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Apidya

aka: Apidya II
Moby ID: 11921
Conversion (unofficial)

Description official descriptions

A side-on scrolling shoot-em-up with a twist: You play as a wasp (actually a man turned into a wasp) seeking revenge for the death of his girlfriend, Yuri, at the hands of the evil Hexaae! Levels include going through a garden (fighting other insects) and a sub-level in the intestines of a rotting rat(!). Designed to look Japanese, this game was actually developed in Germany.

Spellings

  • アビデャ II - Japanese spelling

Groups +

Screenshots

Promos

Credits (Amiga version)

17 People

Main Program
Design
Graphics
Music
Produced by
  • Play Byte/Blue Byte
Executive Producers
Cover Art
Super Nes Infos
Additional Programming
Additional Design Pike
Additional Design Level4
Game Testing
Biggest German Designer
7 Voice Know-how

Reviews

Critics

Average score: 83% (based on 13 ratings)

Players

Average score: 4.2 out of 5 (based on 18 ratings with 1 reviews)

An inventive and enjoyable, if over-rated, rival to Project X

The Good
Visually the whole thing is impressive, with a look all of its own and some amazing scenery in multiple layers of parallax – unusually, the front layer is in front of the playfield, so your view is occasionally obstructed by rogue sunflowers and the like. The dead rat as an end-of-level bad guy is superb. It all makes a change from the usual space setting of R-Type style shooters.

There are numerous power-ups available, selected with a system of collecting tokens which can be traded in for gradually better weapons – a support drone is the most original of these.

Controls are responsive and the weaponry on offer is impressive. Like all of Blue Byte's games (Play Byte was an offshoot of the company), precise detail has been applied for originality, subtle cuteness and attention to detail. Some of the enemies you face are very unusual, and move in genuinely surprising attack patterns

The whole thing is also very user-friendly, feeling more like a console game than some of the shoddier Amiga releases of the time. The range of options on offer, including support for multi-button joysticks and all manner of sound tests, is an example of this.

The difficulty curve is about right, with none of the unforeseen deaths of some blasters, or the tediously empty sections of some others.

The Bad
Few of the power-ups really take advantage of the different setting, and are similar to what Xenon 2 had.

In many of the bonus games, too many points are on offer, and at times 80% of my score came from not actually shooting things.

Annoyingly, the options reset after each go, and there’s no option to turn off the (admittedly generally pleasant) music, or a software auto fire mode.

The Bottom Line
The title is Latin for insect (explaining why Apiaries contain insects and not apes), which gives you a clue as to the setting for this R-Type style horizontally-scrolling shoot ‘em up.

Instead of a clichéd science-fiction or military styling, you’re playing a guy who’s been turned into a wasp – curiously, Psygnosis had the same idea at the same time with Agony (in which you play an owl) but this is a far better game.

The enemies are quite individual, including maggots, venom-shooting flies, crawling caterpillars and even a dead rat as an end-of-level nasty. A bit of rounded design and slightly less frustrations would’ve pushed this one over the top into being a classic, but it’s still worth playing, with great visuals and a well-balanced difficulty curve.

Amiga · by Martin Smith (81727) · 2005

Discussion

Subject By Date
release date 1994 instead of 1992? Henning Knopp (38) Dec 9, 2021
Windows version Terok Nor (43717) Oct 7, 2016

Trivia

Title

Kaiko really wanted to make this game look like an arcade conversion, including a Japanese title. However, the Japanese title says "Abija" instead of "Apidya".

Actually, the real name of the game is Apidya II (Apidya 2), even though there's no first part. According to Chris Hülsbeck, the "II" in the name of the game was "a gag to provide for some excitement" (from Kaiko history at http://www.nemmelheim.de/).

Bonus levels

Five bonus levels were designed for the game, but a bug in the collision detection on the original Amiga version meant that activating the one on level 4 was impossible. A patched version has been produced to run via WHDLoad

Awards

  • Amiga Joker
    • Issue 02/1993 – Best Action Game of 1992 (Readers' Vote)

Information also contributed by Игги Друге.

Analytics

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Identifiers +

  • MobyGames ID: 11921
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Contributors to this Entry

Game added by Johnny "ThunderPeel2001" Walker.

Additional contributors: robotriot, lasse, Martin Smith, MZ per X, Patrick Bregger, Skippy_Chipskunk.

Game added February 1, 2004. Last modified June 17, 2024.