the Myst Series up until this point have had several things in common: beautiful graphics, original musical scores, first person perspective, strange mechanical puzzles and a "point-and-click" interface. Well ... URU is not the same as other Myst games. There are similarities, but it's the gameplay that stands out as unique.
You're still all alone, with the exception of an apparition and one insignificant character in the beginning. You won't see any "real" people in cut-scenes or otherwise, which is also different from the others. And puzzle clues are still almost non-existent.
Being able to choose a male or female character is nice. And I liked being able to change their appearance and their wardrobe. But, these things to me were just fluff.
Forget the old advice we've follow for years "Pick up everything and anything" and "Save your game often". Neither of these things applies in URU because there's no inventory and you can't save games in the normal way. There are "checkpoints" that help you get to a place near a familiar area. (More appropriate for console platforms than for the PC.)
Yes, the "ages" are gorgeous, the music lovely, sound effects realistic ... and the puzzles are still strange. In URU, you can choose to play in first OR third person. In fact, you'll need to use both to get through the game. Also necessary is using both the keyboard and mouse to navigate around the game screen ... especially to negotiate the action segments. Yes, I said Action! You'll find yourself not only walking and running, but climbing and jumping. And, since there is absolutely no inventory, your character will be kicking ground objects around to solve some of the puzzles.
I didn't like URU at all. It taxes all of your system resources and is a memory hog to boot. Long installation and long load times added to my irritation.
I felt like Lara Croft without weapons and enemies! I didn't mind the absence of inventory, but I hated the jumping segments. For those of you who are "keyboard challenged" like me, you'll probably agree that jumping from high platforms over treacherous ravines and failing is not fun. After failing miserably several times, the wait time to reload the "age" was up to 5 minutes .. enough time to walk away from the computer to do something else. Without the UHS hint file, I would have quit long before finishing.
The ending didn't conclude anything for me and left me wondering what on earth the point to all of it was. (Maybe we were supposed to go to URU Live to see the results - a moot point now that it doesn't exist.)
The Bottom Line
I don't think I was ready for what this Myst game was all about. To say that the controls take a little getting used to is an understatement. The imagination that brought us D'Ni and the written "ages" is still there ... but navigating through them felt like old technology ... or borrowed from another genre perhaps.
Windows · by Jeanne (75303) · 2004
|"Uru"||BurningStickMan (17916)||Dec 13th, 2011|
Letter from Rand Miller about Uru Live (Feb. 2004). The "online worlds" are planned as expansion packs, a very unusual thing for an adventure game.
Uru Live fans and friends,
Thank you so much for your continued support of the worlds that are Myst and Uru. It has truly been wonderful immersing ourselves along with you in the ongoing adventure, following your comments - good and bad - as you explored Uru Live.
I have some good news and some bad news.
First, the bad news...
Uru Live is being put to bed.
Even with all of the time, money, resources, code, people, sweat, and heart that were poured into Uru Live, we needed a certain number of subscribers to pay the bills. We didn’t get there. Uru Live is innovative and unique; its online universe is one of the most beautiful and complex ever built, anywhere. The idea of ongoing content was dramatic and forward-looking, but it required a substantial continuing effort to sustain. We were just not able to sign up the number of subscribers (even for free) necessary to pay for that effort.
Now for the good news...
The soul of Uru Live will live larger.
The soul of Uru Live came in two parts: the community and the content. Both will live on. Nothing can kill the community - it has a life of its own. The Call and the Gathering of the community will continue. And the content - what can I say? We have it, large amounts of it, ready to expand the world of Uru. In the past weeks we’ve been hard at work packaging that content in a different, more inclusive form - expansion packs - the first of which will be available in a month or two. Even better, the first expansion pack, To D'ni, is free. And there’s more good news on inclusivity. I’m pleased to officially announce that the Mac version of Uru is finally under way.
It would be easy to focus on the negative aspects of this announcement. But we’ve grieved our loss, and with clearer minds we see things in a different light. The fact is that the continuing Uru adventure is amazing. The story and places it reaches are spectacular. And in the long run, we want as many people as possible to experience and explore these new worlds. The closing of Uru Live actually gives us the opportunity to open these expanding worlds to a larger audience, including those people without broadband. Only a small portion of the people who played Uru ever made it to D’ni in Uru Live. Now everyone can get to D'ni - and beyond.
Again, perhaps the ending has not yet been written.
Rand and the Cyan Worlds Team
Since the online, multiplayer portion of URU: Ages Beyond Myst was discontinued in 2004, links to that part of the game will no longer work. Players interested in continuing their adventures on-line should play Myst Online: Uru LIve.
Peter Gabriel, of Genesis fame, was rather enthusiastic about the release of Uru, so one of his latest songs is actually featured in the game: Burn You Up, Burn You Down (The italian release even featured a sticker on the cover of Uru Collector's saying "Features a new song by Peter Gabriel!").
He did the same with Myst IV, but with a new song altogether, written specifically for the game.
- 2003 – Best PC Adventure Game of the Year
Related Sites +
D'ni Restoration Council Site
Gameplay information and quests ranking/statistics
Hints for URU
Question and answer hint file giving you nudges before the final solution is revealed. Excellent file written by the creator of the Universal Hint System, Jason Strautman.
Official Uru Live Site
Information about Uru Live
URU Obsession Forum
Message board for fans of the game
URU Walkthrough by Bert Jamin
Bert's walkthrough includes screenshots to help with the puzzles.
URU: Ages Beyond Myst
Official Home Page
Uru: Ages Beyond Myst
Wikipedia page about this game and its expansions
A review of <em>Ages Beyond Myst</em> by Andrew Plotkin (November, 2003).
- MobyGames ID: 11024
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Contributors to this Entry
Game added by Jeanne.
Game added November 15th, 2003. Last modified March 22nd, 2023.