Quest for Glory: Shadows of Darkness
Description official descriptions
Shadows of Darkness is the fourth Quest for Glory game. It is a journey into the land of Mordavia - a setting influenced by Eastern Europe, particularly its Slavic areal. The hero had just begun to enjoy his victory in Tarna, when a spell zapped him into parts unknown, without a weapon, items, or even a source of light. Shortly after finding his way out of the dark cave, the hero meets a mysterious woman named Katrina. He traverses the swamps in the dark forest and finally reaches the town. However, the town is also engulfed by a foreboding atmosphere, and the hero cannot allow himself to relax. He must find out what is going on, why the town inhabitants are so hesitant and reluctant to help him, and what horrors are lurking outside of its walls. Life has never been quite so dangerous for our hero. He'll discover his quest soon enough - that is, if he lives.
Like the previous Quest For Glory titles, the game is a combination of puzzle-solving adventure and role-playing. The player character can be a fighter, a thief, a magician, or a paladin. Importing a character from a preceding installment of the series is also possible. Once again the hero improves his skills by repeatedly using them (like throwing stones at a tree to improve the throwing ability, which might be needed to solve a puzzle).
Combat system in this installment has undergone a major change. Battles are viewed from a side-scrolling perspective and are action-oriented. The protagonist is able to move freely, jump, and execute attacks and defensive moves, similarly to fighting games. The CD version of the game adds voice-overs to conversations as well as narrator's voice to text descriptions.
- הרצון לעוצמה 4: צללי החשכה - Hebrew spelling
- 英雄傳奇4：魔障 - Traditional Chinese spelling
- 영웅의 길 IV: 어둠의 그림자 - Korean spelling
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Credits (DOS version)
71 People (64 developers, 7 thanks) · View all
|Interpreter / Development System|
|Graphics / Artwork|
|[ full credits ]|
|Bugs? Like dialog progressing too quickly||Nowhere Girl||2012-08-15 21:53:37|
|My bug collection||Nowhere Girl||2013-03-19 13:03:57|
|Some more non-bug problems||Nowhere Girl||2016-07-30 10:45:21|
Quest for Glory 4: Shadows of Darkness was also released on CD-ROM, which was a part of the Quest for Glory collector´s edition. This CD version of the game featured full speech, although it was similar to the earlier disk release. The earlier parts of this series (unfortunately) only had disk versions.
There is a Domovoi (in fact two of them, one with a large role who has blue fur, and the other with a small role who has discolored brown fur) in Quest for Glory IV. In medieval Russian folk tales, when the good housewife heard the house making creaking noises, these were supposed to be the sounds made by the mommy Domovoi's little tiny children. It was said to be a good idea for the housewife to throw down a heavy cloth on top of the place where the housewife heard the noises. The mommy Domovoi would then not be able to hear where her little children were, because the cries would be muffled. In exchange for telling the mommy Domovoi where her children were, it was said that the medieval Russian housewife could ask the mommy Domovoi any question at all, and would be able to count on getting a magically correct and complete answer.
Fun things to try
Here are some interesting things to do while you play the game. Be warned, the first ones will get you killed, so save before you try them:
- Break into the Burgomeister's office and stay until morning
- Break into Nikolai's house and stab him with the knife
- Die from exhaustion (no health or stamina)
- Read the necrophilicon
- As a thief, touch the statue in the monastery basement
Now for a few less-fatal ones...
- Cast calm while fighting the pit horror and touch it
- Try giving money and candy to various townsfolk
- Burn down the monastery while Igor is outside, and talk to him afterwards
- Try to fence items with Lorre Petrovich (Chief Thief)
- Walk up the slippery path just outside the Dark One's cave
- Talk to the townsfolk (Hans, Ivan and Franz) in the Inn during the evening
During the installation of the disk version (which takes a while because it came on 9 disks) the player gets to read all kinds of amusing anecdotes from the customer department. The installation program also compliments you for the quality of the poetry found in your word processor directory, and at the end of the installation process it apologizes for not mentioning earlier that you've got some parsley stuck between your teeth.
The name of the song played in the Hotel Mordavia is called "Anitra's Dance", and it was composed by Edvard Grieg.
John Rhys-Davies, who played Sallah in Raiders of the Lost Arc and Gimli in Lord of the Rings, provides the voice of the narrator on the CD version of the game.
- The enigmatic Moose Head and 'Maltese Falcon' appear in this game, as they do in every game in the Quest For Glory series. (Courtesy of the prop department, of course.) The rare Mordavian Moose in the adventurer's guild has fangs (funny little thing that amused me when I first noticed it).
- Baba Yaga (a major villain in the first QFG1) makes a re-appearance in this Quest for Glory game.
- The book in the monastery basement is named 'Necrophilicon', which was probably inspired by a book called 'Necronomicon', which appears in several of H.P. Lovecraft's stories. This "Necrophilicon" has references to a mad monk named Amon Tillado (which in turn is a pun on the mad Arab named Abdul Al-Hazred, also mentioned by Lovecraft). And the name "P.H. Craftlove" is featured in the game's manual too ;)
- Just to further elaborate, the name "Amon Tillado", besides being a play on Lovcraft's Mad Arab, is also taken from E.A. Poe's story 'The Cast of Amontillado.' And yes, students of old greek, the name "Necrophilicon" does roughly work out to "The book of sex with the dead." (a rather raunchy joke by the standards of the series; probably assumed anyone who "got it" wouldn't be offended.)
- In the Adventurer's Guild, a pamphlet contains Dr. Cranium talking about "The castle of Dr. Brain", which is a reference to the educational Sierra game Castle of Dr. Brain.
- The vorpal bunny is based on the rabbit from the movie Monty Python and the Holy Grail.
- The Chief Thief, Lorre Petrovich, is Peter Lorre backwards and with "Peter" in Russian. The Chief Thief does look quite a bit like Peter Lorre, too! Peter Lorre is an actor who has been in a number of horror movies, but is probably best known for his role as Ugarte in the classic film Casablanca. Of course, Quest for Glory 2 fans will remember Ugarte from Raseir.
The voice actors of Hans, Franz, and Ivan at the Inn had some particularly humorous ad-libs that were not in the townsfolk's scripted lines. They say a number of funny things, so if you are one of the people who read what the script says and doesn't listen to the full speech, I advise you to stop and listen to the townsfolk.
Information also contributed by 88 49, Boris Stovich, Jiguryo, OceansDaughter, Rambutaan, Roedie, Roger Wilco, Timo Takalo and WizardX
Related Sites +
Quest for Glory 4 Walkthrough
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- MobyGames ID: 119
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Contributors to this Entry
Game added by Eurythmic.
Additional contributors: Unicorn Lynx, Indra was here, Jeanne, Shoddyan, JudgeDeadd, 6⅞ of Nine, Paulus18950, lee jun ho, Duduzets.
Last modified February 27th, 2023.