The Great Giana Sisters
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Critic Reviews 78% add missing review
Computer and Video Games (CVG) (9 out of 10) (90%)
That's it really, a bloody good game, and if it didn't get Game of the Month, it's only because we were loath to give it to such an obvious filch.Jul 1988 · Amiga · read review
Amiga User International (8 out of 10) (80%)
I would have liked to see some more variety in the levels, most of which are just new arrangements of platforms and pits. This is understandable on the single-load 64 game but I am sure the Amiga could handle a few more features. Even so, Giana Sisters is a game that scores on gameplay rather than flashy graphics or sound and will have a lot more staying power for it.Sep 1988 · Amiga · read review
Pixel-Heroes.de (8 out of 10) (80%)
Neben der C-64-Fassung wurde das Spiel noch auf dem Amiga umgesetzt. Die Grafik ist hier viel bunter ausgefallen und die Spielbarkeit konnte bis auf die ein wenig träge Steuerung genauso gut überzeugen. Wenn man das Spiel mit neueren Jump´n´run´s vergleicht, dann wirkt es mittlerweile ein wenig überholt. Trotzdem ist es nach wie vor wert gespielt zu werden. Für alle Fans dieses Jump´n´run´s gibt es auf dem C-64 noch einige Klone, die komplett neugestaltete Levels aufweisen.Oct 2003 · Amiga · read review
Power Play (8 out of 10) (80%)
Giana Sisters ist eine gelungene Umsetzung und somit eines der besten Amiga-Spiele. Ein Extra-Lob gebührt dem tollen Titelbild im Interlace-Modus.Apr 1988 · Amiga · read review
Games Machine, The (UK) (78 out of 100) (78%)
The Amiga version has sharper graphics and clearer tunes than the C64, but little improved otherwise, making the game distinctly unimpressive visually. Addictive gameplay, however, turns this into one of the better German releases available in the UK.Jul 1988 · Amiga · read review
ACE (Advanced Computer Entertainment) (713 out of 1000) (71%)
Pretty graphics and a nice little tune make an attractive game. Not much depth, but fun nonetheless.Aug 1988 · Amiga · read review
Amiga Joker (66 out of 100) (66%)
Da mag die Hintergrundgrafik noch so langweilig und die Animation der Sprites noch so kärglich sein, spielerisch ist das Programm immer noch sehenswert. Ein Zeitlimit fehlte ebensowenig wie ein Zwei-Spieler-Modus (nacheinander) oder speicherbare Highscores mit Tages- und Bestenliste; auch waren kaum unfaire Stellen zu entdecken. Musik und Sound-FX grooven selbst Ende '92 nicht schlecht, und daß das Horizonzalscrolling ruckfrei klappt, ist bei einem fünf Jahre alten Game auch nicht gerade selbstverständlich. Aber was hilft's, wenn bestenfalls noch der inoffizielle Nachfolger „Hard'n'Heavy“ erhältlich ist, zumal der die Brillanz des Originals nicht ganz erreichen kann? Wenig, aber für Weihnachten ist ja eine Konvertierung des Original-Originals angekündigt – dann darf Mario persönlich am Amiga zeigen, ob er den ganzen Ärger wert ist...Oct 1992 · Amiga · read review
The game Nintendo doesn't want you to play.
In 1985, Nintendo released their popular Super Mario Bros. game to the public, and it was the first true platform game for any system. Although the game was a huge success, Nintendo only released the game for their NES but they had no intentions of porting this over to other systems at the time. Time Warp, a little known German company, created The Great Giana Sisters as a result, and their brand new game was very similar to SMB, but they wanted something original, rather than the commonly used theme of rescuing the princess held captive in a castle.
Time Warp had the character having a dream where they are exploring a land infested with monsters, dragons, wasps, and the like; and the only way to escape the land is to find a magic diamond. But in addition to this change, Mario was replaced by a punk named Giana, the enemies and power-ups were different, and both the blocks with the scrolling question marks and the flag at the end of each level was not shown. Thus, The Great Giana Sisters was born.
In Giana Sisters, the first few levels are similar to SMB; but from then on, the game introduces its own elements ranging from platforms that collapse under your feet TO blocks that turn into boulders when you bump into them. These elements add challenge to the level; and if you are not paying attention, you could lose a life. There are more power-ups that include regular, bouncing, and homing shots. Although you can kill monsters with these three shots, enemies like piranhas are invincible to these shots. You have to jump over them again, and this add to the challenge. The places that they can be found are very narrow. and they are difficult to pass by just jumping over them.
The title picture looks colorful with the main enemies around Giana and the yellow castle in the distance. The words that make up the title are written in Doctor Who style (at the time when Sylvester McCoy appeared in the series). Giana is seen wearing a red T-shirt and a blue mini-skirt; her breasts show underneath the T-shirt. She looks more revealing than she does as you are playing the game.
In my opinion, Giana looks so much colorful than Mario, and the monsters look exactly the same as they are in SMB. Giana herself grows a mohawk that looks good on her when she collects the first power-up. The light-blue background for the levels is not spectacular as the backgrounds that are used in future games, but that bland background is also used in SMB and I didn't notice this as I played through the entire game.
When it comes to music, I believe that Giana Sisters has an excellent soundtrack, starting from the melody you hear on the title screen right down to the actual game play. The sound effects are similar to what you hear on SMB. I enjoyed listening to Giana's screams when you lose one of her lives. The controls are easy to follow since they are the same as those in SMB's.
The Bottom Line
The Great Giana Sisters is a very good game which plays similar to SMB for the first three or so levels, then moves away and introduces different elements to make the game more challenging. The graphics and sound is great, and the controls are easy to follow.
The differences were not good enough for Nintendo as demanded the game be withdrawn from sale. They wanted the 2D side-scrolling platform genre all to themselves. This incident led to the cancellation of the ZX Spectrum release. But it was too late: everyone made illegal copies of the game before Nintendo got involved, and the joke was on Nintendo.
by Katakis | カタキス (43062) on Jun 13th, 2009 · Amiga
Contributors to this Entry
Critic reviews added by Jo ST, Riemann80, Patrick Bregger.